Arcane mage i’ve heard is the litteral pain to play
How did the easiest class turn into the hardest ?
How did they mess up that badly.
Arcane mage i’ve heard is the litteral pain to play
How did the easiest class turn into the hardest ?
How did they mess up that badly.
This is a thing, imo. Especially when tier sets get thrown in, we end up tracking the micro buffs that follow from casting X, or might proc from Y, and the display of these things is absolutely atrocious.
Even devastation evoker, a pretty simple dps spec, has a thing where you shouldn’t cast empowered spells back to back because the tier set leaves you with a small buff that doesn’t stack and should be chained. There’s no good display of this, just a tiny icon that shows up in the top right and shuffles around as all your other buffs change. Good luck noticing that during combat.
Default UI doesn’t keep up with class mechanics of even a 5-button dps spec let alone the ones that fill 3 actions bars and still overflow.
And imo, it’s these kinds of things that make classes hard to play. Sometimes it’s a case of there are too many procs to track comfortably, but every time you’re just fighting the UI because it isn’t giving you the information you need to play optimally.
Too complex? None of them.
Some people like simple, other people like complex.
Some people like simple one day, complex the next.
Some people like simple in some situations, complex in others.
WoW has something to cover all those preferences, ranging from the ‘2-button’ simplicity of BM hunter to the ‘15-step opener’ of arcane mage.
The problem with your statement is that you assume most people choose a spec based on difficulty, which is just plainly wrong.
Also, it’s not “too complex” to learn a class in a video game usually. However, one should be able to understand the spec based on reading abilities and playing yourself, not checking a wowhead guide based on a sim
I don’t assume they do choose a spec based on difficulty, but it’s very evident that they can. If they don’t take difficulty into account when deciding what to play, that’s on them.
Not a single one is complex… Some are really boring (arcane mage… Cough… Cough). But they are all pretty easy to understand. Healing can be a little trial and error but that’s about it. As for dps and tanking specs just use rotation addons like hero rotation those teach you the basics and get you where you need to go.
Don’t worry, I don’t feel condescended to. I’m literally here asking for something simpler. For you to suggest a way to do so is helpful and appreciated.
There are two problems with this solution:
And my friends were often the same. “Ok, so now X is super complicated, but I only want to play X, because X is my thing and it’s always been my thing. I’ll go play Classic where X is still fun. Or just quit.”
It’s just not a solution I want to apply even if I could, and I can’t - at least not without starting over in a big way.
It’s just depressing.
Gonna watch what’s on the menu tomorrow and at BlizzCon, and I’ll probably continue trolling around in here when I’m waiting for something to install or run while at work, such as right now, but man…
Since all the specs keep changing all the time, this means you need to have at least a char on max level of every class full time. My holy paladin is even changed every season halfway…
Welcome to the club. I stopped playing havoc DH because it was my fun, crazy ‘brain dead’ melee spec and I don’t enjoy it any more now that it’s rotationally complex. I switched the DH to tank because I do still enjoy that, but the person I play with most often only plays tank so… yeah, that isn’t likely to happen.
It hasn’t stopped me playing WoW because there are plenty of other classes I enjoy, but the DH has been my main since I came back in BfA, and it sucks to not be getting all the progression stuff like reps on her. (I know I could rep farm, but it feels depressing when I’m not doing raid or M+ on her.)
I know a lot of people will disagree with this, but I would be so happy if they gave us the option to level every class on the same character, obviously without reducing the maximum character limit for people who prefer to have many alts. It would help me to feel more engaged with the game if I could really focus on one main character rather than alt hopping all the time.
Yes. I addressed this in the paragraph above.
The real problem is that it’s a BIG club. Real big. Like millions of people big I suspect.
The obvious solution for those of us who are happy with our class how it is would be to not make major changes. The problem with that is that it would mean some specs would be permanently dead in some content.
The problem with how difficult a class is to play is not a fixed point.
Some people play arcane mage excellently and some people dont have a clue. This means that its not a simple thing to decide which classes to make easier.
Some people will struggle to play a BM hunter well but that doesnt mean its too difficult, it just means that that person doesnt get it.
Im sure that blizz can look at the class and spec usage and see which classes are more popular than others which may or may not be based on difficulty.
If you make BM hunter easier for the guy that cant play it you make it a brain dead spec for the people that can play it.
Who is to say where the line is that makes a class too difficult or not??
for me its simple if a spec needs more then 13 key’s i wont play it i like to enjoy the game and not focusing my keyboard all the time.
It’s not complex but rather unintuitive, unlike Fury which is all about pump and dump.
I get it reading is sometimes hard but spamming Mortal strike is not that hard. And drop slam, despite this spell being our main filler for expansions…
for me
(blood) dks
arcane mage
affli lock
shadow priest
rogues
feral
brew monk
havoc also with backjump stuff
compared to other classes these are not fun, outdated or complex
easy are guardian, aug evoker, bdruid for example. simple rotation no stuff like do this for 0.5 extra damage. just a simple rotation
?
Are you doing cancelaura on your starlord when it’s about to run out so you don’t spend AP for no gain on it? Are you doing it on your pulsar to get it at a better time?
It literally isn’t.
Haunt has no place in the rotation, it’s literally the definition of bloat, and it’s function could easily be integrated into unstable affliction.
And yes, arcane is difficult, you should probably try it out just to see, it’s definitely the most rotationally complex spec in the game, because it is so punishing.
Agree tbh. Feels incredibly lackluster. Not fun in the slightest.
Yeah, the rotation of arms is not hard: It’s just terrible design and not intuitive/expected based on the tooltips and talents. I wouldn’t expect the rotation to work the way it does intuitively. Just pressing mortal strike off CD is not good design. It’s also very very gcd heavy, very punishing in AoE meaning you need to learn the rotation by heart precisely, and it’s overall just bad imo. Additionally, it punishes you hard for little mistakes, and your survivability with ignore pain is actually determined by RNG, because your rage regen is not predictable.
I think for example arcane is perfect in that way: It’s very very intuitive, and easy to understand without learning it by heart. It’s complex, but in a good way. It also has an okay amount of buttons. There is a good reason why blizzard didn’t redesign arcane.
Arcane proves for me that it’s not necessarily about complexity. Arms has huge button bloat and it’s unintuitive, where you just need to know the rotation/priority by heart, because it doesn’t follow a clear logic. Meanwhile arcane is very skillful, but if you just play it a lot, and read the tooltips, you will understand how it works.
A lot of classes are complex, what some find easy others may not. The difference is bettween playing well and playing average, so id say the average arcane mage is well below a well played arcane mage but for something like fury id imagine that gap is a lot smaller.