I know this is not really a new topic to this forum, but while I am leveling said Mag’har I do realize how useless my Lightforged Racials actually feel like aside from “Light’s Judgement”
Lightforged Draenei have as Racials:
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Light’s Judgment (Attack Spell) → Is totally fine but feels awful when your target dies before the Beam hits and the damage that would have been dealt just isn’t dealt around the targets corpse.
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Light’s Reckoning (Passive) → Totally fine, but I need to die to get use out of it…
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Demonbane (Passive) → Very situational and useless beyond max level (how often again do I fight Demons in BfA and SL???)
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Holy Resistance (Passive) → 1% overall Damage Resistance to Holy Damage. Just 1%!
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Forge of Light (Passive/Profession Spell) → Only useful if you go for Blacksmithing, which is ok for Players doing Professions, but useless for Players not doing Professions.
Meanwhile Mag’har Orcs Racials:
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Ancestral Call (Buff-Spell) → Seems to be very useful.
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Open Skies (Passive) → A good buff for Mounts, useful in general and in all Aspects of the game which do allow using Mounts.
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Savage Blood (Passive) → +10% Resistance to Poisons, Dieseases and Curses… WOW. That’s like what? 3 different types of Damage? And each of them 10% Resistance? Damn!!!
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Sympathetic Vigor (Passive) → Another +10% HP for all kinds of Pets, which especially benefits Hunters…
So, my question here is now. Why, for example, my Lightforged Draenei gets only +1% Bonus Damage Resistance to Holy Damage, but a Mag’har gets 10% Bonus Damage Resistance to 3 different types of Damage???
Lightforged have of course more offensive Abilities, but why do they not have like 5% Holy Damage Resistance as Racial instead of this 1% that you could basically remove without it mattering to anyone? It is basically an obsolete Racial. It could also instead be “+1-3% more Holy Damage” and would still be more useful. Would also encourage playing Paladin or Priest, which fits the Narrative of the “Army of Light”!
Who designs those Racials?!?!?
Edit: To give also constructive criticism about this topic… Let me say for a second now I would be allowed to change the Racials of Lightforged as I think they would be right, I would do the following:
- Demonbane (Passive) → You get +10% more XP from Demons and receive 10% less damage from Demons attacks (does not apply to Player Demon Hunters Damage)
- Holy Resistance/Charge (Passive) → As a Tank, receive 5% less Damage through Holy Damage. As a DD, deal 5% more Holy Damage and as a Healer heal 5% more on critical heals with Holy-based spells.
Both changes would make LFD more attractive as Paladins and Priests for Raids and the Demon damage resistance would give them a useful Edge in Content containing lots of Demons or demonic Bosses.