I mean… The WW being immune, is only during Celestial Conduit (which is a channeled ability and interuptable just now) so they can’t RSK and knock you in the air while being immune to CC…
“Celestial Conduit now prevents all crowd control for its duration.”
They made this change as it’s the main ability for the Conduit of the Celestial hero talent tree and you couldn’t even get the main spell off.
Well people cryed that there is alredy so much CC in game which is truth
They also buffing ALL micro CC in game which means even more CC
Some classes have very easy CCs (example whats skill level to HoJ someone? )
So this CC immunity is somewhat counteract to all this bloated CC.
I guess lets see how it pays out.
the immune to cc for druid that u talking about, its 1min30 cd, last for 12s, ITS A 1.5 CAST, and replaces tree form, the only real cd rdruid have (being in tree is how it should be all the time btw)
I think this immunity looks powerfull on paper but in reality good player will always know to play around it and punish.
Right now Rdruid have no single cooldown which feels powerfull compared to other classes… there is no button you can press to say “ok my mates gonna be fine for next 10seconds” , all is panic healing… so this change will counteract it at some degree yet opening big play around gap.
I don’t like these hidden cc immunities like the bm hunter fear/horror immunity or the monk conduit one. You don’t know if they are playing it and end up wasting something on it and it feels bad. At least with Bladestorm there is no ambiguity.