This post comes from the French forum : where a complete answer was given by Eliryana. I’ll share it with you:
Hi,
I agree with you, it would be good to separate the two pex modes.
Currently, pex poses several problems:
You start out overpowered and become a little less so as you scale. It’s… Weird.
You don’t meet anyone except in dungeons, where you generally don’t talk to anyone. Putting myself in the shoes of a new player, it’s not encouraging.
Everything moves so fast that you don’t have time to finish your zones and follow a coherent story.
These flaws aren’t necessarily problems when you have X rerolls and hate pexing. But I think they contribute to the fact that WoW struggles to renew its population.
The solution I would gladly suggest to the devs:
Choose your XP mode during character creation: hard & easy (and why not an intermediate one, depending on feedback, tests, etc.). I’d leave it to the devs to decide whether a rollback is possible.
Both modes would involve more damage and resistance from mobs.
Hard mode would have a much longer XP gain.
End the current phasing/layering (I don’t have the details of the terms anymore, but I think you’re following me) to group together as much as possible Hard mode players. Make it possible to meet people outside while leveling.
But keep horizontal leveling (i.e., allowing the level of each expansion to be scaled to its own level), which allows you to move towards what you prefer. Avoid putting too many rewards on the maximum difficulty so as not to populate this mode with Jean-Opti who would distort its spirit
A HF or a feat of strength would be more than enough in my opinion, but it’s a struggle.
Go further in grouping servers (mixing RP servers with others if necessary, for example).
Increase the character limit accordingly with the addition of a new mode.
Ha, and I anticipate the injunctions to go to Classic if we’re not happy… It’s almost the same games no longer. Playing on Classic means giving up TMOG, modern graphics and skins, and gameplay Post-LK dynamics, collection, recent areas/quests/stories/features… I don’t think it’s a relevant comment. We might want to have a more difficult, more social, and longer pex on retail.