Why are all PvE Players 225 while PvP players are 210 ish?

I see pvp players with 2400 rating in 226 and 233 what is way better gear then you can get from any pve content,you must be really bad

You can literally farm honor non-stop in random BGs to upgrade items. For PVE it’s not possible to just farm some anima and upgrade 200 gear to 213.

But you can’t just farm honor for 213 though, can you?

Yes you can upgrade pvp gear to 226 with honor.

All this hate dudes. People with 0 idea how pvp works crying about pvp gearing.

Can you pls stop being selfish inmature kids and focus on yourselfs and not others. For people crying how pvp is great for gearing…do it, play rated arenas and tell me how easy it is. Nobody saying you cant play pvp for gear. Pve gearing is mandatory for pvpers for 2 expanions and you are mad that total of 5000 players in eu have access to hc raid gear ilvl from pvp. I hope all of you crybabes will got useless trinket from vault.

Great i will take it anytime so all of this kids stop crying about pvp gearing. Ofc pve gear have to be 100% useless in pvp too.

And you need to have duelist, at the very least at that point?

Either way, PvP whine about gear is as old as the big bang.

It should be completely removed from one another, PvP = Skill only, PvE = progressive character building, with gear drops, and skill. The PvPers advocate for this too, because they piss and moan about being outgeared by the odd guy who does all content.

However - If PvP players can gear up through irrelevant content (honor) so should PvE players be. Done a M+12? Yep, you can gear up through anima up until 223 ilvl on all items. Done +15? 226 max cap.

It’s about the fact that pvpers just have to spend conquest on base 200 gear, after that they upgrade with farmable honor. It should cost conquest to upgrade a single pvp item each time.

Of course, PvP shouldn’t be gear dependent. If you outskill your opponent you should win.

PvE is the progressive aspect, which most people play WoW for, in any content they do play it.

Unless it changed in SL, PvP players are in the minority, and the balance is, by any means, horrendous at this point.

PvEers going in to completely devastate PvP players in lower brackets, hell, I could go in and destroy people for an hour just because I out gear people at low rating. Are they better? Who cares, I have better gear.

Not really. This isnt moba or fps. Pvp in mmorpgs are about gear(minus guild wars 2) thats how it works.

Its fun to get new gear and be more powerful but imo it has to be road with end. Like it was in wod for example. After you got all cq gear you are done and on par with others. Ideal system we had in mop or wod.

Lmao :rofl: :clown_face:

Well no, because it’s either currency or RNG drops, not both.

If you farm a currency, then no chance of loot from chest, same for raids, otherwise it’s unfair.

OR you have to implement RNG into PvP as well such as every win has a low % chance to give you random gear. Blizz abandoned that system because PvPers hated it.

PvP works best on the consist planned system of upgrades to help your gear grow as your play grows - methodically.

PvE might benefit from the same- that’s an entirely different discussion. The point is the existence of RNG drops in PvE is the reason there’s no currency. As said- RNG drops looks terrible comapred to currency if you’re unlucky (statistically if we work with blizzard averages even with the RNg you’re srtill getting 50-100% more gear per week, albeit at the cost of not choosing every part of it), however if one is lucky, then they may wonder what the fuss about currency is for. 0.75 items a week comapred to a chap who may get 3 in a single week for example. The odds of every single one of those drops being “unusuable” is low.

I also think it helps to calrify what it means by “unusuable”, an item not having bis secondaries does not make it unusuable. If that were true, as mentioned above, there are several items that I am restricted to in PvP (ie i have no alternative) that are “unusable”.

Not to say PvE may not benefit from something to help the loot acquirement in it (anyone can see it is an issue) but I do think players don’t help themselves here. In an expo where loot is nerfed people are still treating gear with the same forensic fussiness they did when loot poured from the sky in BFA - if it isn’t perfect, it’s worthless. Having such a mindset when you may be getting 1-3 items a week is not particularly helpful. If an item is a few ilevels higher than another, it’s usually better (unless you’re swapping best secondaries for worst secondaries) it might not be MILES better, but it’s better. Sometimes that has to do.

My GV for example this week gave me the mastery/vers pvp wep. Mastery is my worst pvp stat with my build, but I took it because simply put it’s better than what I had and that’s good enough. Yeah sucks it wasn’t the haste/vers one i’d infinitely prefer, but beggars can’t be choosers.

Agreed. It could be even pretty simple. PVP gear usable only in PVP instances + PVE gear not usable in rated PVP instances. This way you would play unrated PVP such as random battlegrounds in order to get items allowing you to play rated PVP, and this way you could not use PVE gear to get rank in PVP, or PVP gear to get rating in PVE.

SIMPLE AF. NOT EVEN HARD.

im glad that you are agreeing with me since in pvp you have 0 rng - you can farm exacly pieces you want and then upgrade them

give us the same system for pve and nobody would complain

PvP is an obsolete aspect of WoW since long. The participation is abysmal.

I agree, on the condition that all RNG disappears from PvE. So it becomes entirely “planned” to the same extent that PvP is.

However another compromise is either PvErs face the same restrictions in secondaries PvPers do (as said, I cannot buy whichever setup I like) or both can buy any they like.

At this point, you may as well just include one loot vendor who sells all the loot which can be bought for either pvp or pve currency tbh. I can understand why blizzard might not be so happy to do that, even if a lot of players would like it. It would cement the idea the game is turning into a complete theme park MMO. We go to raids and dungeons simply to all go to the loot machine to buy loot.

Maybe both could be combined but with an ilevel disparity similar to what PvP has with honor gear. So for example a token vendor exists, but they will sell gear that is only up to a certain point (say 197) so at the very least in doing m+ you can still get a full set of that if you’re super unlucky but if it were to offer loot that is the same ilevel as the RNG loot (which can drop at any time, technically) the cost for it on the vendor would need to be obscenely high in my opinion so it’s not something someone can farm in a week or so. It would be mitigation for terribly bad luck.

So yeah those are the two options in my mind, it’s either pure currency, or both together, but the costs are so high, that realistically the currency gear is simply a bone you get thrown maybe on a bi-weekly basis to mitigate really bad luck but not a primary method of gearing (because items still drop in dungeons).

Whats so funny pal?

I think a lot of players playing few bgs time to time and there is thousands of players playing rated pvp. Its small part but still there is thousands of players playing it. Its not like their focusing on pvp dude they made one arena, vendor and nerf rogues thats all their work they put into pvp so its not like pve is lacking because of it.

I mean, let’s put it this way, when we asked for the return of the pvp vendors, we also asked (almost) just as loudly for the WoD or MoP system, which included either ilvl variance on pvp gear that made it significantly worse in pve and significantly better in pvp, or pvp resilience/power on gear that made it much better in pvp, as well as disabling pve systems like legendaries and other crap in pvp.

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PvE balance usually suffers due to PvP balance.

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