Why are Blizz so hung up on Mistweaver's Mastery?

I really don’t understand why Blizz is trying to incorporate the MW Mastery Gust of Mist into so many things.
First of all, it isn’t really a fun Mastery. “Your spells do a little boop of extra healing, which heals more if your target is affected by your aoe hot. Oh and also, it only proccs from 3 of your spells for some reason, lol.”

It isn’t innovative, like Guardian Druids, where you both get more healing recieved aswell as a bigger health pool, or Resto Shaman, where you heal more the lower the target’s health is, nor does it have fun quirks like Marksmanship Hunters, which increases the range of all their shots, or Havoc Demon Hunters, which increases their movement speed.
It’s like a worse version of the Holy Priest’s Mastery at best.

Their fixation with our Mastery seems seems even weirder now, since they’re trying to really hard to make Fistweaving a very welcomed nice little division in the MW specc (Fistweaving legendary, Crane as a talent, etc.), and Gust of Mist is more or less completely dead for Fistweavers.

What I mean with their fixation is, for example as follows:
2/4 of the covenants interacts with the Monk’s Mastery.

Kyrian: In addition to the individual specc bonus, for the next 30 sec, your Mastery is increased by 10%.

Necrolord: Our Mastery heals targets with our Bonedust Brew active for an additional X

???

No other class or specc has interactions with their Mastery and their covenant like that.

Onward to Soulbinds and Conduits.

2/4 of our specc specific Conduits interacts with Mastery aswell

Jade bond: Spells that activate Gust of Mist reduce the CD on Invoke Yu’lon and Yu’lon does Y more healing

Resplendent Mist: Gust of Mist has a 30% chance to do Z amount of more healing.

???

I might be missing something, but I can’t seem to find any other class/specc that has that much focus on their Mastery. Especially since Blizz is trying to make Fistweaving an option aswell. It’s like they’re trying to open a door with one hand, but the other hand is pushing against it.

My suggestion is that they do something to try and adjust the Gust of Mist slightly. Even more so, should they want to keep forcing our Mastery like they’re doing right now. Maybe they could make it weaker, but procc on more things, maybe even including a rising sun kick interaction.
Or perhaps just change it into something completely different.

Please tell me why I’m right about everything I said and how my opinions are perfect/Why I’m completely wrong, stupid, and should never post on the forums again.
This concern is born out of the love for my favourite specc in the whole game, whether they top the meters in brilliance or barely scrape by at the bottom of the barrel, and I’d love to hear everyone else’s opinion on the matter =)

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Gust of mist is a bad mastery, lets hope we get a new one…

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Grovi? o_o

Agreed. It’s really bad right now, and I don’t think there’s anyone that really like it at all. As for a change, we can only hope =/

Would the simple fix not be to just include the additional healing for all healing done. I.e. every time a heal hits.

For example if you have 20% mastery then Every time you you heal you heal for 10% again - It would be cool to hit essence font, see all the bolts twirl out and every time one hits a target 2 heals land (one for 10% of the original bolt in this example). This would look and feel great with lots of green numbers all over the screen! I can image other instances when cleaving heals Where this would feel great too. Maybe this would be too strong but you could just tune the. Inner to be appropriate?

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Agreed, something like that. That way it’d also interact with Rising Mist for example, which would finally make Mastery relevant for Fistweavers aswell. I’d really love to see Essence Font going out, followed by a Rising Sun Kick whilst specced into Rising Mist, and just having an explosion of heals, like a mini Revival!

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they have changed mastery

Haha ye, saw. I was about to make a reply about it a few days ago, but the forum wouldn’t let me, since I was the last person posting =)

Can’t remember all that I was supposed to write, but yeah, it looks like they’re finally giving Mistweavers some love!
As for Fistweaving in general, the changes to Chi-Ji is a huuuuuuuuuge step in the right direction. Finally Mastery isn’t a completely dead stat for us, and as such, now the diminishing returns on the stats may prove to be less of a nail in the coffin. Woho!

However, the new Chi-Ji is quite detrimental in another way for Fistweavers, since it heals based on amounts of hits, and not actually outgoing dmg (I think the actual healing numbers are 200% Mastery + 126% Attack Power, no matter what. The tooltip is super iffy). This means that if you try to do more dps whilst “in crane” and use Rising Sun Kick, you’re playing it wrong. 3x Tigers Palm + a TotM buffed quadruple Blackout Kick = 7(x3) hits of healing.
I really hope they change it to a compromise in the end, so that it maybe heals for less % of AP, but in return heals for a % of dmg done, as well as maybe increasing your outgoing damage, like the previous version did.

For some reason, MW dps always ends up being really low :stuck_out_tongue:
Fantasy wise, they’re the “combat healers”, so if specced into pure Fistweaving, your dps should only be slightly second to, if not on par with, Disc priests.

But yeah. After all is said and done, it’s still an amazing step in the right direction for Mistweavers, and since I have yet to find a class/specc which resonates with me to the same incredible degree, I’ll just keep hoping that they turn out great!
Also, the interaction with Vivify cleaving on all of Necrolords Bonedust Brew targets seems to be a bug, and I kinda hope it gets fixed =)

Edit: I also hope that the Jade Bond Conduit’s CDR effect will procc on Chi-Ji’s heals. After all the tooltip says that our mastery quite literally is his heals, so it makes sense. It also gives the talent and the conduit an internal synergy with each other.

Edit2:

They haven’t really changed the Mastery itself per se, but rather made it so that Expel Harm (rank 2) benefits from it, and the new Chi-Ji’s heals are based on it =)

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