That’s the complete opposite of what I just said; learn to read.
If you’re not going to bother reading what I’ve written in response to you, why should I waste my time reading your utter rubbish?
That’s the complete opposite of what I just said; learn to read.
If you’re not going to bother reading what I’ve written in response to you, why should I waste my time reading your utter rubbish?
Because you have no argument. You said that passive talents somehow increase the need for “good timing”, which is demonstrably false. Passive talents don’t make your rotation more complex. Secondly you said that more active talents make your action bars too much of a “flustercuck”, which is your way of saying it’s too much to deal with AKA it’s too hard. I want you to continue using passives, but you should be SEVERELY penalized for doing so. This way Blizzard satisfies both sides.
What is the point in having a ton of abilities if you don’t get time to use them?
Read what you’ve just quoted you absolute moron. GCD capped =/= hard, not does it equal effort. It was essentially button mashing, nothing more. I didn’t need to time my cooldowns, I didn’t have to correctly track dots or anything like that, all I had to do was mash buttons.
That isn’t difficult, it isn’t flavour and it doesn’t require effort.
No, I didn’t say that. What I did say however, three times now is this:
Learn to read
Can you please get out of here ? You are brutally annoying and think that you are so funny, and the truth is you sound like 10 yo.
Coming back to OP. He is right. Blizzard simplified the game to extend that everyone who even doesn’t understanding of what mmo is, can play the game. People complained about too many abilities on the action buttons, so they removed spells and added so many passive abilities to the talent tree, which in the long run provide way beneficial impact on your progression than these active abilities, which is also wrong. Having more complex rotation should be rewardful not punishable.
Again they already stated they would bring back abilities with shadowfall so why make a topic about this. And I will be where I please thank you very much.
Classic has been hailed as a “true MMO”. It’s simple and grindy, so that point is moot.
Having more buttons to mash isn’t more complex. Effortlessly pressing whatever buttons light up without consideration of their order (hense where the word ROTATION comes from) or without consideration of what cooldowns you have active and/or what debuff windows are up, does not add complexity.
I’m not saying that the game is fun now and that I love the way my class feels; frankly I hate the Legion styled fury. But to claim more buttons = more skill is just outright silly
Lol return of many of these abilities were for fun of it and has zero influence on the class design or re-make to fix certain classes to make them viable in the unfair competition in mythic pluses or other end-game contents. I am sure eyes of the best or ritual of doom will suddenly get you instant invite to high keys.
Yes it is. Having more abilities to decide while engaging, increases the chance of your doing a mistake. There are so many abilities that are intended to be ‘fun’ or ‘decent idea’, yet they are absolutley useless, e.g. Nether Portal. It is not about the number of action buttons, it is more about the ‘rotation’ and order that you want to pursue to feel the impact of extra work. You don’t even have to be min/maxer, they are just inferior to passives. Example is outlaw rogue:
Tier1: quick draw (passive)
Tier 2: acrobatic strikes (passive)
Tier 3: vigor or deeper stratagem (passive)
Tier 4: cheat death (passive)
Tier 5: prey on the weak (passive)
Tier 6: alactriy (passive)
Tier 7: dancing steel (passive)
This is 99% of the outlaw rogue spec out there. They don’t even get a single active ability through all the talents. This is not only boring but also a huge failure.
Wow this proves that you lack all comprehension ability, because the vast majority of active talents have cooldowns. There is no “GCD lock”. You just don’t want to have to keep track of and press more buttons. That’s fine, but you should be HEAVILY penalized for that EZ playstyle.
Vinzora, passives and actives should perform equally if you want ppl to have different builds and play styles.
When I play a class with good amount of active buttons I want to choose passives. And when I play a class with fewer actives like DH I would like to choose actives.
Then again I dont want to be forced to choose an active I do not like. For example I hate that back flip dh talent that increases my dmg because I have to reposition after using it.
Also on my rogue I do not like death from above because I already have a nice three combo point spenders already why should I pick a fourth? (Slice and dice/stun per combo points and combo point spender for dmg)
TLDR passives should perform as good as actives on the same row and neither should be better.
No, it honestly doesn’t. If you have more buttons, your rotation becomes muscle memory. It might look complex if it’s something new to you, but it’s learned quickly and becomes completely ignorable. I didn’t have to pay attention to any of my buttons in WoTLK, I could simply watch the fight. My rotation was considered one of the most “complex” at the time too.
Assuming you care, the old rotation was a set of priorities.
Drop Totems
Stormstrike
Flame Shock
Lightning Bolt (becomes top priority when 5 stacks of Maelstrom)
Earth Shock
Fire Wave
Lava Lash
Then you just refresh Flame Shock as it’s going to run out; usually it’s flame shock - earth shock - earth shock - refresh flame. Refresh magma totem. Stormstrike if your Stormstrike stacks fall off.
There’s a lot of buttons and it LOOKS complicated. But in practise? No, it was simple muscle memory. Did that priority change with active cooldowns? No, not at all.
That’s a MoP talent tree problem. It was designed and hailed as “personal choice matters, play as you want”, but it was merely illusion of choice. I’d be happy to see that style of talent system removed, personally.
That’s not an actual phrase.
There’s a soft GCD cap, that’s what I was referring too. If you didn’t know that, perhaps you shouldn’t be talking about game knowledge and skill?
Guess I’ll just quote myself in response:
It’s adorable that you fancy yourself as quite the forum troll, but you’re probably the most boring one I’ve ever encountered.
They finally admit it. They’re literally arguing that passive gameplay should be just as effective as active.
Active abilities should perform better, which also doesn’t mean that the passives should be useless. So feel free to choose a passive ability but just becase you don’t want so many active abilities, it should come with a cost. It is the otherway around for a nowadays. Choosing an active ability in many rows decreases your performance by a degree that you can actually feel it.
There are many examples of a passive talent on a row bringing more complexity to a rotation than an active talent on the same row.
Your premise is stupid.
You mean you use your mouse for anything other than turning your character?
Other than that hook up a keyboard to your tablet and the stylus to turn your character where is the difference than playing it on a PC or laptop?
Please give an example, waiting here impatiently.
Well, for us Elemental Shamans, Surge of Power brings more rotational complexity than Primal Elementalist or Icefury.
Master of The Elements brings more complexity than Liquid Mama Totem.
Everything and its dog is more complex than Totem Mastery.
Well affliction lock has a lot of actives over passives, which are better.
Because of the friction with GCD a lot of active abilities turn out to be worse than their passive counterparts.
To put it simple, if Active ability A does 100 dps overall, and passive ability gives a 95 dps increase overall, the 1.5ish GCD spent using ability A would make up for the 5 dps difference as in you could press another ability in that GCD and that ability would do more than 5 dps buffed by the already passive talent.
This friction is something blizzard didn’t account for a lot and it’s relevant in a lot of talent points, a simple fix would be to make the dps difference between the active talents and passive talents to be bigger at the cost of making rotations more complex, but blizzard themselves stated ( we don’t want the skill gap to be that big ).
A shame really, because the skill gap will always be big, it’s just now the better players are being tied into boring gameplay so that other players don’t feel left out.