Why are passive talents usually better than actives?

Part of the problem with oversimplification of classes is that passive talents are usually better than actives, which is absurd considering that players are being punished for making their rotations more complex. A passive should NEVER be better than an active on the same row when played to max capacity. This is the stupidest design decision ever.

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Examples of those ‘usual better passive talents’ ?

Momentum plus countless others, like the passives you chose.

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Better = situational.
What people say is better is not going to be the best in all situations (single, AoE, PvP, world content…).
That and you don’t have to always go for the best. Unless you are ultimate hardcore, you can just go for the talents that provide you the playstyle that suits you the most in whatever situation.

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Perhaps you didn’t read correctly. I said active talents should be superior to passives IN EVERY SITUATION.

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You forget there is american and chinese market.

They need braindead stuff.

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Why should an active cooldown ability be better than a passive?

If you dont like a simple rotation, play a different class. I’d rather have an extra passive than “Press 5 every 10 seconds or lose DPS”.

You’re mistaking more buttons for complexity.

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Run, hide, fear.
Vinzora is here
Thy bring he will,
Anger and emotion

/sigh welcome back vinzora

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You just said why. Another active ability on the bar takes more effort than a passive. The player should be rewarded for making their rotation more complex, not punished. That’s called a trade-off, look up the definition if you don’t know what it means. If someone takes 7 actives they should be at least 20% more effective than someone who takes 7 passives. I would like to see how many would still whine about pruning if they had 7 additional actives on their bar. But we all know Blizzard made passives superior to make the game more “accessible” for bads, what a joke.

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No, it doesn’t. I’d rather a rotation that requires timing than a GCD capped flustercluck like I had as Enhancement in WoTLK. Pressing an extra button isn’t effort.

Here lies your main problem; an extra button doesn’t make your class complex and it doesn’t add effort to the game. It’s nothing new to track or pay attention too, just another button to press that inevitably becomes muscle memory.

No, they shouldn’t. One: you’re pulling numbers and percentages out of your butt and two: just because you want something your way doesn’t mean that that is how things “should” be.

The players crying about “pruning” are more than welcome to take actives instead of passives. They’ll soon realise that actives don’t add complexity and that extra buttons don’t make you better.

The real joke here is your attempt at an argument.

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Was starting to wonder where he was

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The fact that you prefer passives over actives is because it’s easier and less effort, you just admitted it. Saying “it’s just one more button” doesn’t dispel that. And Blizzard already admitted they pruned classes because fake elitists wrote letters and whined about how complex their rotations were getting, so it’s clear that they used the same mentality when designing talent trees. Someone high up said “DON’T MAKE IT TOO COMPLEX!!” Pathetic.

It’s common sense.

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They are giving us abilities back in shadowlands why cry over something that will change soon? If you want more abilities don’t play dh

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They said actives will be superior to passives?

Passives can be fine. I couldn’t imagine playing my eleshaman in m+ with all the actives for instance.

You shouldn’t be prevented from playing with passives only if you so wish, but you should be SEVERELY penalized in performance compared to someone who takes all actives. This way Blizzard can give those of us who like a challenge in games what we want.

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Look at the old talent trees. More passive than abilities has been a thing for years. Imo lvling up is for gaining abilities and talents are for making them stronger

I think it’s time for a blue response.

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Why though? Some specs dont make sense with all non-passives? Too many abilities is not better in performance if you can’t use them within their cooldown. Therefore a passive will be better anyways because the passive is already buffing the existing spells in one way or another.

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Why do you even play this game if it gives you so much to complain?

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