Why are people so much more antisocial than 5 years ago?

I re-joined WoW after a 5 year break.
When I started WoW I absolutely loved it through vanilla and the subsequent expansions.
What made WoW so much better than other computer games was the community. I knew of people forming real relationships through the game and in fact was very common.
People would take 10 seconds to chat in a dungeon :open_mouth: , people would joke around in general chat :open_mouth: People didnt get kicked from groups because of a 10 second DC or an accidental mob pull :open_mouth: I actually had someone complain that the grp was too slow and WoW was a chore to him.
Some people were farming in the eternal terrace due to that exploit and were there farming for HOURS, I would go check back every so often because I needed them to leave to complete a quest. I mean how LAME do you have to be to make a game = work??
The atmosphere is more often like the one on a busy train platform with people trying to get to work and trying to get on a train rather than people playing a GAME.
Instead of focusing on Blizzard and all your demands as players (I feel the game is pretty good with good content) how about we focus on how we can get back to having fun?
I dont know how this can be fixed but when I stop playing again that will be the main reason.

The general forums are that way;

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We live in a society.

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Is it just me, or is it getting crazier out there?

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People stopped raising others in groups around WoD too. Just respawn and run, nobody will help you.

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I couldnt find the topic category and just picked the one with the most posts lol. I click on new topic and most of time it does nothing and then when it clicks through, it doesnt give the option for “general”

Personal opinion, but I believe it’s because people don’t have to be. Take a wander through a Vanilla-server and people are kinder, more helpful, and generally, a great deal more pleasant, because they have to be.
With LFG/LFR, it’s easy to quickly replace someone in a group if they’re not to your liking, unlike having to leave an instance, possibly go to a hub, and spam in a channel for a group-mate. Elite- and group quests can generally be done alone, unlike earlier expansions, and there’s less of a need to group up for anything but end-game (which tends to have more dedicated people with less of a tolerance for newer/less-skilled players). Especially the sharing of named and quest-mobs makes it a lot less necessary to team up to get credit.
It makes life a lot easier for the player with less time to play, but in turn, increases the casual feeling.

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Helpful future tip is to avoid just picking most posts. Currently you are on Argent Dawn, a roleplay server and forum.

Its easier to create a post if you first go to the forum you think its suited for and then create it.

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Counterpoint: FFXIV has automated matchmaking for dungeons too, but the community there is much nicer than in WoW. There are bad apples everywhere but mostly people are patient, forgiving, and there’s an unwritten rule that newcomers to a dungeon are allowed to watch cinematics to the end before the group proceeds.

It’s possible to combine automated matchmaking with a healthy community, but it takes effort and thoughtful approach to the basic design of the game’s systems.

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Me and my friends were musing on this the other day, and wondered if perhaps the reason the community seems less social and more toxic is a reflection on the state of the game. If you’re having a good time and enjoying your experience you’re more likely to be friendly and engage with other players.

But if you’re stuck in the grind mentality or doing content you’ve done a trillion times over because the game is so old then you’re on auto pilot to protect your sanity and if your auto pilot is disturbed it provokes rage. So part of it is due to how old the game is and how long the players have been playing, but also because universally the game isn’t really much fun at the moment.

But hey, that’s just a theory. A game theory.

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To a point.

There are plenty of bad and even worse than what you’d find on WoW there. Considering you have effectively no tools of reprimand against blatant griefing if it’s non-verbal you just have to sit there and take it until the griefer gets bored.

WHM glare/stone spamming while the party is repeatedly dying only to use benediction on themselves and not the tank? Can’t do anything about it.
Try telling them politely to maybe do their assigned role? You are liable to be banned or at the very minimum chat banned for a period of time by the egregiously over-sensitive GMs there.
Tank shirking the healer with aggro? Again completely passable.
Players deliberately not standing on the platform in Labyrinth of the Ancients gauntlet room, repeatedly wiping 24 other players? Good luck kicking them when they compose the majority of a party in the raid and they hold the rest of the raid hostage. (For context, 24 man raids are formed of three independent 8 man groups which can only use party functions - things like vote kicks - within that group)

And you can’t say anything to these players or ask them to stop as that can be interpreted very broadly as “harassment”. In fact I’ve found numerous gangs of catgirls (its almost 80-90% of the time catgirls, who’d a thunk) who deliberately play in unpleasant and antisocial manners just to provoke other players into lashing out so they can write a quick ticket up to get someone suspended or banned and they usually target sprouts.

The fact that the speech laws in FF14 are so draconian, it makes no surprise that there’s this falsity of disingenuous nice-nice to your face, and then back-talking and outright malicious behaviour towards players in self-enclosed, clique like discord communities out of SE’s oversight.

Yes, there are good people on the game, no doubt about it but there’s a lot of mean spirited, spiteful people (especially on the European side) lurking there under their masks.

Just as there are good people on WoW as well, it’s just the more socially minded players have for the most part gone to where the socialisation part of the game matters - i.e classic WoW.
I would argue there is more of an “apathy” problem over a “antisocial” problem on WoW. Why bother with socialising, as already mentioned, if you don’t have to do it? The tools in the game on retail now let you play the game as an almost single player experience.

The “grindset” mentality of the game the - busy train platform idea as the OP said contributes a lot to this. Too much busywork without actual engaging or rewarding play leads people to not see their fellow players as people to interact or engage with but as obstacles or even worse - opponents to their goals.

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