Why are professions not warbound?

If you lvl up a profession on one character like for instance mining, why is it not warbound so that all your characters with mining have the same progession in knowledge points and stuff?

Imo even all knowledge points should be warbound so I don’t have to put so much time into alts I never play just for the professions. This prevented me from doing any professions on alts in DF. Catching up was near impossible unless the only thing you ever did in game was chasing dragon shards and stuff, which I didn’t have time for on my alts…

The crafting system atm is already terrible, why make it even so much harder if you’re trying to lvl more professions.

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Limiting it to only 2 means people have to level more Alts which means more time they have to spend more time playing WoW which means more Sub money for Blizzard.

But i do agree, i wish it was like FFXIV where u can just have everything on character.

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Honestly, I really wish we could personalize our Warbound experience. As someone who loves leveling alts, it’s actually made the process worse. All my zones show as complete, and there’s no way to reset quest completion for individual characters, which feels restrictive. Professions should also be account-wide. There’s really no reason not to implement it—even if they still limit you to two, you should be able to allocate profession points across different characters. It would make the game far more enjoyable for alt-lovers like me.

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i just have a perplexity. during a quest (cant remember if campaign or not) you gain a recipe for engineering. but this isnt warbound bound. so now the only thing i can do is to delete it or respecc my bs

yes I don’t get these either. I’m holding onto them just in case they turn warbound but at some point I just have to go do the quests I guess…

In my opinion profession knowledge should be warbound too. Having to do everything again and again on different alts, makes me wanna not level professions on alts. I’m mostly trying to level professions for achievements, so needing knowledge points on specific trees to be able to level is annoying and you usually need lots of knowledge points.

Also the profession recipes, you get from quests while leveling should be account bound. I got few souldbound recipes on my main char and now I would have to delete them and do the quests again on the alt that has the professions to be able to learn them…

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Don’t mind the restriction of 2 professions per character, but what WOULD BE NICE is them making learnt recipes accountwide, and being able to add recipes regardless if you have the profession or not like how you can do now for Transmogs.

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Only I really WISHED
miner, herb, skinning, cooking and fishing be warband

Other make armors maybe dont need warband

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I think the 2 profs per character is outdated. It could have easily been incorporated into the warband somehow.

Like for example if you have learned those professions that all your alts can access it through the warbank or something. They can even contribute to it like in the same way they’re doing to quests, achievements, mounts, rep and so much other stuff atm.

Having to log every character to lvl the profession, then swap back over because other alts have the mats I’m missing, swapping back over to chase after KP and so on. I’ve been going nuts trying to get them lvled the last week and trying to get everything done for that particular character. It just makes me not want to play my alts and their professions and even less of the game overall. And I know a lot of people who feel the same way.

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Yeah… the more I think about it the more it makes sense. You already share mats, and you can craft bound stuff from your alts with crafting orders. Better remove the many many middleman loading screen hurdles already.

The only issue I see is profession cooldowns, but that could be fixed by having characters still choose two “favored” professions, which would add a cooldown charge to those professions when applicable (you wouldn’t need to be on a specific character to use the cooldown). Changing favored professions would incur in a week long cooldown penalty (so no using cooldowns, switching professions, using cooldowns, switch, etc).

Of course, bound mats would become warbound (because we respect player time, right?). Add to the mix the ability to learn recipes you can’t craft yet so that they don’t spend weeks in your bags and we’re golden.

Also, this has nothing to do with warbound professions but… current professions are a huge incoherent mess of mats made from mats made from mats made from mats… can we have a “recursive craft” option to automatically take into account the mats needed from top to bottom and auto craft all of the lesser mats as needed (including separating or joining those pesky elements)? It’s a REALLY jarring and obfuscating bureaucracy and makes me feel I’m wasting time (again, I’m told we respect that around there).

I do think professions should be warbound if you wanted to.

If have max Tailoring/Enchanting on a Mage. And max Blacksmith/Mining on a warrior for example.

If I then make a Warlock and learn Tailoring/Enchanting, I want to be able to just have that same Tailor/Enchant as my mage has.
Same recipes, same skills/knowledge trees or whatever.

I really don’t have the time to level that profession yet again and do all the trees/recipes again.

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Because everything that can be exploited, will be exploited and making professions warbound would give significant advantages, in ways that cannot even be thought up of without deep analysis.

What you’re likely to see as a result of this, is a disruption of the game economy and a probably monopoly on professions from a group of players who will just max out every profession and use their alts in ways to assist that, certain loopholes, exploits, etc.

They’d have to be real careful about this and essentially at that point make professions account bound and think of an entirely different way to manage profession/skill points in game, otherwise, people will create armies of alts in order to loot items only allowed lootable by one character.

It opens up a whole can of worms. 90 percent of people aren’t going to exploit things and just play normal, but there are people out there that will use every possible advantage/exploit that blizzard doesn’t catch beforehand, because of those players, they have to be careful about any changes and implementations they make.

Warbounds is also very new, just released weeks ago. Things will be added or change over time I’m sure, but not everything can happen at once, especially if players really are requesting certain features.

Yo Blizzard, warband professions when?

Thats what keeping me from playing alts.

Their way of selling wowtokens.

Warbound recipe for professions, i’m fine with that.

Warbound profession knowledge, Hell no! Being able to have two different miners specialized in different profession knowledge path to have your R2 and R3 upgrade in all minerals is a big and fun part of the profession game in the earlier weeks of an expansion (it’s the same kind of fun involved in management games, i’d say).

Having Knowledge be Warbound would mean you can’t even try to get an edge by playing smartly and efficiently.

isn’t that what they’re already doing now? I see no change in behaviour. People already create a ton of alts just to loot more stuff and make more money of the professions. They just have to swap between characters more.

There are already lots of people exploiding profession system without professions being warbound. I see people creating lots of alts, just to try to get as many knowledge points as possible in short time. This is usually done by having lots of gold and time to play. And swapping to alts who will make you more crafting orders.

I do wish they would at least make the profession recipes warbound at least. It’s annoying to go after them on alts and having to do quests again. Even the learned recipes, should be warbound. So if you do some profession again on alt, you should already know the recipes you have learned before.

And why it would means that? Because you say it so? Just because you imagine a bad design to implement warband bound professions doesn’t means Blizzard’s game designers would implement your bad design. There are many ways to make warband profession knowledge.

But that doesn’t means you are againts any suggestion from this topic about warband profession knowledge. It means you have ignored every other people suggestion, make your own suggestion and imediatly express how you don’t like your own suggestion. That’s weird. It doesn’t make sense that your opinion is that your don’t like your own opinion. It is very weird.

The only thing I could tell you is that agree with you. Your idea is very bad. So, Blizzard should never listen yo you, unless they listen to your opinion to ignore your opinion. See why is weird? Both people who want wardbound profession and don’t want wardbound profession could agree with you at the same time. The only thing I could said is that I hope Blizzard made warband professions by naver do it listeing to your idea. I don’t want Kaÿthe’s warband professions.

They have to put in a lot more work and a lot more effort to do it. If you consolidate everything into one character then you reduce the work and effort it takes, which means that they can focus on dominating other areas they might not have the time for or impact the economy on a much greater scale.

It’s like saying you already have one flat tire, so might as well pop the other 3.

It has to make sense, Blizzard has all the information of how everything works on the AH to depths we can’t even see, because they own the system. They’ll have to decide whether it’s something that is realistic or worth doing.

Again, this is all new, warbands just came out, in time I’m sure the features will expand. I’m sure everyone who knows the devs are pitching in their own ideas and wants on a constant basis.