i’ve not played since early SL, but just looking at TWW professions so i can make reagent bags for alts. its 95g to learn the professions, (tailoring & skinning) and the recipes from trainer all cost 75g - 256g. am i missing something to make them cheaper? professions were never this expensive to learn, nor were the recipes. i think at most it was 10g to learn, and recipes were usually some silver or maybe a couple of gold for higher ones. why so expensive?
Inflation.
100g = 1 Arathor’s Spear.
Just wait until you have to craft something…
You don’t get many recipies from the trainer these days, most are unlocked (so “free”, I suppose) via specializations/knowledge points, as well as a few drops and pvp-recipies bought with honor. So overall it’s probably not that much more expensive getting the profession and trainer recipies, you’re just paying for less
Since one 2-min -long WQ gives 800g, we cant expect for trainer recipe to cost 10s, right? Yes, inflation
Design: Magnificent Jeweler’s Setting
Cost me 40k
Yeah, on the AH - that’s got nothing to do with the trainer
I know, the trainer recipes are easy. The ‘free’ ones, you have to get enough knowledge points.
Then there’s the pvp ones. If you dont pvp, you have to buy them on the ah. Atm it’s thousands of gold each.
Then there’s the acuity ones ant the acuity/kej ones.
Then there’s the ones that drop from specific events, delves, bosses,…
And finaly the rare drops like the one I mentioned.
The simple asnwer is because the greedy goblins, by which I mean the players who commit buckets of gold to crafting and screw over the other players in a form of economic pvp, force the design of the system to be unreasonable for everyone else.
If the system was designed for non-goblins then the goblins would be able to wreck the economy even easier
Interesting comment, I hate that professions are so complicated now and have mostly given up on them now. Would going back to an old school system defeat the goblins, before all the quality rankings which mean you have to make shed loads of items before you can make one that’s any good? If so that would be win-win and make professions worthwhile for (I imagine) most players who don’t want to use them as a massive gold making scheme.
It is’t a massive gold making machine. There are better ways to make gold.
But there are people (like me) that actually enjoy crafting and the fact that is is not completely brainless and needs some dedication is a good thing, a very good thing.