Did blizzard delete the old game database and had to remake everything over again?
i don’t get it.
if they take the old database from TBC basically the same scource, why there still so many new bugs?
can anyone explain?
Did blizzard delete the old game database and had to remake everything over again?
i don’t get it.
if they take the old database from TBC basically the same scource, why there still so many new bugs?
can anyone explain?
Oh - so its releases then is it?
They convert the data from old format to new format. Within the new format some more data may be needed (was hardcoded before, now is part of the data set) or some extra options must be set for the current engine to run the game properly.
If you look at the known bugs list it’s all very specific to some rules - and such rules back then could be hardcoded or handled completely different than now when WoW manages multiple expansions at once.
because the code of tbc is in a different language then the current engine, its like speaking japanese to an english person, they might recognize some stuff, but they won’t understand it and thus misinterpret things.
And like all “translations” you need to proof read if the translation is correct and actually gives the right message.
Now if only they had some betatesters instead of advertisers in there :/.
Don’t pretend that no-name players would make any difference there - aside of providing much much less public info of the game.
And with time they will invite more, do a public stress test or two and there won’t be any suprising stream of bug reports just because non-streamers got in.
Beat me too it!
I’m not pretending anything, but if you want to get stuff tested, you put beta testers on it and not advertisers.
Fortunately the big streamers will have plenty of actual testers in the chat reporting the bugs to activision hopefully.
I know more invites will go out etc but their approach seems to be all wrong. You don’t prioritize hype over testing on an already hyped game.
Don’t worry, Blizzard is good at software development and they do have actual game testers. Players aren’t game testers and they are used at the last stages of development to try to break the game/app in unexpected ways. And there will be more people in the beta and very likely also open stress tests.
During retail betas they invite a lot, give giweaway codes and what happens is that ~80% of people log in, check their class/spec, look around and never come back. Of the remaining ~20% a lot will just care about personal goals - optimize what to pick and how to start in given expansion. Very little level up multiple characters through the content and then do like raid testing on top (check Preach) and give valuable feedback about the systems (Preach, Venruki and others). And when they reach raid testing then mostly some mythic guilds show up to do it reliably.
I would say it isn’t. They just setup a test realm and can’t get all in so they let in those that will show the experience and feedback to others (and it’s hard to hide things if everyone in beta is streaming publicly).
If they let Apes in and alike there would be a 10 000 threads how Blizzard is pleasing sweaty top guilds and their exploits to level up quickly and get the best farm spots before they get exposed and nerfed.
A lot of people want to play TBC and they want beta to play the game, not really to actually behave like a game tester. Same goes for “sweaty testers” that played WoW for 10 000 years and claim they would test 10 000 more accurately than streamers - while in reality they would eithe get blinded from hype and just play the game or overreact and like do 100 bug reports on wrong mob kill exp instead of reporting a broken formula, or report as bugs things that don’t match their expectations/memories, like when doing a dungeon with 3 atiesh mages or warlocks and a prot pala. Not to mention time needed.
Just as with Classic, Blizz have to re-do a lot of TBC. I tbh suspect that they have a lot less data than they make us think. And rEfErEnCe ClIeNt may be a myth. This is why some bugs persist in Classic after all that time. Also I don’t recall them saying they even have a TBC reference client.
So ye, software development is hard, even if it’s re-development.
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