I think it doesnt feel that way to me because the numbers are too big. Say if an auto attack white damage number is 100. Then you equip an axe with 2 strength. You see that white number as 102. You can see the impact. If you are in the millions an dyou add like 50 strength, with all the modifiers the numbers dont mean anything. Sure if youve been playing for years you know you can sim the numbers and use damage meters but its all out of game resources that a new player wont know about.
You could remove stats completely and just have Ilvl. Gear in tbc mattered because you could get that rare 3 gem socket epic from hcs and you felt like a god.
In that system you’d need a weekly cap of valorstones and people would hoard them in order to not waste them on items they would naturally replace or expect to. Same as what happened when we had a similar system throughout Shadowlands and DF season 1.
The great thing and crests and having multiple crest types is you don’t need to hoard. I don’t feel bad spending my runed or carved crests early on upgrading weaker gear because it’s not eating into how many upgrades I could have done on better items later because those use gilded crests anyway. Getting rid of crest types just leads to hoarding and makes upgrading items you don’t expect to keep long term feel bad.
The problem with the current system is that I might need to loot the same item 3 times in order to get the mythic version of it, whereas with my system I can get my best in slot at any ilevel and upgrade it.
Doesn’t make any sense in raids though. Just leads to people having items from bosses they haven’t killed, as well as needing items as bis from normal and LFR because they could upgrade them to mythic.
Legion’s probably the closest we’ve ever got; I did all the class quests and it was either hit or miss. The later class quests in content patches were mostly just the same quests tweaked.
I dont think it’s a good idea. Maybe the occasional one like 'lock green fire etc but mass class quests always leads to disappointment for some.
Stats equals throughput, be it damage or healing, or damage mitigation. Stats should help your abilities do better, and they do.
Haste has probably seen the largest transformation where it reduces cooldowns for some abilities.
I think most of the issue is what stats do has been hidden under the simplified UI.
What could stats do that they dont do now?
Completely agree, the literal % increase has been mastery for quite a lot of specs from the start.
I think a mastery has been a failure. Some spec masteries seem to exist only to give mastery a reason to exist.
It wouldn’t feel that bad if they kept the ‘slot progression’.
If you have a maxed out veteran piece and get a champion one, it’d either be greatly discounted to upgrade that new piece to the level the veteran was (if applicable), or even free.
Yes that’s for the instance of having to catch a new item back up, but let me try to make my point more clear.
Say I get a champion item week 1, I can use my runed crests on it to upgrade it to 658. But because there are multiple currencies, and higher ilvl upgrades use a different one, I have not reduced the amount of higher upgrades I can do by using my lower crests.
I can section off my higher crests and say “These are for stronger items I get later” and still not feel bad using my lower ones to upgrade what I have now. If we only had one currency, I would always be taking away my potential later upgrades by using them on items I didn’t expect to keep long term.
It seems to have replaced clunky as “Word that doesn’t really mean anything in this context but that I don’t have to define or explain because it evokes an emotion and leads to people agreeing with something they’ve made up individually whilst looking like they agree with me.”
I mean the gearing in wow is a bit bloated. Explain this to a new or returning player:
“So you get 80, then you could raid lfr, or you could do visions to get gear, but you need to do them anyway for head enchant, or you could go to siren isles for a strong ring, or you could do world quests that give you keys for bountiful delves, so you can get champion gear, but first you have to unlock tier 8, or you could do heroic dungeons, or you could do Mythic+, or you could do the dinar catchup quest, or you could craft gear, or you could do pvp and get champion conquest gear, or you could…” headache intensifies
See the difference here is you actually defined what you meant by bloated.
Most people don’t. They just say bloated and expect everyone else to know what that means, when the reality is we all think it means something slightly different.
I think there are too many little things from side content here and there, cyrce ring, head enchant etc, and I don’t think bliz should need to breadcrumb everyone into every little piece of content they make with power increases. But I also think the variety in options people have to get gear, and the ability to catch up quickly later on without having to grind through lower ilvls is a good thing.