I see this game for raids and dungeons. If you want something for leveling or open world, you could try Elder Scrolls Online or Guild Wars 2 (without hate or something). ESO is really interesting =D
Been there, done that, got the t-shirt. Still doesn’t beat WoW and I like levelling. How would you learn your class otherwise, anyway? It doesn’t take v. long any more. /g
yeapp true
I loved the old world but would get stuck in TBC and Wrath at times. Just dinging 50 would bring on a wave of misery, knowing that part of the journey awaited me I love that about how it is now, I can just wander about Kalimdor and Eastern Kingdoms until 60 and that’s what I often do on alts. It’s not perfect but I appreciate that leveling on rails is no longer a thing.
Personally, I’m happy with leveling.
Aside from a few details, of course.
First, what is the point of leveling?
- Learn class rotations gradually
- Familiarize yourself with the talent options
- Initialize your gearing process before the endgame power creep process
Then, who are the people leveling?
- New players - Need a slower, forgiving experience. Probably focusing on story.
- Those who want to relive this experience - With an option for difficulty.
- Veterans - Who just do it because they have to pass this gate.
What can you do during leveling and how well does it work?
- Questing, completing a consistent story line:
I think this works fine as long as it’s Classic, or you are a veteran and basically do loremaster across multiple characters. Starting with BFA or Legion makes very little sense. Also, you can take things at your own pace. Overall: Perfect. Just make sure you can finish this at the level cap and keep getting meaningful rewards. - Dungeons:
Great for veterans. Better gear and xp per hour.
I’d choose a BC-like pace and difficulty to make it challenging. - PvP:
This can be really fun, maybe balancing is an issue.
Are there alternatives?
- Earning XP tokens while you play. Collect enough and you can bypass leveling.
With or without some starter gear. - Like the old Death Knight experience - If you meet certain criteria, you can create characters at higher levels.
- Proving Grounds in Pandaria - an industrialized version of link achi thx.
Useful for “boosted” characters, you have to complete a few challenges before being able to do certain things. These can be pretty versatile, also filtering players who got max by fiddling (or herbalism - pacifists).
ps.: As the OP says level 35, I think they mean the whole leveling.
As for DLC specific extra leveling, I think it’s pointless and I’m not a fan of power creep.
I like it a lot.
Yes that’s me and you but plenty of people it’s not. Simple really.
I’m happy. Everyone who wants slow leveling should play classic
No it really isnt.
Leveling doesnt teach you any of that.
What makes you say that?
(Let’s dig into it.)
First of all you dont need any proper rotation becouse mobs during leveling just instanly die with press of 1 or 2 buttons. Specialy in dungeons what are more of you racing your tank then actualy playing your class. You can definitly feel it ir you play caster that by time you cast 1 frostbolt half of dungeon is alredy dead.
Same goes for talents. If every mob is just target dummy what i kill in 1 hit i dont really have to brain storm around my talen choices. I just pick w/e and mobs die anyway becouse leveling world content is simply too easy
Gearing process during leveling is just putting on bigger itemlvl number. No think at all. It doesnt prepare you for gear procress at the end game at all. Also gear is getting replaced on way too fast rate and its really really boring. Like you really cant feel any progression at all.
In order to learn something you first need friction and struggle. You dont get to people learn something about the game if they have no reason to learn in first place. If anything you will actualy learn them bad habits what will make them quit at max level.
Thank you. So to summarize, the current leveling process is too easy.
My experience depends on the class - BM hunter deletes enemies but with frost mage I needed 7-10 spells to execute just one creature (in absolute safety).
I totally agree that
I think the current experience is a result of endless complaints about making it faster, reducing the struggle of leveling the umpteenth alt. First, when you had to blaze through all expensions sequentially, then the realization of what can you do in those 6-24 hours it takes to 1-60 if it’s not trivialized (half of the first zone of whichever expansion).
Last I checked it took about 15 minutes to gain a level (that makes 1-60 15 hours, DF is extra). We can talk about a rotation when it takes 15+ seconds per creature, add loot and traveling to the next, about 30. Thus, the definition of one character level would be 30 creature kills. That’s roughly one quest.
Should it really be this fast?
Or are we in a lose-lose compromise state where it’s still a roadblock yet already not engaging? (Or is it about the frequent dings?)
Leveling is a very outdated concept.
Before, it used to be a big part of the game, and love it or hate it, it was much more interesting and engaging, so you still felt like “playing” while leveling.
Nowadays, leveling is not really “playing” - it’s felt more like this super boring chore you must do for 1-2 days before you can really start playing each time there is a new expansion.
Dragonflight is fun, and I love levelling up in it. However, I think there are a few things that could be improved to make the experience even better. For example, while the game does a great job of introducing the different storylines and cultures, it cannot be easy to know where to go next, and some of the quests seem to be mixed in with other things like crafting quests. It would be great if the storylines were more clearly defined and had a more linear progression, similar to the main quest storylines. This would allow players to become more invested in the story and enjoy the levelling experience even more.
Another issue I’ve noticed is that for players who join the game later, it can be overwhelming to try and catch up. There are so many quests in each patch that it can be challenging to know where to start and in what order to do things. It would be helpful if there were a more canonical way to progress through the quests so players could enjoy the story and levelling experience more enjoyably and coherently. Overall, I enjoy playing Dragonflight, and I think these suggestions could make the game even better for everyone.
Overall?
Leveling from 0 to max-lvl improved compared to SL, due to the new (old) talent system actually make each lvl feel good again.
From 60-70?
Well the lore completely sucks, not even the first time of questing is fun.
Doing the same quests multiple times rarely is fun unless you really like the quest, but this addon oh boy… Thanks there is timewalk.
From a noob point of view?
The lore is disjoined, so you dont know whats going on… and the world feels big but rather boring since everything world-content related is extremely easy. You are never in danger… so whats the point?
Leveling is next to perfect in retail. I have experienced it myself and I have also saw it from the perspective of totally new players. They get slowly introduced to their spells and rotation across the levels. Then they get to have a more challenging time from 60-70, which in a way preps them to the further difficulties post 70. I think the time it takes to level up is very well done, it’s not too slow, not too fast. And it does slow down in the right time (60-70).
The pacing is absolutely good. I hope people stop posting negative views of the game that influences blizzard to take unnecessary actions or changes to what’s already good.
If I were to add one component to the leveling experience from new player perspective is to allow user made tutorial to classes along the leveling journey. i.e. allow content creators to embed tips boxes when players hit certain levels to explain how their rotation comes together, and probably allows access to short videos of them explaining that. The player has the freedom to choose the content creator of their choice, and best content gets voted up and down by the players. Think of it like the item suggestion guide in dota2 but embedded for different touch points in the game. The responsibility goes down for creators to update their content with each patch.
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