Why aren't people happy with leveling in Dragonflight?

I saw a topic earlier where someone said that it’s too easy to level now in Dragonflight. As complex as the game is, my opinion for a new player is that it’s good how the leveling part is now. For a new player like me and a beginner, it is very okay from my point of view. I tried other mmorpgs and the leveling was very boring. Let’s be serious… everyone plays an mmorpg for the end game content and the rewards it brings. Today I played for 13 hours, I made lvl 35, I’m satisfied. I can’t wait to make the first character 70 and enjoy the end game content. The conclusion is that at the moment the leveling is okay as it is.

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Agree, I am having a blast in Dragonflight at the moment.

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To be fair, the problem with leveling is not the speed, but the quality.

You do an “ok” introduction from level 1-10 in a zone aimed at new players, which is not bad per se, but after that you are thrown into the lions.

There is no overarching story for the game, but new players are thrown into new storylines with existing characters. There is no worldbuilding of the original races, the original world, class related storylines, or anything close to a main story.

Leveling for the most part in today’s wow, is a loading bar for the end game that you fill with xp.

I am not saying that classic’s leveling is better, far from it, but it is not “okay” by industry standards. The game needs more context for the characters, races, classes, and the world as a whole (even if this means extending the introduction from 1-10 to 1-30 or more, in order to provide more of a historic recap of the game).

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Cause blizzard tought they need to do something with leveling but in fact they destroyed it.
They squished lvl 120 into 60 and that has very bad effect on leveling process
In BFA before chromie time
i used to like lvling up ALTS because i had a route
kalimdor/outland/northrend/cata/moP/wod/legion ended up in BFA
all those zones gave me a story about what is happening.
If i didn’t know something or there was interesting Quest i went to google and read about it…
Chromie time addition and squish was terrible.
Ever since then i never really cared about lvling

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Not true.
Leveling is a core part.
Rewards are fun,but a good leveling experience is way better.
When I started in MOP leveling was better than now in Df(as the poster above I agree,the squish was a really bad idea).Its way way too short now.
Also playing Wotlk classic I found that leveling amazing.
So no,not everyone plays as you do dear.

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It’s boring and serves no purpose whatsoever beyond the first character.

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I hated levelling alts for that exact same reason. Classic questing was boring.
Miles of walking, again and again.
Trying to get some dropps from extinct enemies with a drop rate being close to invincible’s.
The same story, again and again.
I do agree that throwing new players into BFA might not be the best choice, but classic and the old levelling areas weren’t better.
It was more enjoyable once you made it through classic, but I had several chars dumped at level 10 because I hated it so much.
After that you did the intro and like one or two MSQs in each add-on, before you had to rush to the next. Not much story in there.

For everyone that enjoys the story and questing an option to “slow level” might be a good idea, having the old linear experience at a much slower speed, but that should be optional.
I wouldn’t mind questing to max level for 400h with a char, as long as I can choose at the beginning. Because I would definitely hate it as a new player when I just want to catch up and enjoy the endgame… But when I’m stuck with an MSQ, disconnecting me from the friends that brought me into the game, I’ll quit.
To me story is done on twinks. So I’d appreciate and use the option for at least some twinks, but I won’t like it as the only way.

Won’t say I’m outright unhappy about it but I am a little sad that leveling pvp has been completely killed off because of how insanely fast leveling is now. Players are now given no time at all to really get to know their class/spec before they’re out there doing current content, hitting max level without much of a clue.

But it seems most players do not consider leveling as a legitimate part of playing the game so here we are. :dracthyr_shrug:

Are we talking about leveling 60-70 or 1-70?
Because those 2 are a different story for me tbh.

I very much like Chromie Time. It gives me the freedom to choose and combine my own leveling path. It’s fast and with the new talent trees every levels gives you something that makes you more powerful.

I do feel fewer people like 60-70, and I agree. It feels sluggish and uninteresting, and I would much rather they allow us to stay in chromie time until level cap. Make it so you need to vele in the Dragon Isles at least once before you can get to 70 in Chromie Time for all I care.

Most of the problem is when people want to speak for new players, not only do new players all have different opinions themselves, they don’t necessarily agree with whatever a veteran feels they should be doing.

Glad to hear you are enjoying yourself. Best of luck with your levelling.

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Mostly classic players, i think. They believe leveling should be slow and grindy cause that is the whole game for them.

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Because the current levelling experience is just bad. There’s nothing that makes the game a world anymore in retail they stripped that out along time ago. I am not saying OG wow didn’t have issues and honestly I think they should have addressed them in classic for instance Mob tagging is dumb, the drop rate on quest items needs to be increased by about 30%, the classes were so simplistic and without functioning mech you basically get brain rot pressing 2 buttons for about 30 hours.

The difference in the levelling experience in OG wow to retail is that in the original you literally travelled the world to level, content was challenging enough that for alot of people you needed to group up for certain quests so you made in game friends. The levelling zones weren’t right next to each other, you would start at one side of the world and end on the other travelling through dozens of different zones with different themes, this sold the game as a world. In retail you either, do one and a half of the 4 zones to an expac to hit 60 or just sit in the capital city and group finder dungeons to 60 both takes about about 2 days.

Also not having to save for anything gold in wow has become beyond pointless, you want a mount here have a free one, how about flying hit 30 and boom you fly all of a sudden, all RPG elements stripped away to the point of basically playing a spreadsheet with flashy animations and sound effects.

The reason wow succeeded as a game was because of the journey not the end game, the journey was great and most people who played in original wow have more fun stories of the times getting to level 60 then being level 60, somewhere along the way wow lost that, personally I think it was in the idea of “streamlining things” in which they threw the baby out with the bathwater IMO.

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Eh, the leveling is always the same. Go there, kills some things, get some exp, go to the next guy etc.
What kills DF for me is the style and setting. The whole dragon force thing in wow doesn’t interest me at all. I’m not a fan of the zone design or any weapons and armor.
The theme is just meh all around.
Flying is cool though. Can’t wait to do it anywhere else and not with a dragon.
I hate dragons.

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I’m fine with leveling in dragonflight to be honest, my issue is everything before 60
You’re playing an incohesive narrative like you’re playing a single player with godmode and one hit kill cheats on, 3 things which make it just an all round boring experience.
I cannot for the life of me focus on it for longer then 10 levels at this point in time.
Professions are a waste of time anyway, they just sidetrack you and make it take longer

Classic however I can just keep going on because, helps that professions aid you to get there smoothly rather then being an obstacle to it, it provides more depth to the experience

I guess thats a good way to describe it; there is just 0 depth in leveling 1 to 60

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that’s true, I know what it’s like to be a veteran on a game and be unhappy because of the changes and expectations you have on that game, but you have to be aware that WoW has 20 years of content and expansions, if it were it’s hard in leveling, many players like me who are now starting the game won’t stick around… I think that in an mmorpg end game the content makes the game good or bad

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In my experience most want to join their friends end game or simply just reach end game, but there are ofc plenty who want to understand the story too.

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Leveling in dragonflight seems fast enough for me. But since blizz focused on m+ since legion wow basicly is concidered some hack and slash dungeon crawler like diablo instead of a rpg world. So they just want to skip to the dungeons so they can do the same 8 dungeons for a few years.

I think the main story is the bigger problem this expansion. It started out like exploration and different plots in places much like classic. But in the patches it gets hyper focused on the same story. And well if that ends with hypocritical talk about friends and family like some todler game then people rather skip that to just do the dungeons/raid

Well firstly I don’t play for end game because none of it interests me beyond open world.

I do enjoy DF levelling just as with every expansion, repeating it over and over in a short space of time makes it dull and I’d rather spam timewalking dungeons or use 10-70 chromie time.

Well, not really. Before a good end, you need the adventure of the leveling process. The journey’s way more fun to me than endgame is. Leveling should be more engaging and enjoyable. Should be longer too, at least the first time. It being the way it is now feels pointless though, so I can see why people feel like it should be gone entirely at this point.

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-boring
-no good story bits
-irrelevant factions with again, boring intro quests
-no good cosmetic rewards
-zero progression feeling because of lack of a good campaign questline
-zones are too unrelated to each
-dragonriding was not part of the story as much as it could be

it’s not like the bfa or shadowlands levelings, no immersion here.