Why did we get Auras back but not seals? Auras in their current state are a weak and neutered version of past iterations. Blizzard removed passives and made them into auras that now must be set manually, literally a step back in design.
Revert Crusader & Ret aura back to passive abilities and create new auras that have relevance for different combat situations, not just a boring 3% damage reduction.
My ideas:
Aura of Freedom: Grants the Paladins and their allies resistance against movement impairing effects, reducing their effectiveness by 15%.
Aura of Wrath: Grants the Paladin and their allies 2% increased damage to enemies around them. Bonus is doubled if multiple allies attack the same target.
Seals defined paladins back in the day, they are what differentiated us from Warriors and other melee classes, we use the light to enhance our melee swings in various different ways, like doing extra holy damage, or to heal ourselves.
My proposal:
Retribution
Seal of Command: Grants your melee attacks a chance at an additional attack, dealing holy damage and causing your judgement to bounce to an additional target.
Protection
Seal of Light: Causes your melee attacks to heal you for a small amount, casting Judgement on an enemy with Seal of Light active weakens your targets next 2 attacks, dealing less damage to you.
Holy
Seal of Wisdom: Causes your melee attack a chance to grant you a small amount of mana, casting Judgement on an enemy while Seal of Wisdom is active will reduce the cost of your next 2 Crusader Strikes against your target by 50%.
These are just a few ideas from the top of my head, I think having 1 unique seal for each spec will bring back some identity that paladins have been missing for many years while keeping ability bloat to a minimum.
Paladins get closer and closer to warriors with each expansion as identity gets slowly stripped away, leaving behind warriors with yellow particle effects.
Thanks for reading.