I was suprised to find it out too xDDD it started really slow but really picked up after a bit in clearing and no problem
LFG is acessability feature. Acessability reduce longetivity of content. Yes players do not quit becouse of existence of LFG. They do quit becouse they burned content fast thanks to LFG and similar systems. It also ruined community aspect which itself hold players interest in the game.
Ufortunately this ia heavely inflated thanks to token and boosting services.
49% of the playerbase or 49% of active raiders?
Cause that figure suggests that the uptake in raiding has increased exponentially since BFA. Where did you get that figure? Itâs quite positive if true.
Or that too.
Pretty sure youâve got this backwards.
Why do people come at the start of a season, like they did this time in droves? Because thereâs new content.
Why do people leave midseason? Because there is no more content.
The actual size of the content patch doesnât seem to matter too much, the important aspect appears to be how long it takes for people to exhaust the content; not the difficulty levels, but the content.
And the answer to that, this time, appeared to be âroughly how long does it take before LFR and the Covenant campaign finishes?â
Now, people arenât big fans of just waiting around, so timegating is bad, but the only reward they care about is more Warcraft. They donât care that their DPS just reached 6500. They really couldnât care less at all.
WoW has turned into a gear treadmill now. The reward for most activities, especially hard ones, is gear, and gear has numbers. The reward for having good gear is to be doing the same content with bigger numbers.
That isnât good enough. The reward for having good gear should be more content. This way all these people wouldnât leave mid-season.
And yes, that means not everybody gets to see everything, I get that. But at least everybody gets to see something all the time - at least thereâs always something waiting for people out there, and apparently the amount of people who exhaust the content and quit due to a lack of harder content to discover is half the playerbase. Thatâs a lot.
How do you know that exactly? do you have proofs for that?
This desing is actualy heavely underestimated. Umbeaten content drives desire to see content and even when players dont get to experience every single boss they still keep playing becouse of that desire.
We can look at D3 and how that end up when game is driven by nothing but âhey get bigher numbersâ. Players play to beat content no to beat difficulty levels of same content.
If anything WoW follow same path as D3. As seasons goes by player numbers spikes and dips more and more. Less and less players are keep playing game and it will get to the point where players will stop coming back even for new seasonal content. Just like they did in D3.
Look at classic. Steady and stable playerbase. No spikes, no massive amouth of players quiting. It has heathy stable playerbase.
U cant âaccessâ Normal heroic or mythic raiding, nor Mythic dungeons on M+ Dungeons through those systems.
Actually no. statistically its proven majoirty of boosting profits currently are in the PvP market, due to the fact PvP offer much more value for gold due to how much faster it is to gear through those enviroments.
U can check WoW progress etc etc. the numbers are im afraid higher then u seem to beleive they are.
cant state if that number has actually gone up since when i last saw⌠nor can i say if they still actively raid⌠just that they obtained the achievement.
Its a Site that i dont remember the name of someone who proved me wrong when i b eleived it was a Tiny number actually corrected me with the site in a conversation.
BFA was i think 38%⌠but curve each Season has Gone upwards in how many have obtained it pretty consistently.
Remmeber the Raid on launch took ALOT more uptake⌠but its been nerfed ALOT since its Now apprantly not that hard to do.
Game is getting more casual friendly all the time and people complaining itâs catered for the 1 % KEK. kind reminder: casual content does not equal solo content.
no what he said was, if u find a group of friends to push that content with through a guild or friends you will find it easier to climb as your not basing urself on a RIO Score or ilevel anymore
it also adds Communication and a Closer gap in skill difference between players in such a circle.
he at no point said u will get âCarriewdâ.
Guilds do make the game Far easier, Faster and More accessible⌠i dont see how u dont think this?..
communication goes a long way.
And you also doesnt have to do those difficulties becouse you can beat content in LFG and LFR. Most people play to beat content. No to be in costant treadmill of getting bettwr gear so you can see bigger numbers.
Im ngl⌠the players doing this are playing the game from a Story point of view and werent sticking around past the first clear regardless of Difficulty or how they got into the run.
its a Verticle grind MMORPG and its obviously Aiming the audience who want to vertically grind, which LFG or LFR Would not facilitate as the ilevel is DRASTICALLY lower then every other piece ofcontent.
Openworld content drops 194 for me and has done for quite a while⌠this is higher then any queuable Content.
Actualy yes becouse players buy these boosts for achivements no for gear. Why would anyone buy boosts for gear lol.
it doesnt change the fact majority are going to PvP to be boosted. the contents now nerfed⌠alot of people will just PuG the content if they have to at this point.
heres something for show
SINCE VANILLA. a Certain % of raid clears will be down to be being boosted, boosting has always been in WoW its just not been in the trade chat for all to see.
i know this because i was back in Vanilla and early WoW PAYING players to boost my chars through dungeons so i could PvP Twink. i also know People who were paying for Raid boosts throughout TBC And WoTLK.
So no. a % of every curve achievement has been from being boosted. thats always been a factor.
the problem is the games mechanically gotten so hard these days the Average guild aint rly able to boost all that well anymore. which means top guilds are doing it⌠and these players are in the spotlights⌠so its just more known of these days.
I can see what he wrote to you as i have him on ignore . It is well known in the boost community that many buyers of 10s and 15s do so for gear and weekly chest for there alts to gear up quickly it goes to show how ill informed that poster is to believe that boosters only boost for achiveâs.
Not everyone is on classic means classic is not for everyone
Classic did some things right, but in general a lot of expacs had something which they did right; WoD absolutely nailed PvP gear, there has never been a better itteration and I would take that a thousand times over classics PvP gear progression.
I say look at all the expacs with a neutral eye, see what worked and what didnât, then see if you can condense it all into the expac to end all expacs
I will agree somewhat with you in the sense that the biggest mess is them constantly trying to reinvent the wheel and just change how classes play for the sake of changing how classes play as well as the systems that are set up around Slands
This is true, what they have not spent it on, is a collective Time Machine making all their players 16 years younger, hence ClassicâŚnot really being all people made it out to be, to those of us who played it first time round.
Sounds unlikely. Sounds incredibly unlikely in fact.
Where are these figures coming from, I donât mean the Sub figure, because that is something we all can easily measure and know. Youâre making an assumption that no new players have started playing since the last time that official figures (Not ones Streamers screech about using 3rd party software) and yet we see on these forums people who say they only started playing in Expacs that were released -since- those figures were officially availableâŚ
Yeah, I donât really understand the process behind hiring Ion. I mean fair enough, he was hired during WotLK so presumably -should- have learned how the game works by now, but heâs kind of likeâŚI mean, maybe this is a reference only Brits will get, but heâs kind of like the Prince Philip of Blizzard. Heâll say something, and everyone will be like âThat sounds idioticâ and later they go âThey were mistaken in their remarks, this is what is actually happeningâ
I mean seriously, why let him do interviews at all? Keep him locked in his office doing what makes him happy, which is facts and numbers, and get some lore guy out to answer questions or stuff?
Their P.R is shocking at times.
Yeah but lets face itâŚitâs not going to be the same people is it?
I mean it always makes me laugh when I see those posts. âOMG Why are you not having everyone working on Nerfing the class that ganked me in PvP yesterday?â
âSure, weâll get Jeff who works in maintenance and cleaning the toilets come and work on your problemâ
âOMG but why are you hiring people who donât program?â
âWell, we are people, we do need toilets?â
You kind of look at those posts and go âYouâll understand it when you finish school and start workingâŚâ
âHundreds of Devâs?â
So we have no actual factual data for current sub numbers, apart from 3rd party websites, who donât have factual data either?
Certainly not my experience when I log in. It took a massive nosedive in numbers it seemed after about three months.
Simple fact is that none of us posting here actually -know- the facts.
Nice idea, but everyoneâs opinion on what part was good will differ.
Players are never going to agree on everything.
Blizzard routinely focus all their efforts on the masses and not the top percentile. That is why itâs more and more difficult to participate in content at the highest level.