No, it does not.
As a Holy Priest, if I get locked out of my Holy school of Magic, then I have 2 Shadow abilities I can use. One is a DoT and the other is an execute. It’s very binary when to use these abilities. There’s no real decision-making involved.
I’ll illustrate depth with another ability.
Leap of Faith.
It’s not clear when to use it, or who to use it on, or what the benefit of using it is.
You can always use it, so there’s decision-making involved in knowing when is the ideal time and who it should be used on.
Its usage doesn’t result in damage or healing, so experience and understanding of the situational space provides a strategical result which may or may not be desirable.
That is depth.
Most buttons are just management and upkeep.
No, that’s my point. Design-wise it doesn’t make sense.
It just is the way it is, because that’s how it’s always been, and Blizzard don’t want to break with tradition. But it does make for some convoluted game design.
I mean, explain the logic behind it. If a Warrior pummels you in the head, then you momentarily forget how to cast all your Holy abilities, but you do remember how to cast your Shadow abilities. How does that make sense?
It’s 16 year old arbitrary game design that is way past its expiration date. No other games have ever adopted a similar design. Because it’s crap.
Blizzard obviously struggles with it themselves, because they keep coming up with band-aid fixes for it.
No, I compared a game with a lot of buttons to two games with far fewer buttons and concluded that the number of buttons don’t correlate with the amount of depth of skill associated with the gameplay. And that does in fact make sense.
That’s kind of admitting that it’s bad design if the solution is to make macros to tie abilities together. If it was good game design, then you wouldn’t have to do this.
If you need a bunch of addons and macros to play WoW without being hamstrung by the design, then the designers have obviously failed their job.
That doesn’t mean it’s not a good idea to make macros and use addons and such. But let’s not applaud Blizzard for creating a game where such qualities of life are all but requirements for playing.