Why is it that you get so punished for playing both PvP and PvE on one character? Having shared vault might have made sense when the best PvP gear was on par with the best PvE gear, but right now you have no choice but to pick PvE items every week if you ever wanna reach close to bis.
One thing is having to wait months to get the conquest gear. And while this is definitely an issue, it would have been way worse if not for the wPvP gear to bridge the gap. But the fact you can never get everything socketed, feels very very bad. I’ll need a total of 10 weeks just to socket one set of PvP gear and one PvE, which coupled with the already absurd rng involved in actually getting “bis” from m+ vault makes it nigh impossible to fully gear my character.
Even if the margins arent necessarily gamebreaking, its the concept of being punished for investing in your character - something that you should be rewarded for - that is deeply disturbing.
TLDR:
Separate PvP and PvE vault. Let us purchase sockets with conquest and valor once a certain threshold has been reached.
I’d actually argue that the whole point of having a PvP reward in the weekly vault is a bit … gone. Just increase the weekly cap and scrap the PvP reward from the vault altogether.
Well you only really get punished if your main goal is PvE since PvP gear scales very competetively with rating to be honest, but PvE gear is still dumpster in arenas
I’m saying the carryover difference from maxed pvp gear to pve is smaller than that of pve to pvp, the former might not be ideal, but the latter will make you glass to such an extent you’re better off buying honor blues