Why can't we have dual spec?

shrug having to go around in cloth gear as a resto shaman and do content other than raiding is depressing. Even with some runes.

5 Likes

I thing they keep it as lvl 40 feature.

2 Likes

They opted for super cheap respecs instead.

That will indeed change in next phase.

What? The price of respecs?

Respec is capped at 1g

Dual spec for 1000g would be a win if Blizzard does something more straight towards bots, gdkps, and RMTs in SoD (at least SoD).

The average player need around 1k gold to learn everything that a character must learn; professions, training costs, mounts, etc. That gold is made through questing, raw gold etc in most cases.

The rest of gold generated is only spent in AH for consumables and whatever other aspects of the game that are not relevant.

Now, due to the massive raw gold farms and bot price dumping in AH, gold has lost alot of value; adding a gold sink of 1k gold is huge for an average player.

See it like this: If a player does, in average, 2 re-specs per week, and a month has “4.33” weeks per month, that makes 4.33122 = ~104 respecs per character in SoD, which, since it’s gonna be soft capped through phases, will have an average cost of let’s say 30g per re-spec; that makes a total cost of 3120g cost in re-specs.

If they add gold sinks such as double spec to the game, people will save alot of gold in the long run if and only if they pay 1000g one time, and then don’t re-talent any spec anymore for the whole SoD duration, which is not going to be 100% true for the majority of the player base.

The reality is that if people can buy a double spec, people will still be paying the re-spec cost eventualy, but they will have a “backup-safe” spec for PvE or whatever main content they are doing, while the other one is more experimental, so we can expect a 1 respec per week after it.

Now, that being said and not wanting to saturate with math, adding the dual spec would cleanse the economy, give more freedom for some players or guilds that are in need of “double specced players”, and give another objective to players to farm for, only to spend that gold into a gold sink for character power, so it’s a win win.

The only problem with all of that is if Blizzard adds it without punishing RMT and bots (or remain “punishing” them the way they are doing so far), becasue everybody would just cash-pay the dual spec, or just get them by gold buyers by boosting GDKPs, which would be only possitive for bots and RMT sellers afterall.

So ye, dual spec would be a good implementation for the game, but only if they manage their ToS with more severity, else, it can become a clown fiesta.

That’s complete nonsense and far from a win-win.
1k gold is way out of reach for a casual and legit player. It would only be another incentive for buying gold.
There’s just a HUGE gap when it comes to gold in the playerbase right now.
The more casual people that gain gold by just playing the game are at around 20-100g (poll with 200+ people) while the gdkp/boosters/RMT/AH playing people are sometimes far over 1k gold.
That would make Dualspecc only available for the people that cheese the game and would keep the people that are playing the game as intended from it, therefore punishing the more casual players for who the Season was originally designed to be played by.

If riding at lvl 40 is 50gold it wouldn’t make sense for Dualspecc to be 20 times that high, that’s insane.
There is no need for a Gold Sink in SoD, because gold is rather useless. The only people needing that much gold hence buying RMT gold, botting, boosting or playing 24/7 economy simulator at the AH is for GDKP runs. Nothing else needs that much gold and never has this been any clearer in a version of WoW.

3 Likes

I’d buy that if we were in a fresh economy, but the economy has already stepped into the inflated state, hence, the only way to fix it is to ban or punish the sourcen and add a gold-sink solution.

Having 2k gold in your bags as lvl 25 is total imbalance for the cost of the in-game character mantainance even after lvl 60, so there’s a need to give players the oportunity to dump that gold into something relevant that is not mandatory for the average player, in order to fix the economy and make a gold worth it’s real value again after most stocked gold is taken out from the economy.

It would also make players farm for it, with the only goal to destroy that gold in order to get that character power, so new gold will not be injected into the social economy.

Where do you not see the win win situation exactly again?

there is no reason to not have something like Dual Spec and there is also no reason to have it locked behind Gold wall on SEASONAL REALM!!!

just give us at least dual spec for free so we can have soem FREAKING FUN!

wtf Lizzard?!

1 Like

Did u not read my post? It’s not a win-win because it would prevent the main playerbase from ever getting there.
I get what u mean and it’s cool to be farming/grinding towards something.
But a casual player is finally having fun in SoD because he doesn’t feel pressured, left behind etc.
Having to grind 1k gold additional to all other gear/rep grinds would make it very casual unfriendly again.
Let the Season of Dadgamers be what it is… the most casual version of WoW.
Sweaties and Botters will always ruin the economy… 1k will not bother them one bit, but it will kill it for us Dadgamers

Gold sinks aren’t suposed to be the goal for the average playerbase, same as the bronto in retail or the old 310% mount in OG wotlk. End of the discussion, the narrow-minded perspective gives me cringe sometimes.

You can’t just end the discussion if u are completely wrong.
Thanks for bringing the gold sink like Bronto up…
One more time for you, since u seem to be on the slow side: SEASON OF DISCOVERY IS THE MOST CASUAL VERSION OF WOW. WAS INTENDED AS SUCH AND SHOULD REMAIN AS SUCH… comparing it with retail makes 0 sense :man_facepalming:

If u want to create a Goldsink that’s unavailable for most people in a casual version then let it be some mount as u mentioned. Not such a vital and game-changing feature like Dualspecc

And yet its a system anyone will want to get even the “casual”.

Goldsinks have never worked before why should it work now…

Your proposing a solution to a symptom not the problem.

Since you are just so narrow minded that you just take your verion as a flat truth, let me bring some light to you.

The fact that it costed that huge ammount, relieved the economy for a short period in BfA, untill the inflation due to bots and multibox situation did recover and re-inflated the economy.

BMAH is another gold sink for the game, tons of millions of gold get destroyed in exchange for non-relevant items, combat wise, relieveing the economy again, but not at the rythm as it grows, sadly.

The main reason to add a gold sink is to combat inflation. That’s why AH tax you 5% in faction AHs and abit more in neutral AHs, that’s why the game punishes you when you die, having to pay a repair cost (gold sink); you have to buy consumables (food/drink) if you don’t have a mage/magefriend; and so on.

Re-spec costs are too a gold sink, a constant way to erase gold from the economy.

You see, it’s a constant war, where we, as players, generate value (gold) by playing the game, through direct loot, questing, or vendoring items; and the game combats it adding small-not so small gold sinks to combat the economy to go flying high.

The worst case of an inflated economy is when you are able to kill a mob for 2 linen cloth, and their value in the marked is enough to pay your mount.

The expected case is when you loot those 2 linen cloth, and you sell them in market price for a reasonable ammount of money, let’s say +50% vendor price.

Now, as for SoD, since we’ve been stuck in P1 for so long, alot of people has farmed enough gold to max up their character. There’s no need to pay for more training costs so far (another gold sink); there’s no need to purchase anything in-game rather than runes (which le’ts asume that everyone has), and now, every single copper that an average player loots, gets injected directly into the economy, and it’s only erased due repair costs, AH taxes, or re-specs.

These last small things are enough when the costs are great, but for now, we have 1g capped re-spec, maybe 40s red gear max repair costs, and the flat 5% AH fee.

Since we are having ALOT of botting problems, which literaly print gold to the economy, and also alter marketprices, we are in a so advanced economy, that makes the scenario 1 happen or likely to happen. 1 gold on week 1 is worth 5g in day the 45 (aproximately), where the gold sinks remain the same ratio.

We need a way to solve that. We need a way to erase this ammount of money to save the economy. The way to do it, is to add gold sinks that aren’t very impactful gameplay wise, but are community wise.

Adding Dual-Spec is no big deal for whoever gets it, or whoever doesent, because it’s simple math:

If a player has 3 specs to play (let’s say, DPSPvE/DPSPvP/OffSpec), that player will ensure one of those 3 specs in the dual spec, and still need to swap between specs. Having to pay 2/3 of the price that he’d pay if dual spec would not happen. Now, how’s it numericaly?

Lvl 40 respec cap is, let’s say, 15g.

A player will re-spec 2 times per week aprox, that’s without dualspec, and with a 50d phase: 7.2weeks * 2 respecs/week = 14.3 respecs in total for p2, at 15g capped = 214g.

A player who wants to flex and spend 1000g for dual spec, would be losing 785g, and would not solve his “triple spec” problem, so he’d need to keep spending gold for those 2 secondary specs too.

Essentially, dual spec is not needed, and it’s a waste of money, which is much required for those who are already gold capped towards lvl 60+.

Casuals don’t have to worry about it, only min-maxers would have to “worry” about it, and that’s no problem, since all of that gold that they’d generate, would pass first by the 5% AH fee (in case the gold is aquired through AH purely), and then, dumped to a NPC in exchange for that feature; and still, have to keep paying the gold fee if they want to modify any spec from their dual.

Double spec does not cause direct impact to the game, gameplay wise, its a QoL and yes, it’s downside is that people will be able to adapt in certain situations. However, If someone that wans to play a MMORPG casually should pick a scenario, which one would be? The one when every gold that they loot is irrelevant, or the one when people have dual spec and the gold that they get from quests/mobs is still impactful?

Gold sinks, as mentioned above, only work when the gold income source is nerfed (AKA bots and economy inflators); so if Blizzard would ever implement Dual-Spec, they need to also make a job on punishing the actors of the current state of the economy.

Now, I know that’s alot of text, but that’s an axiomatic truth. See it as you want, caps quote me as you want, but it’s not opinion, is a scientific fact.

I’m not gonna waste more time explaining this, neither to someone who is not even giving solid arguments against this truth, it’s like arguing with a all.

Cheers.

Blizzard, bring dual spec already at lvl 40 please, improve our experience !!! A price of 20g to 50g would be reasonable!