Why choose Necrolords?

I chose the Necrolord covenant this week, and yes, it is as bad as they say and it does not matter if you play tank or dps. My observation is for PVE, but I am sure that it is just as bad in PvP if not worse.

Fleshcraft:

A patheticly weak shield that shield for 6k to half your hp every 2 minute and all buffs you can get with it is extremely bad. This shield should have been 20k-50k to make it useful in endgame content to make you safe for a few hits. 6-15+k per 2 minute is laughable bad.

Conqueror’s Banner:

Sounds like it could be a good banner but it is extremely bad with a really long cooldown, the only decent thing is 20% more hp which is a bad ‘‘last stand’’ with a 3 minute cooldown. You get 10% crit chance and 1-30% critical damage boost for a few seconds BUT you need to use like 300-600 rage within 20 seconds to even make it useful, which is NOT a fun mechanic. It also give 20% hp and 10% crit to 2 friendly players, 2 melee because that is where 20% more hp is needed…

I have tried to use the banner in the beginning of a fight and in the end and it is just bad, my dps is the same with or without the banner. The banner also does not stick on you which renders it 100% useless if enemies are jumping everywhere or the tank needs to move. You have a cosmetic banner which is very cool looking but once you use the banner it is put on the ground. WHY can’t the banner stick to your back when it is so situational and undertuned?

This banner does not give you a single sign of usefullness when it is used. It feels like normal and the banner is just there doing close to nothing at all.

Forge of Bonds

  • Marileth:
    All talents in his tree is garbage and builds on the Fleshcraft ability of Necrolords. His first ability makes it so that you can gain a buff by channeling it on an enemy on the ground but these buffs are so bad that you don’t even care. These buffs do not affect anything you do, even when you can have multiple, 1 for each type of enemy.

His last talent makes Fleshcraft heal you for 16% of you health over 8 seconds, Kyrians potion heals you for 20% instantly… Why not just give Marileth a potion that heals ‘‘less than Kyrian’s potion’’ and gives a shield, THAT would actually make it decent.

the only ‘‘good’’ dps talent is 10% more damage for 10 seconds, BUT that talent is behind a Finesse conduit which makes it USELESS because you have conduits that will give you a 10% damage increase.

Oh but WAIT… I forgot his Kevin’s Keyring which allows you to open a level 60 lock every 12 hours and more frequent if you actually use fleshcraft. I am a blacksmith and a key cost 20 gold and locks are super rare, I almost never use my keys, they have been 20 stacked for at least 2 weeks in my inventory now…

  • Emeni:
    All talents in this tree is garbage and builds for Conqueror’s Banner. Her first core talent give a 5-13% strenght boost for 3+ seconds, 5 if you are alone and 30 if 4 allies decide to go in to close range within 20 seconds.

You get a talent that allows you to move whilst casting fleshcraft, which should be STANDARD because fleshcraft is extremely clunky to use without this and ofcourse this is under an endurance conduit so you can not get it for dps spec. For dps spec you gain 5% more health after casting fleshcraft, OK???

  • Heirmir:
    All talents in this tree is garbage. Hist fist talent give you 3% strength and armor and allows you to fight through death for 10 seconds with everything reduced by 50%, what is that even good for? PvP maybe but your damage will be outhealed because you will hit like a wet towel. I would get somewhere around 35 strenght by choosing Heirmir, WooooooW…

The only good talent is Marrowed Gemstone which gives 16% crit chance for 10 seconds after 10 critical hits but it is not locked behind one endurance conduit, it is locked behind TWO Endurance conduits, making it really bad for dps.

GOOD = BAD

This covenant is bad through the bones, it feels like a troll covenant. Every talent that is somewhat for dps is placed in areas where you have to choose between a Potency and Endurance/Finesse conduit. You want as many potency conduits as you can get as dps, but that renders your whole skill tree in to garbage.

Conclusion

This whole covenant feels like it was playtested for players that play normal/heroic dungeons because it is really bad when you need to push to compete. What sounds strong on paper is either locked behind conduits that makes it a stupid choice and/or has been nerfed in to uselessness.

  • Fleshcraft is bad
  • Conqueror’s Banner is bad
  • Marileth is bad
  • Emeni is bad
  • Heirmir is bad

It feels like they forgot that Warrior is a bottom tier dps spec in pve and that they balanced this covenant for other classes. Fleshcrafts cast timer should be removed and its buffs should be increased by 25-50% and the banner should be put on the back and have a shorter cooldown. I would ultimately like to see that the cosmetic banner gives you 50% of the effect of the banner on a cooldown, wouldn’t that be super cool and good? it probably would and therefore it will NEVER happen because blizzard don’t care about warriors.

The only good thing about Necrolords is that the banner looks sick on the back with a good transmog, sadly that is not enough and I will most likely switch back to Venthyr next week because I want to be able to deal a little damage in raids. I used to think that the banner could be good for raiding, but it simply is not.

This covenant is only good if you like role-playing or don’t care about pushing end-game content. I really enjoy its companion system but I want to be useful in mythic+ and raids, which I ain’t by having cosmetics and a follower with a hat.

its a weird ability

if it becomes powerful more warriors will be demanded to run it due to the fact its a group/raid utility CD and will dominate the meta.

if its Underwhelming its pointless to ever have so makes the covenant worthless.

imho, make it a Self only buff. Reduce it to a 1.5min CD to align with Bladestorm and give it a Flat buff to Critical Damage and Chance.

Yeah, it currently has no use neither to you or your allies. Other characters got HERO’s that give you hundreds of thousands of damage so I don’t really see a problem with making the banner in to something other players want in their raid, the 3m cooldown could be good for a buff, if the banner was good. Everything they give to the warrior feels like a watered down version of something else to not make Warrior something that people search for in pve. Warrior is currently only invited for their 5% strenght battleshout, that is it and it is not even that strong of a buff.

Because it’ll be mandatory if they do this Raid DPS > Personal DPS

Want and need is not the same thing. The banner does not need to be a HERO ability, it just needs to be useful when it is needed. As of right now it is not even noticeable other than its green ring around the banner. I have no problem with it being a self-buff ability, as long as it is doing something that makes it a worth ability to choosing Necrolords for. In Torghast they have a buff that makes the banner deal damage so they have made it garbage on purpose, that damage buff would have made the banner a little better in both multi and single target fights.

Well if we were to run it by this, We Dont “Need” BL. but People will demand it. Group/Raid DPS > Personal DPS. thats the meta. metas and more are directly realistically buitl around the utility you bring mainly.

which means if Necrolords became a good group/raid utility buff ofcourse it’ll become a “need”… thats the fundamental point of a Meta. People take What is the absolute best, which is why i say make it a Self-only buff and Increase its effects massively + a Cut in its CD.

it’d give it the power to be a competitive choice without making other players Push us to changing to necrolord.

They can balance it towards the strength of condemn, raid leaders are not fainting when they see a Venthyr warrior. It does not need to be a super BL ability, just something that is good to have. You write as if you want this covenants banner ability to be trash if it is to buff other players.

I write as a player who doesnt want to have my Guild Masters, Premade groups and more demanding i swap to necrolord to benefit progress ofcourse i do. im not a Player who wants to be Necrolord.

The fact with Raid/Group buffs is:

If Venthyr is 8% DPS Gain for taking.

and Banner is 3% Gain to every player.

the Banner becomes Meta 100%… and even if its a 1% Gain for every player, it becomes demanded in Raiding enviroments.

While 8% is Tiny in the large schemes of things when its only a personal DPS Value.

you dont understand the demanded Impact of this, necrolord Almost became Meta, but preach and More released Multiple videos on why this is a REALLY bad thing to happen for Warriors. because its wouldnt even be in the same league as the current Disparity.

Raid/Group utility trumphs everything 110% thats factual.

Why do they need to balance it to 3% of every players damage? It can simply be calculated towards how much condemn would give the Warrior. A good Venthyr warrior should do the same damage as the banner.

heres the thing.

Say For Example

Venthyr is a 8% DPS Gain, the banner can only add 8% DPS to the entire raid, When u break this Down Player to player ur looking at like 0.07% DPS Gain per player…

Which makes it completely unviable in M+.

because the Effectiveness of a buff like the banner Scales based on Players.

your banner is like a 0.07% DPS Gain for each player in your group. the problem is no one cares for a buff that tiny therefore no one wants it lmfao.

And then what is the difference between ad condemn and a banner warrior? Don’t you want all covenants to be of equal strenght? The banner should not affect everyone, only the ones in its range.

the point is.

for each to be a 8% DPS Gain. your banner would have to add 8% Split among 16 DPS Players. Which is obviously going to look absolutely tiny.

U cannot Balance a Personal DPS Gain with a Raid DPS Gain without it being horrific.

Venthyr covenant ability is a 8% DPS Gain by sims

it would look like how condemn is doing on a raid, what is the problem? The dps increase of a condemn warrior is not 8% of the entire raids damage. 8% is 8% no matter as long as it is a 8% damage increase and you do not stand 16 players in a banner.

Condemn does 0% Raid Damage.condemn give sur raid 0 dmg it gives u personal DPS

Personal DPS Gains can work with any number of Members

Raid/group gains can only work With its Maximum number.

Personal dps adds to raid damge, you have lost a long time ago.
A raid is not a raid without players with personal dps. :stuck_out_tongue:

U dont get it at all.

personal DPS is DPS yes, but its how we seperate it

Raid DPS is Raids DPS benefit from ur utility.

Personal DPS is the Contribution u specifically make to the raid.

RaiD DPS Scales with players

Personal DPS Scales with ur char

Condemn sdoes the same dmg regardless of how many players surround you.

Banner increases in Dmg for every player that surrounds you.

The banner should be balanced towards the gear of the warrior, it should not balance towards a another player. The damage should be fixed so that it don’t become stupid low or high.

Every raid buff is balanced Around the Raid DPS it provides. if u dont thats how u get stupidly broken comps and Metas like how unbalanced do u want the game to be?

U cant let abilities Scale Wildly for the sake of their personal gain.

Why are you talking about metas all the time. I have never said that the banner should be a HERO, just something useful, like Condemn. Are you defending the banner being trash because you don’t want another option other than venthyr for raiding?

u mean like skyfury totem? That thing enhancement shamans have got which hasnt been utiltiised barely at all? Players Dont care for anything but Meta.

if ur throwing away personalDPS to bolster a group or raids DPS. it has to be big.