I chose the Necrolord covenant this week, and yes, it is as bad as they say and it does not matter if you play tank or dps. My observation is for PVE, but I am sure that it is just as bad in PvP if not worse.
Fleshcraft:
A patheticly weak shield that shield for 6k to half your hp every 2 minute and all buffs you can get with it is extremely bad. This shield should have been 20k-50k to make it useful in endgame content to make you safe for a few hits. 6-15+k per 2 minute is laughable bad.
Conquerorâs Banner:
Sounds like it could be a good banner but it is extremely bad with a really long cooldown, the only decent thing is 20% more hp which is a bad ââlast standââ with a 3 minute cooldown. You get 10% crit chance and 1-30% critical damage boost for a few seconds BUT you need to use like 300-600 rage within 20 seconds to even make it useful, which is NOT a fun mechanic. It also give 20% hp and 10% crit to 2 friendly players, 2 melee because that is where 20% more hp is neededâŚ
I have tried to use the banner in the beginning of a fight and in the end and it is just bad, my dps is the same with or without the banner. The banner also does not stick on you which renders it 100% useless if enemies are jumping everywhere or the tank needs to move. You have a cosmetic banner which is very cool looking but once you use the banner it is put on the ground. WHY canât the banner stick to your back when it is so situational and undertuned?
This banner does not give you a single sign of usefullness when it is used. It feels like normal and the banner is just there doing close to nothing at all.
Forge of Bonds
- Marileth:
All talents in his tree is garbage and builds on the Fleshcraft ability of Necrolords. His first ability makes it so that you can gain a buff by channeling it on an enemy on the ground but these buffs are so bad that you donât even care. These buffs do not affect anything you do, even when you can have multiple, 1 for each type of enemy.
His last talent makes Fleshcraft heal you for 16% of you health over 8 seconds, Kyrians potion heals you for 20% instantly⌠Why not just give Marileth a potion that heals ââless than Kyrianâs potionââ and gives a shield, THAT would actually make it decent.
the only ââgoodââ dps talent is 10% more damage for 10 seconds, BUT that talent is behind a Finesse conduit which makes it USELESS because you have conduits that will give you a 10% damage increase.
Oh but WAIT⌠I forgot his Kevinâs Keyring which allows you to open a level 60 lock every 12 hours and more frequent if you actually use fleshcraft. I am a blacksmith and a key cost 20 gold and locks are super rare, I almost never use my keys, they have been 20 stacked for at least 2 weeks in my inventory nowâŚ
- Emeni:
All talents in this tree is garbage and builds for Conquerorâs Banner. Her first core talent give a 5-13% strenght boost for 3+ seconds, 5 if you are alone and 30 if 4 allies decide to go in to close range within 20 seconds.
You get a talent that allows you to move whilst casting fleshcraft, which should be STANDARD because fleshcraft is extremely clunky to use without this and ofcourse this is under an endurance conduit so you can not get it for dps spec. For dps spec you gain 5% more health after casting fleshcraft, OK???
- Heirmir:
All talents in this tree is garbage. Hist fist talent give you 3% strength and armor and allows you to fight through death for 10 seconds with everything reduced by 50%, what is that even good for? PvP maybe but your damage will be outhealed because you will hit like a wet towel. I would get somewhere around 35 strenght by choosing Heirmir, WooooooWâŚ
The only good talent is Marrowed Gemstone which gives 16% crit chance for 10 seconds after 10 critical hits but it is not locked behind one endurance conduit, it is locked behind TWO Endurance conduits, making it really bad for dps.
GOOD = BAD
This covenant is bad through the bones, it feels like a troll covenant. Every talent that is somewhat for dps is placed in areas where you have to choose between a Potency and Endurance/Finesse conduit. You want as many potency conduits as you can get as dps, but that renders your whole skill tree in to garbage.
Conclusion
This whole covenant feels like it was playtested for players that play normal/heroic dungeons because it is really bad when you need to push to compete. What sounds strong on paper is either locked behind conduits that makes it a stupid choice and/or has been nerfed in to uselessness.
- Fleshcraft is bad
- Conquerorâs Banner is bad
- Marileth is bad
- Emeni is bad
- Heirmir is bad
It feels like they forgot that Warrior is a bottom tier dps spec in pve and that they balanced this covenant for other classes. Fleshcrafts cast timer should be removed and its buffs should be increased by 25-50% and the banner should be put on the back and have a shorter cooldown. I would ultimately like to see that the cosmetic banner gives you 50% of the effect of the banner on a cooldown, wouldnât that be super cool and good? it probably would and therefore it will NEVER happen because blizzard donât care about warriors.
The only good thing about Necrolords is that the banner looks sick on the back with a good transmog, sadly that is not enough and I will most likely switch back to Venthyr next week because I want to be able to deal a little damage in raids. I used to think that the banner could be good for raiding, but it simply is not.
This covenant is only good if you like role-playing or donât care about pushing end-game content. I really enjoy its companion system but I want to be useful in mythic+ and raids, which I ainât by having cosmetics and a follower with a hat.