Why did blizzard remove titanforge?

And change it with something 10 times worse.

Were MMOs ever popular compared to other games, though?

Something they promised won’t return in Shadowlands, I think BFA is just so bad that it couldn’t function without a system because in it’s core BFA is designed about RNGforging
Willing to buy into the ‘they just did it for the theme’ meme, but am warry
Either way all that corruption has done is turn people even more against RNG procs so hey you win some, you lose some

To be honest since the MMOs hit the market a generation basically grew up and passed the mantle to their wee little nerds… its heartwarming actually

They removed it because it’s the same thing as going to a store and buying something and someone else comes right after you to buy it the for the same price and they give them something extra for no particular reason.

Not saying the corruption system is any better.

At least the gearing in shadowlands appears to be decent, thus far.

it was considered that the WF/TF rng was unfair and replaced it with corruption. While the RNG topic with corrution has been partly addressed with the corruption vendor, I still wish they thought on another strategy in replacing WF/TF. I belive that the corruption system ended up playing the game for us. We only have to get corrupted gear and hope for a proc in damage.

Not necessarily. Have some effects drop only from normal, heroic or mythic.
Some boss abilities are disabled on lower difficulties: heroic don’t get all the mythic boss abilities, normal don’t get all heroic, etc.
So, you can probably design something such that said item effect is only really useful/required from said difficulty.

Yea, not sure about that either. To me it kinda sounds like they’re walking along a path that can lead to make the whole world relevant again, instead of just the last few bits of foreign and forgotten islands of patch X.3.
They’re squishing levels to 60, make it so you can chromie the leveling phase, so basically everything below the current expansion is the same level, in fact.

Sounds like an opportunity to implement horizontal progression.

I would argue the genre is where it was 15 years ago.You still have enough mmo’s out there to experiment and suck your self in to.Just look it from the perspective of the 15 years,there where always 5mmo’s through out that time period that you knew, no more no less.

lets flip this for a second, why do you think titan forging should have STAYED in the game?

cause i think it was a good move removing it. its too much rng, and doesn’t give you anything to tangibly aim for. you cant get BIS, if BIS is based on rng procs on EVERY SINGLE ITEM SLOT.

but yeah, they followed that good move with another terrible one (from what i’ve heard) which is corruption. seen so many corruption complaints so im guessing its bad. i cant bring myself to even try 8.3 yet. may do before they remove the lego cloak (again with the blizzard hard on for removing things).

so yes, whats the reasoning behind your opinion?

Basically :eyes:

In deffense of corruption it will be gone by the time of SL(less then a year uptime),just for retrospective it took them 3 and some years to finally remove tf(not taking into account thunderforge/warforge from mop and wod).And even if the vendor is on a crappy rotation at least there is one,so in my book corruption as it is now>over titanforgin.

They could go along with using the system they used for Benthics, which is raid specific effects that only works for that specific tier. I feel that they think it is too much work to implement different effects for different difficulties. Applying the benthic effects to different contents would atleast provide some level of separation between the different aspects of the game. It feels like they have to make things resource efficient now these days, way more than before.

They also have to keep these effects in mind when it comes to balancing a future timewalking version of said raids as well.

Them working on making the world relevant again is long overdue. There are a lot of zones that can be used, people just need incentives to go through them. I also feel they need to get some of the more casual playerbase back somehow by designing more content for them. Raiders, PvPers and M+ groups had something to do throughout the expansion (although it was incredibly grind and RNG infested) but for the good first half of the expansion casual players only really had islands to do.

Some unique, class specific questlines and rewards, along with non-recolor mounts/transmog can also help on the situation a lot. Legion had the class halls and their stories to go through on each character, as well as people had the hidden artifact appearances to pursue, and the balance of power looks which looked good enough to worth pursuing.

If not from the playerbase’s perspective WoW did help in popularising it enough for a multitude of options to show up on the market (most of whom did not fare too well sadly.)

I doubt it was more popular than FPS games back in the day, but it pulled in a lot of players from different genres (RPGs mainly, but in WoW’s case some of the RTS players as well who were familiar with the brand.)

Inserting instant gratification into an MMO is not an easy task, so its popularity is in a steady decline.

then they’re not good enough? if you pull your weight, you are sure to clear normal by the end of a tier. this relates to the situation with LFR (which funny enough the OP also makes a thread on).

the one point that makes sense, of giving people something for them consistently trying to clear a raid, was done YEARS ago in WotLK! each boss gave tokens and after a certain amount of time you could buy gear that would help you kill a boss. so you’re guaranteed gear you can invest in (gems/enchants) instead of chasing the same item, but 5ilvl higher all the time. like someone pointed out recently, having 4 raid tiers doesn’t help combat the issue of ilvl bloating. and now blizzard have taken a sledgehammer to a nail by the way things appear that they will happen in the future (ilvl resets every expansion).

lets be honest though, you cant really ignore thunderforge/warforge as they are sides of the same coin. so, its more like 6-7 years it took for blizz to finally listen to players. at least in MoP (as i understand) you could upgrade your gear to the thunderforge ilvl, so getting a forged piece didn’t matter cause you could upgrade it a short time after.

Fair.

The thunderforge came with Throne of Thunder and it was a chance to prock +6,later on in SoO they renamed it warforged and on top of that added the valor upgrade(and you could apply those to wf itmes) the justification back then was to slowly nerff the content and have progress for raiders.

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Yup, bad enough to be happy some boost to owergear :eyes:
Casuals usually are and they made up the most of the WoW population imho (no, i don’t have numbers)
At the end of the day, still consider this a game I play to relax and titanforge made that easier (not much but a bit, and it was cool to have something hugely out of my league)
If I would take this as a job or more seriously wouldn’t even notice they removed it
Wich takes back to my original point: the hardcore gamers who did take this seriously are actually not really were effected by the change - just they are suffer too about the new corruption system

I am a casual and i despise tf,so that means your first point is incorrect,my reasons i listed above.As for your replay on “it made it easier” people are showered all over the place by gear boe,m+,emissary,crafted,visions any of those can give the thrill of a upgrade that i know for sure its coming,with tf you never know and that for me is the worst part.

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And I’m guess you are not alone
But everyone have different taste
As for the rest of your reply, yes, they were random, had that lottery-feeling, the uncertainaty and the following adrenaline rush when suddenly something Titanforged
Was a nice feeling
Sure not everyone like that, but I did :slight_smile:

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ah, i presumed the upgrades were also available in throne of thunder. i skipped MoP till the last month of it, so only would have seen the upgrade system at the end of SoO. well, at least it only took them 1 tier to make things better then :slight_smile:

this IS a game people should play to relax, but i think you are using the word casual in the wrong context here. if anything, it would actually hurt these “casuals” more because the item that upgrades will still not be your BIS so will always be replaceable within that tier. HOWEVER, if you got tokens like in WotLK you would KNOW that the item you can now buy is worth something.

but lets be honest, if you need +5ilvl of an item to do better in NORMAL raids, then you really need to question what YOU are doing wrong. cause i dont think its the gear holding you back.

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Well yeah, or the Benthic like upgrade, but you are right

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Because titanforging is a terrible system, so is corruption.

It feels like I’m playing the lottery but I don’t know what the prize is… I might win the jackpot or I might win a sack of potatoes.

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