Why did people hate reforging back then?

Playing Cata Classic and i’m finding reforging very cool, getting a good set of gear then re-balancing stats feels pretty satisfying.

But forever I’ve only seen people bad-talk reforging and how they were very happy that it was removed whenever that happened.

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Dude, I hear you loud and clear. Reforging in Cata Classic is like fine-tuning your gear to perfection. It adds a whole new layer of depth to the game, right? I mean, who doesn’t love tweaking their stats to get that perfect balance?

But yeah, I get why some people were happy when reforging was removed in later expansions. It could be kinda tedious, you know? Constantly juggling stats, spending gold, trying to min-max your gear. It wasn’t everyone’s cup of tea.

Still, there’s something undeniably satisfying about reforging. It’s like solving a puzzle, finding the optimal configuration for your character. Plus, it adds another element of strategy to gearing up.

So hey, if you’re digging reforging in Cata Classic, more power to you, bro. Embrace it, enjoy it, and let those stats work for you. Just don’t forget to grab a few extra bags of gold for all those reforging fees, am I right?

Personally i quit liked it but i think one of the things people hated was people would take loot drops from others then reforge it for themselves, which still wouldn’t be so great for them.

I mean you are playing an Mmorpg who wouldn’t want to perform better and gold …what’s the use of having gold if you are not use it … Majority of the people that cry over those thing are quiting the game with zero impact.

Reforge was an amazing future to even try some builds non-existant and make some classes perform even better with less gear due the stats adjustment .

At the end they removed because was a good feature nothing else .
Even now i would gladly pay to have the chance to min-max some of the stats instead of waiting for the GoD of RNG to provide me with the best in slot gear.

hmmm was this really an issue? its like 5-10 gold reforge an item, A daily quest gives 48 @ 80, 124g at 85.

I think some people claimed it was too complicated but I don’t see how, especially given there are guides and stuff.

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Only ones hating reforging were the devs, since you got bis faster.

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I don’t think people hated reforging.

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people hate everything at all times, then when its gone they suddenly like it and want it back.

thats how the world works. also irl

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Reforging in current game is mostly redundant, given theres crafted armor now & most content gives the stats or gear very close to what you need in some form of ratio. + The amount of stats in game have basically been halfed too, no expertise, no hit cap etc.

I don’t see much point with reforging. All you do is put your gear onto some website and copy reforge settings and you do it after every upgrade. It’s mindless mechanical work. In the end it means nothing. You still have BiS gear and remaining gear, reforging or not. The difference between BiS gear and remaining gear might be less drastic, but that just makes gearing less exciting.

It was convenient when you had to precisely match hit and expertise ratings, but modern game does not have strict caps.

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depth in question is simming best star spread for your char and reforge according to result.
Deep mechanics.
Without reforging atleast you need to be a lil cunning and use the best talents and trinkets to optimize damage till you got bis items

You will see in abit of time.

By the time they removed it, there was just an addon that you could input the stats from the sim, and it would just auto reforge your stats by itself.

Also keep in mind that when they removed reforging they also got rid of hit and expertise, which was a pretty big part of reforging.

The bad part of reforging was that it made most gear feel the same, and it created a step that for each item you had to sim, and then use the addon to just reforge your stats.
In retail it would be even worse, because of all the diminishing returns, any higher ilvl would be an upgrade and lose any excitement, while all the work would be done with sims.

Wasn’t it widely hated because it only transferred X amount of a stat and left a certain amount of the undesired stat still on the gear? Not to mentioned there was still BiS gear anyway. I seem to recall it being a swing and a miss with the majority of players back then anyway.

Not haste. Hitchance. Which was basically why reforging existed in the first place. To either get your 8(?)% hit or to reforge the amount above because everything above that was literally a dead amount of stats.

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Nobody hated reforging back then, like nobody hated Profession buffs, etc. It is just Blizzard being Blizzard.

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I get that theory crafting is not the cup of tea of everyone. Sim’ing, changing gear constantly to fine tune your stats, seeking for better stuff, reforging a piece to get the exact amount of stats you need. This is all stuffs that appeal to a portion of the playerbase that like exploring build, stats and to fine tune.

But there’s other people that are not so much into those kind of gameplay, nor have the will to put time into understanding every stats and their mecanic in order to play the game the way they want to. Still, those people don’t want to be three step behind due to reforging taking time and research to understand and tune properly.

I personaly liked Reforging back then, but i knew a couple of people that hated it cause each time they were to ask themself if they had to need or not on an item, they just were not able to truly identify if the piece would be good once reforged on the spot. It wasn’t clear enough for them.

I believe people at the time complained because suddenly everyone would need everything they could equip, even though the secondary stats on the item were not the best. Right now if you have haste/crit as your bis secondaries and a slightly higher ilvl items drops with versa/mastery you would most likely pass to a guildy or party member that needs mastery/versa.

No such concept with reforging, even though it’s only a portion of the stats.

At least those were the complaints back then iirc

I don’t see the point of it. Maybe at a time when hit rating was a thing, but really all it does is force you to do a bunch of math with your addons and SimCraft, and then head there to do a bunch of shuffling around. Every. single. time. you get an upgrade.

This supposed aspect of customisation is a complete myth. It’s just yet more math, yet more things you have to do to your gear before you can play again every time you get an upgrade.

I don’t know man it felt to me like a universally liked system
People who talk about complexity are just wrong
it was literally turn bad stat into good stat
knowing your bad and good stats is not complex

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