Why did people not like Cataclysm?

I started playing that expansion during the Dragon Soul patch. Nuff said.

Cata was my favourite expansion for holy paladin gameplay, I haven’t played a single other expansion where holydins were that good, so it’s up there with one of my favourites and the reinstatement of holy power, could make SL a great competitor.
Not only that but I found even normal dungeons on levelling gear quite a challenge at max level

Arguable. I have been here since the start of BfA and here is how i rate it, 8.2 was the peak of BfA (not saying it was good, it was still a s^^tshow), 8.1 fixed the previous version slightly however there was almost no content in it, 8.0 was horrible but nothing beats 8.3’s clownfiesta from start to finnish.

Not quite. Most expansions (MoP for example) fixed their early problems (MoP had way too many dailies for example). BfA didn’t.

BfA replaced Titanforging with Corruption, which ended up being even worse than what Titanforging was.

I’d say there are bits and pieces from BFA that were great, but there never was a patch where everything was good.

I really liked the content of 8.1.5 for instance, both Crucible of Storms, and the new Brawler’s Guild stuff. 8.2 had the Essences, which was the only good BFA gear system (too bad they ruined it by making in not account-wide until way too late). And 8.3 had Horrific Visions which I liked, but it was married to Corruption which is awful.

Well, BFA later down the road fixed the Azerite armor acquisition with the Mythic+ vendor in 8.1, they fixed the whole Azerite Power unlock thing in 8.2 with the Heart catch-up thing, they fixed account-wide Essences later in 8.3, and they also fixed the random acquisition of Corruptions a few months after 8.3.

So it’s like they fixed quite a lot, but also kept creating new problems (and the fixes themselves were bandaids, for example no matter how much they kept reducing the relevance of Azerite gear, it was a bad idea from the core).

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Its really subjective really, the only things i did like were some of the raids. BoD and EP were good and Nya was 50/50 , however CoS and Uldir are the worst raids ever made (personal opinion). Oh i also like the M+ seasonal affix model, however the only one that i found fun was Awekened.

Honestly i never really liked them, even when they were somewhat challenging.

Honestly, I had a lot of fun with Mythic+ and the challenging solo content like Brawler’s Guild and Horrific Visions. I’d say a lot of the invidivual content was solid, including raids and dungeons (dungeons were some of the better ones… not as good as Legion or Vanilla, but way better than anything inbetween, maybe except Cata), but the overarching systems of BFA were horrendous. Titanforging, Corruption, Azerite, the over-abundance of dailies, PvP gearing, AP farming, it was almost all crap.

Also the two new main marketed features were, well… Islands are actually not THAT bad, at least in PvP mode (by the way, that’s one more thing they improved with 8.1 and later with 8.3), but Warfronts are the most boring thing to ever replay, on par with the WoD starting quesline.

We can agree that corruptions were the excrement of canines atleast XD.

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I like everything about Cataclysm, except how it changed the land. Darkshore, Ashenvale, Barrens…

:frowning: the beauty is forever gone from it.

I remember Vashj’ir, quite fondly.
I think I jumped on a band wagon back then, being younger and more naive.

I left for a long time, until mid Wod actually. Only reason I returned was because a guy I met through some other friends persuaded me to come back after learning I used to play WoW. I’ve been hooked again ever since (WoW Crack) and he has quit since :rofl:.

Anyway sorry that was off topic. I played through it multiple times since my return. I think it’s amazing, much needed quality of life changes.

Deepholm being one of my favourite zones currently.

May 2018. Got a whole 3 months of glorious 7.3.5 Arcane, just in time for Legiondaries vendor. After break since Cata. Don’t worry, we’re doing worse things here, discussing fine points of Wrath mechanics, nobody got flagged or anything yet :smiley:

Congrats! This does suggest there’s something off with RNG though. Too good to be true.

Thanks! Just hope there won’t be a reroll in the next few days cuz spaghetti code or something was ā€œbrokenā€ i.e. not astronomical-level RNG and found to be an exploit…

It was the whole point. Have proc > Slam, if not, then empty GCD or do something else that’s useful like Sunder Armor. Fury Warr would never, ever hardcast Slam, as it would stop melee swings, i.e. Rage generation and big damage source, but the rotation had empty GCDs and Slam procs were helping to round it up.

Wrath Fury rotation looked like Bloodthirst > something (> something) > BT > something (> 2nd sth) > BT etc. That something would be in rough order: Heroic Throw (on procs, it was dealing SICK damage due to Fury’s crazy high Strength/AP values) > Whirlwind > Slam > Execute. Heroic Strike doesn’t count since it was souped up main hand auto attack independent of GCD. Oh, and Sunder Armor x5 > maintaining debuff if you were on sundering duty.

Eye Beam says hello.

My theory: They got blind drunk and were throwing darts at the target board with spell names on it instead of points :smiley:

Which they should do, so naturally

:slight_smile:

That could be forgiven provided the system works. However all signs point that…

Eh, I’ve got like that in BFA pre-patch… Except they didn’t just remove buffs, they completely broke spec that was at once fun to play, mechanically sound, and numerically viable, because fun was detected. Don’t worry, it can always get worse. Take it from the man whose all favourite Wrath specs were FUBAR in BFA :smiley:

It had gaps in rotation since Wrath, wasn’t a proper DPS spec back then, wasn’t brought up to speed yet xD
Should have baseline Rend, Rend ticks proccing Overpower, baseline Sudden Death, Cleave, Bloodrage. Old Heroic Strike was removed sometime after Cata, I think it was there yet before Slam replaced HS as Rage dump.
The big problem with Warrior is that apart from Skullsplitter there are no active Rage generators so Haste governs everything - cooldowns, GCD, melee attack speed so Rage generation. So every time Haste is squished Arms Warrior sucks.

Demon Blades build - removes Demon Bite (active builder), boosts auto attacks, and makes them generate Fury. Now, I’m not flame baiting anyone, but the scary thing is this build is currently very strong if not best. Literally ā€œ3 buttons on CDā€ and Chaos Strike/Annihilation spam. Didn’t try it on my alt, too brain-dead, would probably fell asleep on keyboard again.

Right. Forgot that part about generating Holy Power. It just feels like melee Lightning Bolt, so bloody useless apart from being builder that it could as well not exist.

It’s… not the spec I would recommend atm. DPS on CDs is Darth Sidious screaming UNLIMITED POWER. Out of CDs it’s ā€œI’m too weak, help meā€. Builders deal 0 dps unless boosted with Stormkeeper. Spenders deal meh DPS and Earthquake in particular is still crap cuz it’s AoE DoT, so enjoy casting it in empty area because DHs already wasted everything with eye beams. Lava Burst got stronger, but Earth Shock still crits harder, which is abomination. Flame Shock got 6s cd AND duration nerf to 18s, just so that seditious thoughts about having more than 3 active Flame Shocks wouldn’t enter our minds… Then you remember that in Wrath FS had like 4s cd and could be rolled to about 30s as Lava Burst was adding 2 ticks with t10 set bonus…

I mean, through the whole BFA until just now Arcane Missiles were that proc that was worse than filler, it would not be used in burn phase (BIG DPS on CDs) cuz dps loss, would only be used in conserve phase (think low sustain, waiting for CDs)… Damn right it was better during TBC & Wrath! At least then it was doing real damage, and Wrath 4-stacked Missiles were the definition of rewarding good gameplay with big numbers.

Please elaborate on this. In Wrath OP was Battle only so it wasn’t a question of efficiency, but being able to use it :smiley: Mortal Strike could be used in all stances, but Battle granted small armor penetration bonus, and Berserker critical chance bonus iirc. Not that Mortal needed any more crit having +25% for few seconds after Charge from some talents.

Spells like that were on GCD since 8.0 (BFA pre-patch). Annoying AF and only now they fixed what they broke.

Pure idiotic stupidity. They know richmon guilds will find a way to work around this, like crafting highest possible ilvl stuff & soulbinding it so they can swap REAL upgrades around, while ActiBlizz in their folly will keep preaching ā€œWe want item level to show if item is upgrade or notā€. All that while Haste is still the god stat. Sometimes I wonder who - or WHAT - gets ideas like that. Nothing sentient, to be sure!

You mean LFR is afk mode roflstomp, Normal is cakewalk, Heroic is the new Normal? Been like that since Mythic introduction, all the difficult parts from Heroic went there :smiley:

This is already too much. Haste really, REALLY should not interfere with cooldowns. Spec things should. Like ā€œusing ability X reduces cooldown of ability Y by 5 secondsā€ > naturally incentivizes you to play well and you get improved output by doing it right. NOT ā€œWearing Haste-gemmed suit makes your CDs recharge quicker by 1/3rdā€. This is part of reason why Haste is the god stat for pretty much everyone now.

I take issue with that. ā€œDefinitely less badā€ for Arcane Mage meant ā€œ8% buff on Arcane Blastā€, cuz that ability which already does 80% of your output? It needs buffs. The proc ability that is worse than spammed filler? Nah, leave it to rot. ā€œSpenderā€ ability? Naaah, let’s ignore it, not even talking about the fact it was decent AoE/Cleave spell in Legion, and BFA Arcane desperately needed Cleave.
And, y’know, the whole Legion Assaults… Um I mean N’zoth Assaults! RNG on RNG (WF/TF: item drops or not, and gets upgraded or not) wasn’t enough, so RNG on RNG on RNG (Corruptions: item, corruption, amount) was introduced. Vendor: Timetable and the currency I was not able to earn before AT ALL.

So, no, still as bad as 8.0, only in different way. Of course this is just my admittedly biased AF (with reasons I like to think about as good) opinion.

Indeed. For the corruption BS alone patch 8.3 doesn’t deserve anything better than eternity of suffering in Maw.

Now you’re getting it!

PvE mode: Pull as much as possible, nuke it with Azerite lazor beams, count points.
PvP mode: Pull as much as possible, nuke it with Azerite lazor beams, count points.
Degenerate gameplay if I’ve ever seen one.

Quoted for truth :smiley:

Too much moanin’, not even playin’.

Honestly, I LOVED the Cata heroics. You had to be on your toes and know what you were doing.

This right here, so much.
Many of my favorite zones lost their awesome atmosphere forever.

But the worst thing by far for me was that they run out of time for the Alliance side.
Especially in Gilneas - it was, and still is, so obvious. The ending of this awesome questline where out of a sudden you jump a ship for Teldrassil and you never look back. So out of place.
And in order to see the continuation of the story you had to make a Forsaken.

I still recall some rumors that Worgen after Gilneas were supposed to level up at the lower bottom of Silverpine. Also, there is a legit pic from a Blizzcon showing an early design of Gilneas City - it even had a flightpath.

Damn, just imagine if they had the time…

Introducing World of Warcraft Cataclysm!
With updated old world!

Oooooooh! :astonished: :star_struck:…
Literally dont even touch half the zones.
Completely ruin many zones with sims 2 terrain editor.
Continue using vanilla assets and textures for 99% of the game.
…
:neutral_face:

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I don’t think it’s that bad, because DH is dealing damages while channeling eye beam.

On the other hand, exorcism and slam dealt damages only when they hit their target.

They are quite out of touch with the community. People asked for unpruning, sure, but not this way. And now, we have people complaining about ā€œUnpruning was unwanted, reeeā€

I’m not against that some specs are being burst oriented, but it should only be 1 spec in a pure DPS class and if they make the gameplay fun outside of burst windows (Moonkin are saying hi)

On the contrary, I feel like it’s some sort of being in our way of having FUN. How is ā€œmeaningfulā€ FUN ?? Am I too stupid to understand ?

I’m not going to say that everything is good by now, but I feel like most of specs would still be fun if they were in a pre legion state, which they somewhat did for some reworked specs in SL.

No comment on DH, no comment on DH…

Back in MOP/WOD, Crusader strike dealt less damages than hammer of wrath, but dealt way more damages than exorcism and judgment, hence why it felt great to use. Now, it does not and I feel like it should not have any sort of CD.

Still don’t get why they’ve done that in the first place :x

Because they are trying to design around the top 1% of 1% that would anyway find way to cheese any kind of barrier implemented by Blizzard, so XD

Cataclysm was the expansion Blizz listened to the players.

Wrote down our wish list and gave it to us. Instead of us being grateful children on Christmas day.

We all hated it , so Blizz decided to stop listening to us and that’s how we got here.

We wanted leveling revamp … we loved it for a month then all complained it was linear and samey.

We wanted flying in older zones … we complained it made the world feel small and made things trivial.

We wanted dungeons to be hard again and team based. Wrath babies cried they had job to go to and couldn’t afford to be in a dungeon for 2 hours because they couldn’t one shot a boss in a pug.

Oh list goes on. Just show WoW players really don’t know what they want

This can be easily summed up with the following:

Happy players tend to give much less feedback than unhappy ones.
Many who complained got what they wanted, so they kept quiet and happy.
Those who did not want it became unhappy, and so they gave negative feedback.

Not saying that’s what everyone does all the time, but it’s not a long shot to assume that people mostly post about things on forums to complain about them. I’m certainly guilty of this myself. I really like how arcane mages play atm, and I absolutely hate what they did to pet summon timers.
I only post about one of those things.

mastery
and weird class concepts like runic empowerment and holy power were introduced in cataclysm.

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How’s this player’s fault? Revamped leveling didn’t mean they’re had to make it linear. The problem with vanilla quests was mostly that they took forever to complete.

I seriously doubt that. Most people dislike that the zones were ruined and turned into destroyed crap, not that flying made them smaller.

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