Only WoD and BFA have been bad imo.
Right. Forgot the crappy part again. Gotta work on not writing when half-asleep.
Letâs see: Arcane, Retri, Destruction, Elemental, Frost DK /wave back⌠Once upon a time âburstâ spec meant âdoing about normal sustained damage and a bit better burst damageâ. Now it means âdoing tank level sustained damage and GOD OF DPS burst damageâ. Baaad. Harder to balance. More RNG-dependent. Not as much fun because itâs only fun in those burst windows. Also more vulnerable to counterplays, bad RNG debuffs, etc.
Thatâs because it wonât work, not in the shape they are pushing it. And it wonât work because the very idea is wrong. Iâm agreeing with you on that itâs contrary to playerâs idea of fun. Sorry, should have been more clear
You are 1) not speaking Corporatese 2) using the common sense 3) logically reasoning. ActiBlizz uses the quick money sense and legal reasoning, which to put it shortly is âweâre gonna do whatever we can get away with if it gets us more $, quicker is better, yesterday is bestâ. âMeaningful choiceâ is just PR slogan that PR monkeys get paid to disseminate. Like all propaganda, itâs just that, big flashy words with no substance beneath them, used to cover up the many, MANY shortcomings that are not being addressed because fixing them is not the ONE TRUE VISION of the corp.
Give in to your anger, young Shihiroki. Strike them down and take your place by my side!
Strange. Abilities with short CD should be generally weaker per cast than long CDs, otherwise there would be little reason to use the longer CDs unless you have empty GCDs or they have some other situational use.
As long as it deals less damage than auto attack, yes. Demonâs Bite deals MORE and has NO cd of any sort. (Iâm definitely not baiting you into angry DH-targeted outburst )
Trying to make WoW more suitable as e-sport because you donât see what is done in 3 off-GCD abilities macro. Making everything slow as molasses, therefore increasing time played metrics, was just a bonus. F them for this.
I know, right? One wonders why they even keep trying. The case of Limit using 40 000 $ and 257 millions of gold to break through all the loops they made with forced personal loot should make them instantly revoke that change, but yâknow, corporation is always right, if someone was wrong it means they owe the corp money, and we have always been at war with Eastasia
Oh? Then where was the fine-tuned Wrath gameplay with new content that I wanted?
I didnât. I wanted some âspec-criticalâ or âiconicâ abilities to be available earlier than 60-80. Arcane starting at 64 of 80 when you can learn Arcane Blast. Elemental getting Lava Burst at 75. This sort of thing should be fixed, and mostly was, and it would be enough for me.
I did not ask for railroad âexperienceâ where Iâm held by hand as if I wasnât a person who can make their decision on what to do next. I did not enjoy having ZERO choice of what to do, in what order, where to start.
Because the WORLD of Warcraft only gets better when you see it in 3D, and some distances really were big when you were landbound. Also some more mountainous zones really needed flying, even if with some ceiling limitations. Not everyone enjoys 5 minutes of travel from point A to point B and then back again in another 5 minutes.
Letâs put it that way: Average mob in average Wrath heroic had 63 or so k hp. Boss had around 500k. In âICCâ dungeons it was around 100k and something like 900k-1m. And in 3.3.5 a well-geared DPS would deal around 10k dps without much effort. So a mob was dying in 6-10 seconds to 1 dps and you had 3 dps in party, if not 4, because specs like Retri, Blood, Frost were excellent tanks when using DPS talents & gear and tank âstancesâ due to crazy threat generated and things would die too fast to put them in any real danger. Playing Blood DPS there really were only 3 places where I had to get tanky - Halls of Reflection (very high DPS incoming), Pit of Saron (very killy trash packs, Tyrannus knockback+enrage), Forge of Souls (very high DPS incoming & the last bossâ damage mirror mechanics could kill you if your DPS were too good and had tunnel vision).
The problem was that dungeons (apart from those 3 ICC ones) were designed with fresh 80s in mind, and it was reasonably well executed⌠before T9-10. Then people would just outgear all difficulty and steamroll everything. THIS was the problem, not supposed lack of difficulty - it was there, it was just that better gear made it not very relevant.
I didnât.
Because itâs a DUNGEON that you can spam and not a RAID which you do once per week. Have some respect for those who canât play 24/7. Itâs their time, their decision what to do with it.
âWarning: SOME TACTICS REQUIREDâ. And then youâd learn how to kill it and be back to 1shotting.
âYou think you do, but you donâtâ. Nice disguise, PR monkey, but your form is sadly lacking!
Excellent reason to dislike it. Any form of RNG on a time-based resource generation is bad. I was more angry about destroying Blood DPS though and slapping âTank/DPS/DPSâ labels on specs. As if the game knew better than me. The nerve!
âMagical meatless bearsâ come to mind. Low drop rates. Going somewhere, back, and there again 10 times was annoying too.
This. I wouldnât mind some âpolishingâ changes like having to fill empty space between 2 sides of a mountain range because it would be visually jarring. But I DID MIND VERY MUCH the zones remade like the new graphics team marked their territory. The way to solve it would be having 2 versions of a zone, pre-Cata and post-Cata, like Zidormi is doing with some zones, but then it wasnât an option.
I certainly didnât complain about being able to fly over zone borders instead of wasting 5 minutes to ride there. The size of the world wasnât changed, only the speed we moved through it was. And really, it was just bringing the old world up to TBC/Wrath speed.
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