I honestly think it is the worst talent tree out of any other class. The pathing is pretty awful, there are too many talents in which you need to dump two or three points, and some choices are pretty baffling like Wild Growth at the bottom of the tree which should arguably be made baseline for Resto Druids.
Plenty of feedback was given and no major changes were ever made…
long story short they abandoned it with guardian druid.
It is one of the classes that needs to pick talents that you cant use. maybe monk has some healing stuff too but not as bad as druid. And the only class left with 3 point nodes and they hVe 3 of them.
There are hundreds/thousands of posts on the Dragonflight Beta feedback forum with plenty of constructive advice on how to improve the talent tree, and from what I know since the alpha’s inception no changes were ever made to the Druid class tree.
How is it incorrect…? My guy, you just admitted to saying “I don’t follow it much.” Okay? As Laithelmus pointed out, the Druid class tree is the same as the one that was initially unveiled in the alpha and has seen no iteration or changes.
The only time they changed anything in the Druid class tree was when they redesigned Furor simply because of how awful and unpopular that talent was except for Balance. Everything else is the same, from the layout to the amount of points you need to spend.
I feel they should do skill tree roots first from half way levels and after that we choose the branches and more spec and fancy customization stuff. Also add visual art and actually animate the roots and branches when you select skills and make the tree grow.