just to tilt players having to farm a dungeon 25+ times to get the piece they want to catalyst or ?
what exactly was the point of that change.
just to tilt players having to farm a dungeon 25+ times to get the piece they want to catalyst or ?
what exactly was the point of that change.
Like I said in another post - it depends on the player whether this is good or bad.
For people who easily time 10s, it’s beneficial. I’d rather have 1 more charge to transmute my mythic items than to get 1 heroic item for free.
Longer explanation copied from myself from another post:
The thing is, the change can either be beneficial, no change at all or disadvantageous. Though, it depends on what “level” you play at.
For you, it’s disadvantageous because you just have Veteran/Champion gear, so a “free” Heroic item would greatly benefit you.
For people who easily farm +6s and above, basically no change at all, just an extra step.
Those people get Heroic items thrown after them anyways, so now they just have to catalyse them, not a big deal.Now for people who are able to farm +10s - they’ll get myth track items in the vault, which they then can catalyse. This is vastly more beneficial than having a heroic tier item that’s going to get replaced anyways. Worst case is that they could still just catalyse an Heroic item if they get unlucky in the Vault.
So essentially the whole situation got reversed. The 2k reward got worse for casual players while it got way better for more serious M+ pushers/raiders.
This change only benefit those who mindlessly grind on one character.
You will get a charge in 2 weeks. It’s inevitable. But you don’t automatically get a Hero item into the correct slot in two weeks.
In all cases, except for Mythic raiders or very high M+ pushers, this is a bad change.
last season i had to do 25 motherload runs to get my piece to catalyse.
Define “mindlessly grind”. It’s without a doubt disadvantagous for the average player who plays multiple characters but so is any loot system that just revolves around RNG.
I’d also be happier with a more deterministic system.
Yes, but it’s very much possible to run out of charges to transmute the mythic gear from the GV. Happened to me in S1 and was mildly irritating.
Theoretically you could never get an item for the correct slot, yes.
Correct, though “very high M+ pushers” is debatable. There are already +16s timed in week 1, so timing a 10 isn’t something I’d consider “very high”.
That’s really unlucky. I’d also appreciate a more deterministic loot system but overall for me personally, this change is beneficial while I still agree it’s bad for probably most players.
Why only motherload though? I’m sure there were more dungeons in the pool that would’ve dropped an item for the slot.
you just get really aware of how unlucky you can potentially get when you sit in that situation.
i spam ara kara with enhance loot spec because it has the lowest amount of items vs the one i need. still its 5 items potentially so 1/5 chance when i get an item, and getting an item can be 3 dungeons apart.
Been there, that’s why I always advocate for more deterministic loot systems. I don’t really care so much about loot drops in dungeons as they’re just spammable. If I’m unlucky there I can just go again.
What really grinds my gears though is getting unlucky in the GV because you only get 1 shot per week and no matter how good of a player you are, nor how much time you invest, you could be undergeared compared to way worse/more casual players by just having bad luck and there is NOTHING you can do about it.
That’s the usual statistical average yes. 1 item every 3 dungeons.
Look, I’m not telling you that you’re wrong. I’m agreeing with you and I think we should get a more deterministic loot system. Maybe like back in wrath where you just farmed currency in dungeons (weren’t they even called valor stones back then?) and you could trade enough of those stones for an item of your choice.
All I’m saying is that this change is a 2 sided coin. To some it’s disadvantagous and to others it’s beneficial.
its only for the very few its an advantage, world first level raiders.
Less than it is disadvantagous to yes. So more people got punished by this change than people who benefit from it.
That part is heavily blown out of porpotion though. Even I benefit from this and all I’ve done during the first week was to pug a normal raid for 6 bosses and did all my M+ on +10/11.
Granted, this is above average for the first week but FAR from “top tier” or “world first level raider”.
I am not raiding at all and i consider it an advantage. I probably can do +10’s reliable from this week.
But i also do not see it as disadvantage for players who do just 4 delves per week.
I used the old system to farm transmogs for my alts. So the change in season 2 was not beneficial when it comes to collecting things. However I can see why getting one extra charge can be a good thing, altough you will get 1 every 2 week anyway.
you need a mythic piece to catalyse for it to be an advantage.
and mythic gear isnt much better than hero gear unless you invest gilded which is timegated.
Probably the usual; raiders complaining that M+ is “too mandatory” because it gives “too good rewards”. Now it gives a reward which is somewhat useful, but quite often also a bit of a “if I use it now…I’m gonna shoot myself in the foot on Wednesday”-kind of thing.
They have been kicking down at M+ ever since it got introduced.
Lmao, exactly this.
For me getting to pick the tier piece was more beneficial than the extra charge. I’m not doing 10’s on first week, maybe on the second but that really depends on the season.
Doesn’t necessarily have to be in the first week to still be beneficial. If you get 3 mythic tier pieces in a row (from the GV), then you’re still benefiting from it since you only get a charge per week.
The longer you take to do 10s, the less beneficial it gets, that is true. On the other hand though, you haven’t really lost anything this way. Considering you said you might clear 10s in week 2, you’re most likely clearing 6 and above in week 1 so you’re in the place of getting a lot of hero items anyways which you can also just transmute.
Worst case is that you go a few days without 4 set, that’s about it. But you don’t need the 4 set bonus to clear the content you’re doing (6s to 9s) anyways.