Why did wow feel so immersive in the past?

Fair enough. You do you.
It sounds very tedious and like a waste of time to me. But then again; I’ve done plenty of RP like stuff that other players will probably find a waste of time as well. It’s all good.

i remember having to drink after any kill on my mage, be it some quest mobs or an elite. different times. nowadays wow is just GOGOGO and if you’re slow you lose out I guess.

Might be true for you personally, but in a general sense that statement is completely false.

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I remember that as well and that’s still a thing in Classic I believe. And yes, unfortunately, wow is indeed a gogogo game, at least when it comes to mythic+ but I guess that’s the whole idea.

Ive gone back from a fresh toon to my fave xpac (WoD dont iudge me) and doing EVERYTHING reading quests, professions, garrison, and i’m having a blast, big relief from the current game

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I didn’t play WOD when it was live but I absolutely love the garrison idea, the zones, the mobs and the pets <3

Did this with MoP a few years back. Was great.
Also: With that sort of way of playing I recommend the Immersion addon.

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Erm okay? :stuck_out_tongue: maybe only on an RP server? Unless you needed to buy food or train?
I kid ofc, I know it’s a more colorful way to say the above :wink:

There’s nothing you can do sadly. Even in the Classic versions it’s less and less so. The last time I felt truly immersed in the world was when Classic Launched and maybe when the Dark Portal opened up a year ago.

Now it’s all min-maxing, parsing, GDKP etc

Well - I mean… look, it’s not that I couldn’t get in necessarily.

Actually funny story, I gave up and went to create a streets key because it autoselects that when you create it but then it turned out it was actually a gambit key - so it was a broken autoselect. So I did the far easier thing, which for whatever reason is creating a group, and I got my gambit done with a group that wanted to do streets. >.<

So I got it done - and I got KSM for it!

But the real point I wanna make is that that sort of experience right there is something that the MMORPG genre explicitly tries to prevent. The whole point of that big open world with players that meet is to find players in that world and to avoid precisely this - so this really sucks. It’s just not fun, not even for a minute.

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I personally never got immersed in WoW. I’ve (almost) always found the game fun, but never immersive.

All that counts for players is achievement points, mount amount, m+score, PvP rating, raid progress, item level - basically numbers :slight_smile: game is shallow because playerbase is shallow

After original wow developers, took over people who don’t understand the basic gamers psihology.
Main MMO drives were killed. Main currency, gold after tokens became worthless in my mind. Farming, competing with bots don’t help also, makes it feel like waste of time, and blizz supporting it, don’t make it better.
Profs use to be meaningful and for casual gameplay felt like doing something towards progression, now it’s replaced with world quests.
Server layers made players become NPC’s, killing of community feeling. Ect Loads to add more.
We need new wow from scratch.

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other mmorpgs are much more casual friendly , much eaiser and much less elitest because they do not cater only to toxic nolifers in mythic raiding guilds

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Pretty much everything in Vanilla was deliberately designed to slow your progress down, since initially there was not much in the way of end game…and gamers at the time were not obsessed with the min/max meta, partially because most of them had more time and also because obtaining that sort of detailed information was considerably more difficult…this is the ‘immersion’ frequently alluded to.

I think one of the big reasons is also the availability of information on the internet. Nowadays, whenever a new expansion shows up, people have already figured out the fastest leveling route, the optimal talents, gear and whatever system for each spec, all dungeon mechanics and how to avoid as much of the dungeon as possible (also due to m+)… Back in the days, one would just start playing, explore a vast, new world and as long as they didn’t randomly bumb into a very experienced player, they would just keep exploring. That’s how it was for me anyway.

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As someone who led a very friendly, if I do say so myself, mythic raiding guild for 5 years, I gotta say I feel that was a bit uncalled for. It’s not mythic raider’s fault, nor is it the fault of those who like hard content.

It’s the fault of those who have created the most soul-draining and boring open world systems ever conceived. Seriously, blame CRZ and various types of phasing tech.

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as someone who led such guild you are cannot be objective .

let me ask you this - during this 5 years how many people came and left your super amazing friendly guild ?

i can easily risk bet and say eassily above 1000.

Less than 20. And only twice was it a gkick.

You are completely clueless to the nature of these guilds, let me tell you.

Why do you think i unsubscribbed?

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How much till your game times ends ?