I’m sad to hear it. Then again, WoW isn’t for anyone, and I doubt you’d just stay for the forums like Twilly does. Personally, if you were to leave, I’d miss you a lot. But we’ll see if the dragons will keep your interest.
Still, don’t let your past haunt you. (Now I say it! Fate moves in mysterious ways…)
There’s a whole lot of other games you can still find in the future. Who knows, maybe it isn’t even gaming that will ultimately make you happy.
I simply prefer the game going forward not back. Others love the old and dislike the new. Some even do both. It’s all just a matter of personal preference.
I did the same a few months ago, the approach to the game is so fundamental to our enjoyment.
I genuinely think it’s all in the head. You have to reach that place where you’re capable of wanderlust and find joy even in the smallest things.
I say this not because design doesn’t make a difference, but because I often see people wondering where all the magic has gone and talking about how MMORPGs nowadays just don’t feel the same, because we’re older, greyer, sadder and so on. Meanwhile I’m neck deep in magic and adventure and I absolutely don’t get it.
When one thing stops giving you joy, either drop it or learn to find it again. When nothing gives you joy, call a therapist.
Also in my experience doing short game sessions helps a lot, you don’t consume all your drive to play in one long sitting, and it’s easier to maintain interest for longer periods of time.
I’m glad it worked out for you, have fun!
I do understand that some people feel flying ruined things for them I explore on the ground and in the air, people who explore still explore, the ones who don’t want to explore never did. It’s like a whole new world opens up when I can fly, I go and explore all over again See the sights from above, take so many screenshots. They ground us for a time and many of us find it tedious, we miss the buy flying at max level system of old that changed with WoD. It’s a compromise where neither side is truly happy xD
I did plenty of riding through mobs until I got dismounted and then ran until I could get out of aggro range, at worst fighting the ones I had to but skipping the bulk. Now we just have equipment that avoids us getting dazed.
The colour of loot has lost a lot of it’s meaning I do agree, it’s not something that has ever bothered me. If it’s an upgrade the colour is irrelevant, I’m going to use it.
Group quests hold little value, I honestly do not understand how it’s good to force people to group up momentarily, say hi, kill something, then ty and bye. They also are a pain when people are levelling later and basically have to get friends/guildies who out level it to come help. That or people straight up just have to skip it. You feel differently and that’s fine.
I have to say that if it wasn’t for the vault I wouldn’t do 8 weekly M+ dungeons. I do them because I want the gear But I have friends who love M+ and pushing themselves and their scores.
And that’s why most people who wish they were in the WoW beta, do not actually want to be in the WoW beta. Nothing takes the shine off a cool thing like having had it for a month already.
yeah that would be ok if flying was only in certain area’s like for example making Stranglethorn vale a GROUND mount only zone
but even then theres no real open world in this game its kind of an illusion as soon as u are max level its all about instanced pvp, m+ and raids
vanilla wow was very much about traveling and world bosses, rares, town defence ( crossroads pvp … will never forget )
even games like gw2 has open world puzzles , world bosses etc
but now in modern wow its just hallow, its empty , not quite hitting the spot for a so called " open world mmo "
that could be due to the reward system and the LFG system but the fact remains . its empty
When you start out it’s very much shall I run/ride or pay for this flight path as well. It’s not cheap to travel around, it’s obviously less of a significant cost wants you hit end game.
I do think the world feels very empty as people are so spread over expansions levelling. Even funnelling all the new players through BfA isn’t leaving them feeling in a very populated world.
i think the idea of making the game quote " easier" in terms like traveling and open world stuff is where blizzard has failed to a degree…
no1 should have 10 different wormholes and items to teleport around like a collection of hearthstones,
this is where blizzard failed its player base by making the world redundant in exploring and learning from our failures like accidently pulling a mob while on a mount is what made a player feel like they were progressing
the same goes for the numerous amounts of rewards through RNG and lootboxes. its a gambling design to keep you logged in, to keep you addicted to the randomness in hopes you get BiS gear…
in comparison vanilla wow ( pre WoD ) you knew the name of the items and which boss or rare or quest to kill/ complete…
I’ve said it numerous times recently I’m got 3 days or so left of my sub , i just cant be immersed or involved in the game in its current state,
I think a large part of the immersion back in Vanilla was in just how long you stayed in one area so you got to know the names of the hills or farms or clump of trees.
When I leveled in 2005 I played for around six months and that was long enough to level a warrior to 30 and a shaman to ~15. I was basically in Crossroads in the Barrens for most of theat time. Sure I’d expore into Ashenvale or Thousand Needles (if I was high enough level) but didn’t get much further than that with that stint.
I returned in 2007 and created this character in TBC. Leveling was much faster but even still it took months to level to 60 and then maybe around a level per week in TBC so roughly two months there.
These days you can finish an entire zone in an afternoon or two. It’s barely long enough to learn the name of town you’re in.
Another thing was there no markers on you minimap so you had to learn where the Flight Master was or where the quest givers were (to pick them up and then to return them once complete). This meant you really got to know the areas you were in.
I’m not sure I would enjoy going back to a world where leveling took months and finding flight masters required memorising every town or village or settlement for every NPC - bank, Inn, Flight Master, Repair / Vendor.
Sure it would be more immersive but I’m not sure it would be more fun.
i disagree, i think bottle feeding the answers to clues is like cheating on a test.
the game provides you a quest or puzzle and its down to your wits to figure ti out, that’s how it should be… but now we get way too much information and skips …it makes it all pointless and boring
there’s no challenge , it becomes less of a game and more about speeding through it
in short, i think these little things are what make the world a world
Main reason I’ve not tried Classic (even though I’d quite like to see some of the older stories) is that I would find it way too frustrating running around looking for the flight master or where to hand in a quest. I’d be alt-tabbing to wowhead all the time just to find where the ? should be on my minimap.
Running around Crossroads looking for the Flight Master is playing a game for me, it’s not fun.
I think this is part of the can’t go back thing. Every time I go back that stuff bores me silly.
This was spot on:-
Some still love that kind of gameplay and I do think it’s great that it exists (in the form of Classic) for players that want it. I don’t want to go back.
Naaah, it wasn’t that bad. Dismounts weren’t a good thing of course, but while you were weak, so were your enemies mostly. Some spells did hurt, however.
That’s true on the other hand. Killing the same mob in Retail doesn’t feel as rewarding as it does on Classic.
Met this lowbie priest yesterday who was doing the Amani Catacombs escort with me. We had a bit of convo, but I suppose it’s true, wasn’t much more than a hey and bye.
With people’s different mindsets, it’s more difficult to initiate a conversation. That “ragtag” human warrior could easily end up to be your very best friend, and that first step just doesn’t happen. Maybe, it cannot even happen, and you wouldn’t know.
However, people do buff each other upon sight. Always a good feeling to receive an intellect buff for instance.
That freedom would be the best choice if we had a lot of players. Dunno if you remember the queues for killing eg. Garrick Padfoot at Elwynn when Classic launched.
This could prevent pileups, but unfortunately, wasn’t an option there. Oh well
Wish there was a sweet spot here. That is, you get to have memories to cherish when you think of XY zone, but not be stuck there for an “eternity” either. Compressing leveling helped cut down on it, but was maybe an overnerf.
Not mentioning outleveling an area when you still have quests to finish there and you make the question:
So I killed a whole lot of poor worgen, but who cursed them and why? Why do I collect gloom weed doom weed for the Forsaken apothecaries? Why are the Wastewander nomads stealing Gadgetzan’s water?
…and it can make the experience unfulfilling. Too many questions with no answers yet remain.