Why do people think Blizzard gonna release TBC? There's no logic to me at all

I’d say the fact that they sent out the survey 6 months ago speaks in favor of TBC- classic being on the table. People have been asking for them since even before Classic Launched. They know we want it, and we know they are at least thinking about it.

Yes it would. And how will you balance a transfer move out? maybe limit it to 1 char and 2-5k gold?
And if you want to start from scratch? It will have to be a lvl58char, stating in Hellfire peninsula. They learned their lesson on that, and mulitplied the xp gained from monsters and quests, because previous zones were EMPTY.
And starting your proffs from 300? How is that bad? Has nothing to do with p2w. Its a logical move.
That you have made 9 alts (most of us have) has nothing to do with it.
You are playing on hopes and dreams, and not really focusing on the current game it seems.

so you want 10 layers? we all loved layers didnt we?

Why would they limit this? Why only allow 1 char? The people that wanna tranfser their classic chars to TBC should be able to. I’m really not a fan of the insta level 58 char, since like I said would make it feel like you just get template without effort and would make it feel impersonal, if you get what I’m saying. The gold restriction is a good argument, though I wonder if Blizz has the balls to do this considering a LOT of people are hoarding gold atm for TBC.

It makes it feel like one of those p2w servers I said, not make it p2w. Insta 300 proffs are bad for the game, especially in a game where professions are so important, unlike in retail where I just don’t bother with em on new alts.

Yeah I do. What’s the alternative? 1000 people fighting for mobs in Hellfire and Zanga? Kill/collect quests that take 2 hours to complete because everything dies in a nanosecond? Even with your 58 template chars you’d have this. The only way to kill this if they would only allow new level 1 chars on a TBC realm, but that will never happen because people will want to play on THEIR char from classic, which is logical.

Blizzard have a very simple solution to consider. Make a REAL game out of Classic as a standalone MMO genre - A game has a start a middle and an end. Classic or Classic + as I would call it, is the only MMO ‘product’ that can fit within these parameters and as a standalone game.
To make this MMO game there must be an outright winner here is how it could work.
1 - The whole product including Naxxramas must be released at the begin of each series.
2 - The first guild to kill Naxxramas 10 times GLOBALLY would be the overall winner. There would be other prizes also - 1st to lvl sixty - weekly 1 v1 pvp tournies - an overall server winner declared (either Horde or Alliance) upon the first guilds victory (end of series for every server), this would be across the board on every server ie when the first guild globally, completes the game it ends the series on every server. Upon completion - each server makes a kill count, be it Alliance or Horde declared the winner and whichever has made the most number of kills in OPEN WORLD pvp. A T -Shirt will be made available to purchase for the winning side, only, which will have your char name - server name and series dates.
3, Upon completion by a guild - the servers will be wiped, a few months will go by and the new series will be started on ALL servers and the whole of classic re-released. Wash rinse and repeat. This is what will make it so competitive globally and a REAL game. Make the prize quite big and Classic + will become an institution like football. <-- truly.
4 - There must be some restrictions in order for this to grow.
i - A guild may have only 40 people and no more.
ii - Every player can only have 1 char per server and per Classic account, yeh they can reroll it, but once they have chosen a faction, they cannot change their faction during that whole series.
iii - A player can play no more than 10 hrs per day, this deems organising workload effectively, for both individual and Guild.
iv - No player be they in a raid group or not, can enter the Naxxramas raid instance without Naxxramas compatible gear. Compatible gear will be marked in game with a little icon in its description. This includes clothing and weapons only. Compatible gear is available from previous tier raids and world content. World boss drops may well become very very competitive.
v - The game may be won by a guild with less in a raid than the game designers have forecasted is necessary.
vi - There can be only 1 attempt by any guild per week to kill Naxxramas - wipe and you will have to wait for the next week to complete the raid. A wipe is when all players have been in the raid instance have been killed without completing the raid, which is to kill Naxxramas. There will also be a time span within which to complete the raid objective.
vii - In the event of a draw, two guilds globally killing Naxxramas 10 times in the same week (eg week 52) of the series - the total time spent in the raids will be added together and the fastest time taken to kill Naxx 10 times will be deemed the winner. A guild does not have to complete the raid on any one day in any week of the series (they have the entire week and can choose any day) to complete the raid.
viii - Upon completion by a guild ALL servers will cease at 12.00 am, the winner declared and the wait for the new series release will begin. Only the team members that take part in the FINAL Naxx kill run will be the members that are declared the winning team.
viiii - Upon completion WASH - RINSE and REPEAT.
^ HERE you have a REAL MMO game with a start middle and end. Without which all you have is a co-orperate money making machine. Every game must have an overall winner, every game has an end. No end, no overall winner is NOT a game ultimately.
The real game stays mostly as is just with a few tweaks and maybe gear additions etc.
May the best guild win…! Glory to the Horde…!
J

I use to be 90% sure like most of you that they will follow strictly money logic and go with tbc and wotlk (ofc with 0 support).
But looking it in long terms I am now 99% that it will not be profitable for them and I am sure that neither tbc or wotlk will happen.
Am not even sure that they will give us fresh once more which makes me very sad.

What parallel universe do you live in?

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And what of you lot that subscribe ? Your gonna grind the whole lot all over again ? You mean like setting up two accounts to play the same game just in a different way ? Yeh to those of us who are NEW to WOW it might work, to those who have played wow before, they might subscribe as they can pretend to be an expert at something to new players (their sense of achievement that they never got during the first run). A rerelease has legs on these grounds but boy oh boy, its pretty low, and what happens after your all at mists of Pandaria or wotlk again - A re- release of ‘Classic’ ? So the would be now new generation can harp on about the glory days and first release players can call themselves veterans ?
Why dont people just LISTEN to someone who knows - I have given you THE future of the MMO genre in my posts. Other than that the true fantasy, that being that your all playing a REAL game, will just continue and NO -ONE will ever be a winner. <-- Co-orperate socialism ultimately, they the power YOU the workers, who they dont mind letting believe they are players…! Only the COMPANY and the shareholders win anything, they are the true players in the MMO world…as it is now…! This of course CAN change and a workable happy solution FOR everyone be CREATED. I’ve done it for you all, and for free (true crazy I know)…!

Majority of people are here to relive the experiences of past expansions, or they missed expansions and would like to give it a go and that’s why classic/TBC/WOTLK are top of the list for a lot of people, not having to rush everything because the whole games a massive competition. Your talking about basically creating a new game, in your game it’ll consist of the hardcore minmax type, most classes will cease to exist because the fastest speed running guilds use mostly warriors, healers and buffers.

Also

What you have is a game that’ll not be able to sustain itself, it’ll cost more to run and maintain than it’ll bring in, 90% of the player base play for fun, not to have to rush everything and potentially loose a huge grind by minutes and then have to start again.

Your entire theoretical game is based on starting the same grind over and over again just to win something? More chance people will level through classic and further expansions again and again as there is some variety.

There doesn’t have to be a winner, not everything has to be a competition. A lot of what you said is already weaved into the game anyway, there is.pvp tournament’s, and ranking for first clears/fastest clears.

Ty for your input … ! Salient points no doubt - your generalisations are individual opinion biased.
1 - Players playing for ‘fun’. You mean PVE’ers. Then they can play PVE on the PVE servers which would INCLUDE bg’s.
2 - Not everyone wants to win, thats what people that arent competitive always say and they are a market - PVE servers one or two.
3 - Competition framework brings about an ability to target and focus progression in ORDER to win. Progression means PLAY… and as such investment.
4 - Upon a successful campaign by a guild - the server your playing on deems a winning team (Horde or Alliance). Everyone is a part of something to win.
5 - There is no repetition in PROGRESSION. The idea that people just want to re-live or repeat content is hardly progressive to or for the mmo industry, but if you do then PVE servers with bg’s re-releasing old content so you can do them if you want to - would be available.

All bases can be covered here… mostly your alluding to the position that everyone must see the game as YOU yourself see it. How you yourself see things can be determined as classifications of ‘player’. Yes all well and good you manage to classify your own preference and probably there are others that ‘play’ the same way and such demands can be fulfilled with PVE servers. <— DONE no need for further comment. Im talking about MMO GAME progression.

j

  1. TBC is still a highly requested iteration of the game and the natural follower of Naxx.

  2. It’s free content that can keep subs up between Retail dead times between big patches.

  3. The survey about how we would have preferred a TBC launch to be managed server-wise is a solid foundation for that argument.

And finally to answer to your: Where it ends?”, Blizz has already answered (even if not openly): WotLK.
That officially is the end of what they refer to as “Classic” when they talk about WoW.

Better theory than hypothesis for sure - your opinions are hypothetical. Theory is based on evidence - and the evidence for more people enjoying such gameplay as i suggest is far greater than otherwise. Take FOOTBALL for example - BASEBALL - the OLYMPIC games yada yada yada. Same thing over and over again season after season and STILL going strong. Every true game has a foundational structure upon which it is always played, your preference is delusion (see below). Classic + is all content upto and including Naxx. DONE. Progression comes from HOW you play it, progression comes from playing in a NEW way. The allusion to newness in ‘new’ expansions etc etc ‘new’ landscape designs or pet appearances are merely DELUSIONS of NEWNESS, there is nothing new about them essentially, and you experience it the same way every ‘new’ expansion, as such your understanding of gameplay never progresses as you base your actions on the delusion of playing a game ultimately…!

J

Yes but the player base is small if you consider the professionals playing the game (football or any other sport)/ Olympics Vs the non professionals that just do it occasionally for a bit of fun. The game your creating is a small playerbase game, only the most hardcore people will be able to play and achieve/win anything.

Progression is vague and different to everyone, you can’t say someone’s view on progression is delusion because people look at things in different ways

Money.

Yes, because it will bring them more money, which every company is interested in and they would be utterly stupid not to release TBC.

I think a lot of people (like myself) quit WoW somewhere around TBC / WotLK and never got in to raiding in vanilla or those expansions and we want to experience the end game from those properly.

Classic allows to experience it, maybe not 100% faithful, but good enough to feel you did all the content I missed out on. And I know many people that have this as drive to play classic.

For players like me, there is no drive to play retail. So stopping classic at vanilla without TBC would mean loosing my (and probably many others) subscription as I would just stop there and not move over to retail.

So basically: money is the reason

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Yeah I don’t know. Leveling in any Expansions haven’t been really great actually.
Leveling 1-60 has always been the best experience for me.
Leveling 1-70 was good because it included the 1-60 part.
Leveling 60-70 was kinda meh… watching your hard work the items you spent 2 years to gain at level 60 turning into worse than quest rewards
Leveling a fresh character 1-70 was still nice

I’m guessing I leave my main character to 60 and continue TBC with something else.

Best for me would be new content for Classic 60 (like 1-2 years after Naxx) but yeah I doubt it will happen since it would mean more work for Blizz.

False and I hate that people keep bringing it up. Some gear from Molten Core gets replaced as early as Nagrand, and AQ40 and Naxx gear is replaced in level 70 dungeons. Some Naxx pieces are even on par with pre raid epic lvl 70 items.

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The percentage of players who got into Naxx is so thin that it was basically non existent. Most of the ppl had MC gear (which for some classes was worse than blue drops in 5 men or craftables) and some BWL. This meant that most of your epic stuff was replaced very soon also because of the change in how items and stats work in TBC compared to Vanilla.

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it was less than a percent of guilds that actualy clreared naxx.

Now mc/zg gear gets replaced by 60blues in outlands, only trinkets are being kept thruout to 70.
bwl, aq20 gear gets replaced from 62-64 blues. Some AQ peices wont be upgraded untill lvl70 blues. But they are very few, and only a select amount of classes.
Now naxx gear. is on par with heroics and karazan gear. for most items they are a sidegrade, and only the base stats (stam, int etc) are going to be higher.

Yes but it will be different now won’t it? Now every decent guild will at least clear half of naxx if not more. And some MC items get replaced by Nagrand blue’s so 62 rare quest items will certainly not replace BWL or AQ40 gear. ZG yeah well those are wellfare epics anyway so not counting the 20 mans.

Most raiders these days have a good mix of BWL and AQ40 gear and it will only get better with naxx.

Short answer : https://www.youtube.com/watch?v=-0kcet4aPpQ