Why does every recommed combat swords?

old rogue main, just asking questions ! looking for feedback

lots of people told me " go combat swords " I was always a fan of swords (wel anything that wasn’t daggers) I think one of my fave specs of all time was the old shadowstep words hemo build ever since I saw it in TBC years ago ! anyway …

one thing I noticed about “sword spec” so far(with 3 points) it’s such a small percentage of my damage (way under 1%)
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  • surely in a hardcore setting just randomly turning off the enemies with maces would be amazing ? (as good as the minor dps increase sword spec gives?) add to that blade flurry(works?) turning 2 enemies off ? why don’t people recommend combat maces ?

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  • secondly I always remember Hemo being great drop in SS replacenemt, why isn’t sub rogue ever suggested thing ? at least deep enough to pick up ghostly strike, hemo and prep ?

sub in theory using swords/maces/etc (macro dagger ambush??) should be more active gameplay than combat more upfront damage less reliant on damage cds and less standing around auto attacking,

I don’t need to sell how good being able to vanish twice is, you can get hit in vanish with batching and get dropped out of stealth also people tell me vanish can resist, so a second vanish on paper looks amazing to me ?

I get you lose reposte but that is such a low chance of happening and it only really effective against humanoids? and only if you’re getting attacked! but sub also gains in its place ghostly strike that can be used anytime ! with good gear is going to have you dodging almost every other hit?

(also I get flurry is amazing! I dont have AR yet those would be the main things lost going sub)

thanks for reading, look fowards to seeing feedback!

Your are simply right. All those “recommendations” are based on softcore WOW for optimizing dmg output. No thoughts were put on survivability.

So jeah, your recommendations make sense for hardcore, and since there are no special hardcore-guides and since most ppl are too lazy to think themselves, most recommendations from softcore are simply transfered to hardcore without giving them a second thought.

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far as combat maces go I think it was always reguarded as a pvp talent but in a “no die” mode it makes sense on paper ?

I recall it having no DR in classic, seem like random 3 second stuns could be HUGE, its 3 seconds you aren’t taking damage, its sometimes an interrupt on cast, 3 seconds you are sitting gaining energy that you can use to gouge etc

The thing that makes swords better is that lower kill time = lower amount of damage taken, while the stun is decent for survival its not as powerful as the small chance you have to delete half a mobs hp in one swing with swords.

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Maces in HC is pretty bad since you don’t want unreliable stuns at the whim of rng. What if you have to pull a mob back to avoid a pat and you stun him by no will of your own? Talents such as these and others, like blackout on priest, are just bad in HC. Whoever thinks the stun is what will save them will have a rude awakening when a stun is the one thing that kills them :slight_smile:

Cupid, with sub ambush spec, you macro you pickpocket, ambush 80% of a mobs hp off and switch to a slow hard hitting mainhand weapon with a button press, guess it performs worst on multiple targets due to lacking blade flurry!

(putting your dagger back on in combination with going stealth)

as far as combat swords works, I looked at my whole logs in a SM run and the free attack from sword spec seemed minuscule, it wasn’t even 1% of my damage, I assume this might get better with higher ranks of slice and dice?? (and I was only 3 points into sword spec at the time)

that is a valid point, it could happen at the wrong time and I guess you can spend combo points to stun when you want if needed though I am a bit energy starved I am lucky if I can keep slice and dice up at lower levels anyway

Yeah its worse for multi target fights, and most of the time its easier to pull 2 mobs than 1 mob at the time. And you wouldnt get deflect as early on so you miss some inherent survivability that you get from going combat.

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