Why FFXIV over WoW...?

I think you’re missing the point.
You can “Choose” to ignore the FOMO content… Problem is though, that the FOMO content is the only thing you can do in order to be relevant in a patch, and I am pretty sure a lot of players aren’t fond of the idea to just be doing old content on repeat for all eternity in an attempt to say “No! I refuse your FOMO content!”

The FOMO will always be there regardless if people engage with it or not, because I don’t think the developers are capable of designing anything better.

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This is subjective and therein lies the problem… too many peeps are accepting others telling them what makes their own play relevant/competitive/acceptable.

Community. In wow new players constantly get vote kicked from dungeons and even players who just level a new alt. I just can’t believe there are players in WoW who constantly do this crap :frowning:

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This is a stretch.
Black Desert is a microtransactions festival to the point the game is literally unplayable.
Visually? Well maybe. But only on that. 15 year old MMO’s give 10-0 to Black Desert on everything else.

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Yeah, I do enjoy that kind of stuff.

The “Play more, get more” is outdated imo, So i rather just buy whatever i need whenever i need it.

It really isn’t as subjective as you think it is. If a game releases an update and either removes/minimizes the importance of a zone in the previous update, do you think it really stays all that relevant when the new stuff is released?

“Well it’s relevant to me!”
Great for you, but the game doesn’t think it’s relevant. Oh, all those old raids are fine to visit for 'mog runs for sure, but you won’t see Blizzard funneling players to go do them as standard content.

It’s not “Other peeps”, it’s Blizzard, the developers themselves telling directly what is relevant and what is not.

When Blizz re-used a couple of old zones during BfA, the Forums didn’t congratulate them on making old zones relevant again…instead, there was venomous uproar that old zones were being recycled, rather than new ones created and that the extra time required to travel to those zones, was an outrage.
Also, Timewalking does indeed funnel players back towards existing content.

This is the problem with trying to please the playerbase, it’s like trying to herd cats.
As soon as you give one demographic who are complaining on the forums what they want, a different demographic steps onto the Forum, furious about the changes that the other demographic have received.
Also, some of the demands are counterproductive even for the demographic demanding them.

Example: PVP wanted a currency and vendors so they didn’t have to do any other content whatsoever…no PVE or anything else at all… just PVP…all day, every day.
Then, those PVP players having achieved geared god status, looked around at the tumbleweed in PVP and demanded to know why no-one else wanted to be one-shotted for months, while trying to gear-up in PVP, after missing the window of no-lifeing PVP, at the start of the season, because those other players had played other content in the game.

Many of the systems in the game reflect the obsession of the competitive gaming demographic
Multi-systems are the only way to slow the e-sports demographic burning through Group content, since they unsub as soon as they have ‘beaten the game’ and then complain about the lack of content until the next patch… that led to Mythic+, which by its competitive nature led to greater toxicity and boosting getting completely out of control… which has also been a significant factor in unbalancing the economy.

Nobody congratulates me for doing my job properly, or what, we supposed to /pat the devs for making at least one thing fun out of the twenty other things and decisions?
Motivating the employees are the managers’/leaders’ job, not the communities’.

It sounds like having a toddler doing all the painful things (what toddlers usually do), eating the glue, smearing painting on the 4K television etc. then you pat him on the head when he eats properly at the table. Like wtf.

And why would they, exactly? People aren’t obligated to give praise for someone doing what is expected of them, in which case is “Releasing content”.
Although even then the 8.3 patch’s highlights were the corruption gear and the Vision runs, and even then Blizzard managed to mess it up.

I don’t count Timewalking as it is a weekly event with only a set of dungeons within a rotation. Now if Timewalking was an ever-present feature and had you visit ALL the instances, then we’d be having some proper funneling of players through old content.

It really isn’t that hard to please people. They just want to feel like their time is being valued. They don’t feel like they’re being valued, so they’re none too happy.

… So? No really, so? That’s on them if they “Eat through the content in five hours and then complain there’s nothing to do”
Endwalker’s main selling point is the MSQ, and no doubt when people finish that up they will have “Nothing left to do” and then unsubscribe. And you know, no one’s grand-standing about how terrible of a fate that would be, mostly because the developers aren’t working on the mindset of “We must have as many players on a grindwheel”, but rather “Let’s make the most fun experience possible.”
Heck, I’ve not gotten to Endwalker yet and I still have loads of other things to do.

Spend quite a lot of their time in unconstructive complaining, and smearing opinions over the walls…much like your toddler.

Fact is re-use was a request from part of the community, then when it was actioned, another part of the community complained bitterly.
Metrics are created by the daily activities of the community.

…clearly (and quite correctly), that grinds your gears. Which indicates it’s a less than optimal state of motivation.

That’s because they were, with very lazy changes and were actually the ‘main’ areas for content in said patch. I think it was pretty lazy and I was very unimpressed with the zones and the dailies there.

Further, yeah it was annoying to travel there. Plus I was getting like 3? Loading screens to get there. Even longer travel time was annoying as we had just unlocked flying the patch prior for the bfa zones.

I think one of the problems that comes from putting content in now older zones is going to be travel time, and portals since so many WoW zones are very disjointed and in different ‘eras’ or continents and therefore annoying to get back to.

The rest of your post I can agree with.

Make your mind up, this sort of flip-flopping nonsense, is precisely why you are left with the metrics as the benchmark and no attention paid to the Forum.

No, you wouldn’t…peeps would simply go online, find the optimal funnel and then permanently ignore the rest…while still complaining about Dev’s recycling.

On the contrary, their time has been ‘valued’ and the result was MinMaxax e-sport systems… the fact that some demographics correctly see that as a problem, returns us to the conflicting demands of the different demographics in the playerbase.

Imho, the real problem is WoW trying to please too many competing Ultra demographics… instead of focusing on keeping the largest number of the players who do the largest amount of varied content engaged…and just accepting the fact that the Ultra demographics are never going to be happy about the game not being their private domain.

:man_facepalming:

Okay, it is clear there is no talking sense in to you, so I am just… Gonna go back to ignoring your existence.

I don’t care about content reuse. I am just bothered by how uninspired the content feels, or imbalanced in the case of 8.3

Says who? You?

And that is their right, is there a problem with this? Because I don’t see any.
I’m not paying much attention to some of the Daily Dungeons in FF14 and I don’t feel like I am missing out on anything. If I were playing WoW I’d be pushed by the game to go do Korthia and then be penalized if I’m not doing it every single day.

THREE?!.. Oh, the horror!..can I interest you in FFXIV? :grin:

Welp, there is a noisy demographic that says long travel time increases your immersion in your surroundings (ie. they can gank you) and flying should be abolished.

Irony… I was simply pointing out you frequently directly contradict yourself within one post, then wonder why Blizz can’t make you happy.
:man_shrugging:

Blizz can push… and I can decide it’s not neccessary, in exactly same way that you decide to do that, in FFXIV.

No, and it’s one of the things I dislike about FFXIV. If people remember Classic not having loading screens for every zone was one of the selling points too.

One that’s clearly small since there was enough of an outroar that they had to do Pathfinder and eventually do away completely with Pvp servers.

I’m aware there’s never going to be ‘everyone’s happy’ but again one of the bigger things WoW had going for it at the start was that it was more casual friendly than other MMORPGs and the game was built more for casuals than anything else.

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What you call contradiction I call an observation of people’s own misgivings if thes burn through content really fast.

Except in FF14 you don’t fall behind in any kind of player progression if you choose to ignore.

“Well I don’t worry about player progression!”
You are an insignificant minority in that regard. A lot of people care about making their characters stronger. So… That is why Blizzard’s design is so FOMO driven.

Blizzard should respect my time and keep me happy by valuing it, it really isn’t that hard to please me…sound familiar? … except in my case, it’s actually accurate.

What this appears to boil down to, is you want Blizz to keep you happy…and if other demographics don’t like what keeps you happy, that’s just too bad.

Now, give your head a wobble and consider this fact, that is exactly what every other demographic thinks…therein lies the problem.

Not only that, but it’s peeps desire to ‘make their character stronger’ that leads to one of the root causes of Fomo since that perception of strength needs a measure, which is frequently supplied by other players judgement and everything cascades from there.

The bottom line appears to be that you can play FFXIV without any perceived MMO peer pressure, full stop… since it is entirely possible to play a great deal of the content like a standalone, console RPG…with the MMO part, confined to busy fashion contest hubs…plus dungeons and boss fights where no-one is allowed to criticise your performance.
Not to mention the fact you can stick to Dungeon content you outgear and know like the back of your hand anyway, so you look good doing that content…hence the interest in keeping old content ‘relevant’, eh?
Are we getting closer to the real reason you like FFXIV?

I like it because it provides fun content for me to do.
WoW does not.

Simple enough?

Aaand you lost me.

Welp, try considering this.
‘I like it because it provides fun content for me to do’…except it’s me saying that to you, not you, saying it to me… see how that works?

so that’s a yes, the structure of FFXIV means you can totally opt out of MMO MinMax content systems, which you feel pressurised to complete to compete… and opt instead for currency grinds for cosmetics, etc.