This thread is so biased. It really shows the cult-like community final fantasy has lol
If you really want a cult-like community, you should pay a visit to the Sea of Thieves forums
belive or not FF14 dont have any good looking races
Is game 1 better then game 2?
is game 2 better then game 1?
NO it’s all comes down to TASTE
agreed
if either of those games has long maitenance i either play the one who doesnt(or finished early)
or play other games ive beaten before
Let´s not forget that WoW hasn´t had a single good piece of transmog in this entire expansion. Which makes it clear that Blizzard have no understanding just how important transmog is to players. Especially because gear gets replaced every 6 months, so transmog, mounts and titles are really really important, because they´re forever, and also a nice status symbol.
Here´s a quick list of things that FFXIV does better than WoW
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Doesn´t make raiding a mini-game of installing addons and WA´s to have your guild progress Mythic. Try to have Limit and Echo do the world first raid without addons and weak auras and watch what a total bleep-show it would be. In FF everyone is equal, it´s just you, the UI against the boss.
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Fun and decent challenge to farm transmog in FF, instead of WoW running around solo one shotting bosses. Because transmog is the true endgame, this keeps raids from the entire history of FF still relevant as good content you do with many other people who have the same goal.
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I usually don´t care that much about WoW´s story, but it is actually so atrociously bad that I actually do care about it at the moment. FF here does it much better. In TBC the bad story didn´t bother me, because it never affected me, now in the game I am forced to listen to exposition by faction leaders and Jaina all the time, or do pointless awful Thorghast story quests. These things, like the maw intro were also UNSKIPPABLE until recently. Whereas bad TBC story didn´t waste a single second of my time. In fact I didn´t even know the story was bad, because I paid zero attention to it.
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in FF rotations are made for players to have fun, it´s important the rotation feels good, in WoW the rotations are made to stroke the ego of Mythic raiders who will cry if the rotation is too simple. So the rotations in WoW often feel really bad. Kind of like playing a really bad and annoying Guitar hero song. FF is fine with having multiple ´´noob´´ specs that are extremely easy to play, this is a good thing. FF also does have some complex specs (jobs), and that´s cool, there´s something for everyone!!
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Better at creating a positive experience for players. Sprout system which shows new FF players is genius, so is the recommendation system, whereby you can recommend players at the end of runs, there is also a system in place to encourage giving recommendations each week.
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Rewards for doing older content. This is a massive one, why does Blizzard not have something right now to encourage running the 9.0 raid when they created Korthia? They could have the raid give rep / tokens with the new faction, or some kind of currency to gear up for casuals by running LFR / normal / heroic Castle Nathria.
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No need to farm some arbitrary currency for no reason, doing activities I despise and loathe. Looking at you Islands + The Maw + Boreghast. Legion at least worked with AP because you got it doing pretty much everything (except if you raided mythic in which case it sucked)
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Class focus, every spec (job) is FORCED to do class quests every 5 levels or so in Final Fantasy. Yes, you even do class quests from Realm Reborn, the original this day today, gives nice feeling of actually belonging to a class / class fantasy stuff. WoW has absolutely nothing. If you are a new player you could play 9.2 and not do a SINGLE class related quest / content. I absolutely loved doing the machinist class quest in FF when I wanted to play the spec on my character. Made me feel part of the class, and I am glad the game ´´forced´´ me to do it. There was so much so much good class content in Legion, now all wasted and not used.
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Makes the old world useful. Why doesn´t WoW do this? It would even SAVE BLizzard development time to reuse old assets / old zones. Time that could be spent creating cool transmogs / mounts or new dungeons. The fact that there were never any daily quests in the Barrens / Ashenvale / Tarren Mill in BFA was insane. Could even have some really cool world pvp quests (and don´t even get me started about how the PVP expansion didn´t have world pvp quests like Legion).
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Super simple one raid bosses. A square platform, a cool boss, baller music and an instanced raid. Works great, takes barely any development. Not everything needs to be a fancy full game raid created with mythic raiders in mind. Makes it even worse that the last mini raid, with two bosses, Blizzard created was so hard barely any guilds completed it on mythic. Complete waste of development time. Even had some cool on use items, but again, no one got to play with it, because Blizzard for some reason design the best content in WoW (Raids) for 2-3 % of the playerbase.
Don’t forget that you can play them multiple times a day, which is a definitive step up compared to the WoW raids.
I may have missed this part, what do you mean on this part?
The daily roulette system or what it´s called. Which means experience players get a reward for helping new players do older content. Sorry if it was unclear.
altho i believe tower of paradigm has a weekly tag which i believe was the tomestones from last boss and not the loot
because i could need/greed? after getting a certain 520 piece
however the stat squish might be a bit off with some bosses doing too much damage
might be a new patch thing or idk
i got copied factory on raid roulette and the damage i was taking as dps was very different
and saw most of my alliance group wipe on one of the three flying machine bosses
As for today’s note. While I waited in the queue to finish Stormblood, I’ve logged into WoW just to pass time since I still got some time left from my sub, and noticed how bad the graphics are compared to FF…
Everything is just looks so…plastic and rubber. The armor, the characters, cities, zones etc.
And I’m not even playing FF more than 2 months.
It was rather a sad realization for me.
Because Warcrafts artstyle has always been quite cartoony, it’s simply their style.
To be fair, WoW never aimed for realism in terms of style. Neither does FF14 - but while both games have a style reminiscent of a cartoon or animated film, they approach it differently.
I think I prefer WoW’s take on zone design for one. Ardenweald compared to a zone like Rak’tika Greatwoods almost seems unfair, so heavily in favour am I of the former.
On the other hand, FF have more elaborate looking armour sets and weapons. The early ones weren’t all that impressive, but the stuff from the past couple of expansions really has improved considerably.
I had the same feeling when it came to ff14 graphics. Over time, I started to appreciate ff14 style a bit more, it has some charm, but I still prefer wow style and graphics.
One thing I really don’t like about ff14 is the character movements. They seem very artificial, and I have a feeling that my char is levitating instead of moving, while in wow I almost feel my char movements.
Same people that are screaming from top of the lungs “writing is trash in this game” is same people who will come here to tell you how FFXIV is better than WoW because its very productive and meaningful to tell other people how they love other game more than this one.
In other words, they want you to equally hate what you love because they can’t love it as you do.
Subjective. I like the looks of plenty of the Shadowlands gear. WoW just also has a lot of old sets that look amazing. FF14 has good looking transmog, but in my opinion there’s far less of it. The community seems to agree, since the vast majority of players runs around in the same stuff. As for mounts/titles; there’s literally nothing in FF14 as prestigious as the mounts and titles I’ve earned in WoW and there likely will never be.
It’s balanced around it. Therefore, FF14 raids are significantly easier by design. Speaking from experience, they’re far less challenging. It’s a bit of trial and error until you’ve put together a spreadsheet listing the entire boss’s rotation and from thereon you never, ever fail a single mechanic again. WoW’s fights are balanced around addons making them difficult even with them installed and WoW fights have way more mechanics that require raiders to adapt rather than just follow a 10-15 minute static rotation executed quite slowly because it’s balanced around the limited mobility on classes. Healing and tanking in WoW are also infinitely more challenging.
No, it’s literally the same. Just because you have the option to go back to old content and do it synced doesn’t mean you have to nor is it efficient or interesting to someone who’s actually done that content already. I’ve raided close to everything WoW’s had to offer while it was current, so even if they allowed level sync I wouldn’t be interested.
You complain about not being able to skip the 30 minutes long Maw intro. Meanwhile, if you dislike FF14’s story, you’re still forced to go through 3 weeks worth of story quests with almost no gameplay involved before you’re even allowed into current content.
FF14’s rotations are going down the drain every expansion, just like WoW’s used to be good and started getting weaker in favor of harder bosses (easier to balance). They were never that hard anyway, though. Also, regardless of how ‘fun’ you think the rotation is, the classes still requires HALF the APM of WoW’s, and 90% of the abilities are incredibly bland copies of fellow classes in order to not screw up balance. Most (not all) of WoW’s rotations are better at keeping you busy at all times, rather than just short windows where you blow your load and then be stuck with 2.5 second GCDs (twice as long as the average in WoW, if not more) and nothing to weave in.
Why do you think people who play the game at a high level would dislike good rotations, by the way? They’re the people most likely to appreciate a good rotation, because they know how to execute it.
Commendations cause more frustration than good. You carried some idiots through a run, aren’t allowed to say a word because the game is controlled through toxic casualism (you can press 1 button doing absolutely no dps an entire run and people are not allowed to complain, the game encourages you to get carried), and didn’t get a commendation from any of them, because they likely didn’t even know you carried. You think you’ll feel good after that?
There is no reward for doing old content in FF14 whatsoever that WoW doesn’t also offer. All it gives you is mounts, pets, transmog and achievements, just like WoW.
Instead, you’re done gearing in FF14 within a week and have nothing left to do except repeat the same content you’ve already cleared, while content patches are far and between. Long grinds are bad, no grinds is also bad.
Double edged blade. They’ve stopped making them because people were annoyed by being forced to go through those quests in order to unlock abilities while they offered no gameplay, just story. Now it’s ‘role’ quests (tank/healer etc.), and even now they’re still just story, no actual gameplay.
It’s not useful, it just forces you to go there every now and then for the main scenario. Anything else is old content rep grinds, which would only be relevant if the game is new to you (and even then it’s searching your own fun, since it’s definitely not enjoyable content nor is it current). WoW offers the exact same.
Trial of the (Grand) Crusader had no trash. It was just one room and boss after boss. It was at the time considered the worst raid ever released, and not only because you could clear it 4x a week (10-man normal, heroic, 25-man normal, heroic). WoW raiders at the time wanted an epic instance filled with awesome visuals and trash between fights to change the pace a little, and I doubt much changed. FF14 also gives you 12 proper raid bosses per expansion, which is equal to 1.2 tiers for WoW. Imagine WoW only released 1.2 tiers per expansion, with no trash.
Did someone hurt you?
People are comparing the two games together, that’s all.
As for me, the game overall is a great disappointment since SL (rather say BfA), it’s sad to see the current way of this company after 16 years of being a fanboy. I doubt they will ever recover from this.
Quote goes like this
Same people that are screaming from top of the lungs “writing is trash in this game” is same people who will come here to tell you how FFXIV is better than WoW because its very productive and meaningful to tell other people how they love other game more than this one.
In other words, they want you to equally hate what you love because they can’t love it as you do.
You make no sense.
Forget that I ever replied.
This comment really reveals everything about you as a person.
You represent everything awful and bad about the WoW community. Complaining about people doing bad DPS in meaningless, easy and fast to clear leveling content, designed for new players. Seriously, I want you to think very hard about this. You are complaining about the fact, that FF tries to actively prohibit people like you from being toxic. What a pathetic and awful existence you must lead. Honestly, who cares if it takes two more minutes to clear your daily duty because a DPS player sucks? Is your time really that valuable? Given that you are playing an MMO and posting on the WoW boards, clearly not.
I am genuinely sorry you are trying to fill the void in your empty life by thinking you are better than other people because you can perform more damage in a computer game. My advice, find something else to do in your life, it will make you significantly happier.
Sincerely… im not harsh like zhujiang bit is true… i never go anymore in dungeon or group content for ppl like you.
This is why this wonderful game is goin to hell: ppl who thinks ti be’ better than others just because knows when push 2 Buttons to avoid a pixel spell.
This is a miserable pov.