Why I shall never quest again in this game

I have been playing this game for 11 years. I actually have enjoyed generally questing in the game up until scaling. And now after all this time I just cannot be bothered with it anymore.

I have tried to combat the idiotic system but fail. The only way to be powerful with scaling is to take off all your gear, have the crapiest of weapon and go find the zone what was the most difficult for the level that you are at, pre scaling and you will one shot everything. So at 60 go to Icecrown and you will have a blast.

However if you come back to the starter area decked out at 45 in your best blues from running dungeons and try to complete those pesky level 20 quests well here is the scoop. I can be in a zone that when I was in my greens took me no more than three pops to kill… and yet with improved talent as a fire mage and heating up in rotation and doing the old fireball, fireball, fireblast, instant pyro and fireball… the mob is still alive. And worse it takes another two fireballs to kill it.

I don’t have heirlooms. I don’t see why I should. I have tried this so many times now with differing characters and it makes no difference how geared I am and how effective the rotations and talents are the outcome is always the same. If you go to lower zones and are an upper level it just gets longer and longer to kill stuff. Its not hard. Its long. And its boring. Very boring. Boring. Boring. Boring.

I enjoy levelling 1 to 20 cus it plays out as the game use to be. I feel I am getting steadily better but slowly after that I just feel so deflated. I can be firing at a mob and do my rotation and at the end of the cycle the mob is down. That feels right. THEN I level and I do it again… this time the mob is up. So levelling makes me weaker. Always does now. Game gone bonkers.

So now I level by questing to 15. I then pop a dungeon and forget ever doing another quest. I then level till the waiting gets too painful which is around level 81 and then I start a new character. I have done this four times now in the last month and actually enjoy dungeons 15 through to 80. But that is as far as I can go. Cus without them I would have to return to the dreaded boring questing and the nonsense that is scaling.

The only problem is the queue times. Once I hit an hour waiting I dump the character and start over. I just see how quick I can get to the queue issue before I have to dump the character.

I don’t actually know how the mechanic works now for scaling but when I compare how it has been playing mobs over my time there is a feeling when the power to mob scale feels right. I can feel the power ebbing away as I level and it matters not how I try to compensate with better gear and even pots of wisdom. Its like the more I try the longer it gets. I repeat LONGER… not harder… LONGER.

So well done to the developers. Certainly makes playing much easier. I just stand around in Undercity till 81 and then I delete and start again.

And that is my view of things. And why I will never ever quest again in this game. Its dull, boring, tedious and takes way too long. It was OK when the game was functioning properly but now its bonkers. The trick is never go back, go as far forward as you can and just forget the gear all together.

I did try, I really did. But tonight was the last time. I was in Ghostlands with my 45 in her blues and I couldn’t finish the mobs in anything like the speed that I was doing at Level 12. Makes no sense. No sense of progression. Just regression.

There I’ve said it.

PS If you actually wait till you get to 71, not 70 and take off all your gear and throw all your weapons away you can one shot every mob in the zones 1 to 60. But if you are 70 it still takes three shots with what ever I’m wearing. The uplift is incredible. And so for questing in those zones I can consider doing them at 71 just so I don’t have the boring kill times.

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I absolutely hated 110 - 120, the power drop off is insane. On a Destruction Warlock I went from 30% haste to 13% in around 6 levels. I was tougher when I started the grind than when I finished it.

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yeah I mean, the game could use a fresh start… …
:wide_smile: … … :creepy_face: … … yeeeeees … …
:maniac_smile: … Classic :slight_smile:

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This here is everything that’s currently wrong with leveling.

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and to add to that, people want to level each and every new allied race but then they hit the same 100 level wall every time so they get demotivated playing the new race. Giving boring content isn’t a recipe for long or sustained playtime, people literally quit from frustration

The more races that are added the wider the choice and people are overwhelmed

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( ͡° ͜ʖ ͡°)

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Scaling would make all mobs in Icecrown 67+, good luck.

Heirlooms used to be a nice powergap, now post-nerf, they’re just there for XP.

Not going to argue there, I dislike levelling in the new post 7.3.5 world, damage sponges everywhere.

Nope, no mounts or access to transmogs (W/O going to capital) makes 1-20 just as bad as 60-80.

Vanilia dungeon queues are the worst, I once waited an hour as a healer only.

I agree, scaling makes progression feel non-existent.
If they kept the 1mob at a time rule of vanilia, then I wouldn’t have an issue, but we’ve been used to chainpulling and 1shotting mobs for many expacts, so changing now was bad.

It was alright until 113, then it kicks hard. 116+ is the worst as you’ve lost all your good secondaries along with legiondaries.

Do people really expect blizzard to spend weeks on their scaling system just so they can kill mobs 1-2 seconds faster than they did at lower levels just so they can feel the progression on a level that does not matter

Leveling is so easy that you can basically open your spellbook and click 1 of your abilities to kill mobs, I would think that there are more urgent business to take care of in this game

If you want to feel the progression take your characters to max levels and upgrade your gear that makes you access new content and conquer harder bosses

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Anyone tried locking off xp gains at 110 and questing all zones in Legion gear and then just grinding instances to quickly level up after?
Does that work?

I believe this is very class and specc-based. When Dark Iron dwarves just released I rolled a Fury Warrior and I had a blast leveling to be honest. It took me less than a week to get to 120, since I could AoE every mob camp. If you roll a tank you can do this even more, and still be above 50% hp, so it will be faster + the instant dungeon queue helps. Of course with a fire mage this is harder to do.

I also leveled a fire mage from 110 to 120 since I hate frost and it took the same time as my Dark Iron. this was with 30% XP increase on the mage (WM on). I could pull 3+ mobs so not like in Vanilla, but with the warrior it was better.

In general I can’t really comment on your view of zone questing, since I’m a very nostalgic person and I love going through every zone again once in a while. I do every questing dungeon once though, because spamming dungeons feels like putting my face to a grindstone. Besides the net XP gain with regular questing and doing the dungeons once is higher than just spamming instances to 110.

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I have the same feeling about the classes being imbalanced when it comes to questing.
Playing on my warlock It took ages to really kill a couple of mobs. But on my elemental shaman I cuy through them. Being able to kill basically 10 mobs at the same time after getting earthquake. With earth shock crits killing a single mob including some “boss” mobs.

I don’t enjoy the current levelling system. Heritage is the only reason I’ve endured it recently but it’s not fun at all. I’ve only managed two sets so far. It’s a horrible requirement.

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My 110 locked twink can solo any normal BFA dungeon with ease. I have cleared 2/3 zones to get the 300ilvl chest piece azerite gear. However you will soon find out, that once you lock your char at 110 you will never want to unlock him again. The 110 gameplay and power level you can achieve if you include legendaries far exceeds any of the current gameplay at 120. I find myself playing more and more on my twink, not only because I enjoy making gold from boosts, but because I actually have fun with the game. If Blizz removes that as they stated, I think I will be leaving wow and never coming back.

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You say you don’t see the point of heirlooms but they fix your problem. You don’t get beaten to a pulp. They certainly mucked up the scaling, it seems best if you do a zone on level and finish it, then if you’ve over levelled the next zone, skip it and go onto another that’s your level. I think that’s what they had in mind rather than letting us do whatever we want, which is what I’d hoped.

Now this is interesting to hear. I want to play Elemental Shaman but everyone always says they are wet noodles. Is this no longer the case? What level did you get to? I also find Destrolock to be the best for murdering things, the other specs not so much. Demo is more suited to group content and Affli more suited to raid, imo. Just because they are more of a time-wise murder rather than blow it up in the face.

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Yup. Progression has left the building. :frowning:

I know many people feel this. Not me. I lost all respect for gear progression at my first ever gear reset in 4.3, and never got it back. Gear means nothing. Just wait three months, and whatever you’re sweating for now will be free. Or whip out your credit card and buy BoEs or a boost.

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I also hate the fact that after lv 100, there is no difference, no progression.
It’s the same stuff for 20lvl, no new spell, no new talents, nothing. Just grind.

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Ehh demo warlock can go into 10 or more mobs at ones . . . Just use Demonic strenght and everything is dead .

This “backwards leveling” is my biggest issue with BFA. I can’t find words for how utterly kitten idea it is. And i didn’t even go into BFA on raid epics, just in some Argus token bought rags. Pfffff.:angry:

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