I am now 75 with my fourth character this year so tomorrow I will have the four at 80/81. I will then level another to 80 so I have five on this new realm and then I’ll shunt them all along ten levels at a time. Taking me around three days to get to 80.
I find dungeons the only way to go now levelling. I have to wait as I get closer to level 80 but its still worth it. The fun of having a good group when it gets fast and furious cannot be matched by the open world game. And seriously you do a couple of dungeons and you are way past the zonal aspect of the kingdoms. Its OK saying players go back to do their old quests, but why ? It just feels so wrong.
Biggest issue with dungeons is the bonkers gear drops. Why weapons have the lowest chance to drop I know not why. Whats the big deal. I feel sorry for other players I am with when I can’t do the heavy hits, just ruins it for everyone else. Like I say now 75 and using a Level 35 stick. No way can I get a staff to drop. Same with chest pieces. Plenty of gloves, rings, shoulders with like -17 crit which I sell immediately but nothing with crit and no staff or chest items. Sadly I do so many dungeons and get nothing but the goody bag. Getting very frustrating.
Levelling is OK with dungeons and very fast. I really have no idea of my level half the time. Just flashes by in the blink of an eye. I must have a dozen dungeons stacked at the moment with quest rewards from the dungeons unclaimed. I just forget.
Dungeons are getting slower and slower to get into. Generally over 15 minutes. Sometimes over half an hour. That is the only sad thing. Also I didn’t get my flying training cus I didn’t need it and when I hit 71 in the dungeon I was awarded flying and Fast and Furious think its called so I didn’t need to buy it.
Players is what makes dungeons fun. Last night we lost the healer in Nexus and we agreed to carry on regardless. Man was it hard but we did it and we were so happy at the end. We just fought so hard for each other. Became so aware of each others skills and abilities. Players are so ready to die for you at times. Magic times.
Like I say I’m done with open world questing. Remove scaling and I would maybe do it again. I want the challenge of choosing my own battles and strengths of mobs. That means reds as much as greys. I want to gather and dig arch without being troubled by pesky mobs and I want the thrill of tripping over into Ghostlands and taking on the reds when I feel like it. Also Ghostlands was classic as the difficulty built up to the final area. Now you can go there from level 10. I very often grouped to do the last area in Ghostlands… now you don’t have to bother. Its always yellow… and very boring. Shame.