The legit complaints have been launched at them for years now and they have been completely ignored. Now we get one of the worst designed systems yet - the absolutely dull and uninspired Shards of Domination.
Calling for them to be fired is pretty much the only remaining course of action. Even if it - of course - won’t be fruitful, it’s not like constructive criticism of their horrendous work ever has been, either.
Yes, the current system designers should be fired from Blizzard, because they are so bad at developing the game, that it ruins the work of other people who actually knew what they are doing, but it becomes irrelevant, because that’s not enough to overshadow the frustrating systems.
No, people don’t want to JUST fire system designers, i don’t know what was he thinking (if he is capable of thinking at all). People want them to fire these people who are screwing up systems for 5 years or more now, one after another, and then hire other people instead of them. People who would be qualified to work on a game like WoW.
Actually, devs whose head are so far up inside their buttcheeks that they think they are allowed to blame players like this should be on the top of the “who to fire” priority list.
They should be blaming themselves. They are the ones who say that they listen and want to hear feedback, and then release azerite armors, rank 1-2-3-4 essences (most of them heavily timegated), corruption, domination shards, etc. What they are doing constantly is that they ignore feedback from alpha testing to x.2 patches, and when the sub numbers are low enough, they give the players half of what they asked for in x.3 (only half because they still need to protect their own ego).
They also shouldn’t be surprised that people are losing their patience and either quit the game or just start bashing them. There were so many detailed, long, constructive forum threads/reddit posts/youtube videos over the years about every single issue and how to avoid them in the future. All of those got ignored and they just did what they wanted to anyway. Obviously if someone is ignoring your request for years, that please will turn into a f*** you.
I won’t be giving names but the fundamental problem is in the fanboy/white knight culture of people who cling to the developer and prize them regardless of the quality of their work which is a very bad thing because not only feedback is false but also it enforces devs to think that what they are doing is good when it’s not good at all.
I’ve seen the same issue happening on e.g. Intrepid Studio (Ashes) discord where incompetent fanboys are negatively influencing devs by giving them bad feedback and scaring away people who actually have good feedback. It’s was pretty much impossible to have any creative talk because the Intrepid content creator was arguing with everyone over any idea using fallacious arguments.
Seems like devs have a tendency to surround themselves with narrowminded “yes-sayers”
If those dudes don’t understand why the customers that are paying their wages are unhappy and can’t have any kind of consideration towards feedbackd, then it’s time to Change job. I mean, many tried the more positive approach of saying “X does not work, Y is broken, Z is not fun” and the only answer they got were things like “We’ll fix X, you can’t judge Y because you don’t have the full picture and you know nothing aboot z because you don’t know what’s fun”. Players are angry because our constructive feedbacks are just falling into deaf ears. Isn’t that clear that the game would be better off without those layers of systems upon layers of systems?
Of course banning all the system designers wouldn’t be good unless they are replaced but that item argument is a bit laughable because 90% besides legendary items are don’t with the template:
*x amount of stamina
*x amount of main stat
*x amount of secondary stats split between the two in x% rate
If they give me the code for a random item and then show me the variables for name and stats I can do these items on my own.
Also I’m curious if devs considered that the easiest way of getting rid with toxic criticism is actually reading and implementing changes according to feedback. None of us actually want to spend time on the forums writing feedback - we would prefer to spend this time playing the game if it’s good.
Also what they don’t understand is that people who are most emotional actually are the biggest fans of the game who care the most. These who don’t care don’t get emotional and don’t type feedback - they just unsub and they are gone. These who care write feedback, send messages to devs etc. because they love the IP and they want it to be good. Imagine how desperate someone has to be to send a direct message to dev.
Also about them being fired. Let’s be honest and I don’t say it because I hate them. If I delivered such a bad work for over 4 years I wouldn’t be working at my company. They had really protective boss if he allowed them to continue working according to their ideas while more and more people quit and players ratings are such low. In fact most of us don’t care if they are fired or not. We don’t even care who is working on WoW as long it’s good. Players just care if the game is good. If it will be good then then same people can work on it and I don’t give a crap about it.
Blizzard has to remember that we aren’t playing WoW for them but they are designing the game for us. We aren’t there to like their creation but they are there to create the game we like. Simple market rule. Sooner they will understand it sooner their work would become more enjoyable.
I’m not Bobby Kotick, so if I say “Fire them all” it doesn’t mean anything outside of “I don’t like the game anymore”. If they take offense at customer criticism, they either have to stop reading it or find another job.
Of course. Everyone knows that they don’t really want to fire anyone. They want the game to be good and if the current team wasn’t able to create a good expansion or even patch for over 4 years maybe someone else should. For me they can keep working on WoW as long as they provide quality product. I won’t defend them for not doing what is their job.
Their job is to deliver quality product so the company can sell it and gain income. Their response of “if you don’t like the game” quit is childish and it can actually end in them being sacked anyway. If they don’t address feedback and mass exodus asap they might end being sacked anyway because keeping the project for this amount of players might not be worth enough for Activision/Blizzard. This is my warning for them.
Also if they cannot handle criticism like Shumensko described maybe they shouldn’t be devs. Entertainment part of the market is hard but it’s based on meeting customer’s expectation not your personal ego’s expectation.
If they create the game for themselves they shouldn’t try to sell it.
If I don’t get what I paid for, I’m entitled to get a refund. If enough people get refunds, the manager should be an idiot to not fire an employee who cost him that and future loss of profit.