classic was never about raiding, this is bfa mentality that people think raiding is the end game
THE EEEEEND
This is false.
If you boost someone in last patch of extension for the first Mythic Tier, you can boost 5 guys in the raid with ease.
because by 1.12.1 rag was nerfed alot. Pretty sad actually.
MC is current tier content so the comparison should be a current tier raid on retail. Of course old raids are easy on the last patch which is also part of the reason that MC is so easy.
Classic is more like a Museum, just because it has a mock up of a dinosaur doesn’t make dinosaurs “current content”.
But I still enjoy poking around the museum than going to the kids soft play center that BFA is.
Oh really, I can bet that you did not check anything, MC was added in 1.1.0
It is basically beginning of release, if you are saying that you checked all patches and information and you say there is almost no change I have to question your brain capacity levels.
Source on this?
The biggest (and pretty much only) change I can find that are related to Ragnaros is: “The eruptions from the lava in Ragnaros’s Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible.”
I don’t consider 1 nerf (that I can find, you’re gonna have to provide more sources to this) as alot of nerfs.
the real difference is in the gear available and the fact we have updated values
First you have to get to Ragnaros, you are talking as if he is only encounter in whole instance
Even on overtuned private servers you could 20 man AQ40. Vanilla is a joke.

Classic is more like a Museum, just because it has a mock up of a dinosaur doesn’t make dinosaurs “current content”.
But I still enjoy poking around the museum than going to the kids soft play center that BFA is.
I enjoy Classic a great deal but it is far from ideal. Using the museum analogy I would prefer a museum that hosted the real article instead of a miniature model of it.

First you have to get to Ragnaros, you are talking as if he is only encounter in whole instance

because by 1.12.1 rag was nerfed alot
Not me who made the Ragnaros argument from the start. Just asking Darkvveaver for a source on his statement that Raggy was nerfed “alot”.
I also did not find any other nerf to the other bosses, besides the Ragnaros one.
There are a lot of significant indirect nerfs in addition to whatever direct boss nerfs there might be. You can find an overview of all the itemization changes and they are massive. Also we have 16 debuff slots instead of 8, and 1.12 talent trees. All of that adds up to give players a level of power that MC was never designed for.
I could say that MC was not touched at all , it does not even matter as there were huge changes on other parts of game.
I do not want to waste all day looking for information, it is just people who think that gamers now are magically way better is what makes me even take part into this conversation, sure people are more aware of where and how to find information , or rather it is easier to find it in general, but it has nothing to do with skill.
Nah man, we are just much better than all those noobs who have moved on with their lives, have families and stuff and cant defend themselves here:P
I haven’t even talked about skills. Only that I wanted the sources to his ‘nerfed alot’ statement, which I can’t find.
But the argument people are using is exactly that “Nerfs have made MC easy” - What nerfs? They’re not talking about the buffs to other parts of the game, e.g. new talents, buffs to players spell damage, itemization.
Just that the ‘nerfs’ have made it easier.
Where are these nerfs people are assuming has happened to Molten Core?

all the itemization changes and they are massive. Also we have 16 debuff slots instead of 8, and 1.12 talent trees.
I do agree on the point of the game being easier just because of itemization, 1.12 talent trees, 16 debuff slots and whatnot has happened between 1.0-1.12.
But where are the direct nerfs to Molten Core/Onyxia that people are arguing is making it easier? That is what I’m trying to figure out based on what Darkvveaver said.

Oh really, I can bet that you did not check anything, MC was added in 1.1.0
I know it was 1.1, this is all on wowwiki and wowpedia.
There were changes, yes, but nothing that would indicate to me that the raid was hard even in 1.1, that’s what I was saying…
It was easy even in 1.1. players were just really really really bad.
The average player today is bad. There was still players better than us back then.
WoW was the casual MMO that absorbed the whole MMO market. That means the hardcore mmo players too.
Even the argument of PCs and internet being bad is exaggerated because people back then who cared and had the means didnt have those issues

dafuk is raid difficulty? sounds like some retail garbage concept
Well I can understand is kinda hard to understand for a cata benched
https://worldofwarcraft.com/en-gb/character/eu/stormscale/spelbatching/achievements
What have you done for 14 years? Paid 13€ to jump on SW roofs?