Just wondering why this talent exists?
Can you one shot yourself by removing 3 UA at once with it, like Mistweavers?
It has a hidden cap so it isn’t as broken as it sounds, but it is pretty powerful, but the cap combined with requiring others to be in the paladin’s 10 yard aura really weaken how OP it sounds.
I do believe the talent for the shadow aura that Hpallys have though increases the aura to 40 yards and reduces shadow damage by 15%, so it is a pretty powerful counter to Spriest, but Spriest still hard counters all of Hpal’s utility and most of its defensives, so I wouldn’t call the kettle black.
It’s not broken as it sounds?
I literally faced a pala 5 minutes ago, where he spent the whole arena dispelling almost cdless my every dot FROM 2 targets. That seems a bit busted to me
It hard counters Spriest if you have no UA for dispel protection. If you run with an afflic lock running the conduit that gives them 3 UAs, they are punished much more.
It also requires his team to play on top of him unless he is running the shadow resist aura, so there is punishment for the talent if independently taken, but if combined with the shadow resist aura, H paladin hard counters you fairly well. This isn’t anything new, they have had this talent for 2 expansions, and while it reduces an Spriest’s overall damage, you can still setup your burst windows even without a lock with 3x UA.
The best scenario, which is pretty often, is when the H paladin dispels your dots, your fear dispel protection will put them out of position from behind a pillar and open them to any CC. So if you face an H pal who is dispelling all game, you can set up CC chains on them pretty easily since they will often be feared from position due to the dispel.
So it’s not broken, because i should play with an affli? Get real
In what world does it make sense that a spec has an aura that nullifies my dmage, and has aoe cdless dispell?
i love it when both my flame shocks get insta dispelled in a single global
“it counters me so it must be broken”
On a serious note, i find shadow restistance aura much more annoying. It reduces ALL damage by a flat 15% without any need for a global.
Imagine your EVERY dot that you have to hard cast on every enemy gets aoe dispelled without CD. Then imagine an aura which has a damage reduction to your whole toolkit. This is not a simple “counter”. You don’t suffer that fate as affli, beacuse dispelling your affliction lock dots is ACTUALLY punishing
I play a shadow priest myself. 
And you think that it’s okay for a healer to have an aura which reduces you damage AND dispelling your dots from multiple targets at a time, without cd? So how are you supposed to do damage, exactly?
Also, can you post from your SP?
I was being sarcastic. That’s why i wrote “on a serious note”.
This talent exists so that a paladin can cleanse those who’re weak. 
I hope that helps!
What? It’s 40 yards in SL. It’s not like Legion. So divine aura increases the range on top of that.
It’s a hard counter vs. spriest. It’s just that simple. The reason it’s there is because it hard counters them. Just like any other expansion through the history of the game that a hard counter has existed. (As long as the hpala has mana left anyway.)
In World of Warcraft is where it makes sense. Otherwise you’d be looking at an outcry for 1m cd or less on melee wings, and cd reduction as baseline to compensate. Besides, with the mana nerf then they’re steadily going oom so you win automatically on mana if they keep dispelling that much. Literally all you need to do is PvE and survive and watch the dispels reduce the mana to nothingness.
As an spriest, you can still deal damage. Just not as much and it takes longer to ramp up void form. But you still win on mana. That’s your guaranteed win condition if you can’t find a CC chain to burst someone down before then.
Hpalas will be reduced to very few comps, and probably disappear from high rated 2s if they do nothing else other than the PvE nerf in 9.0.5 though.
Hpalas needs a redesign.
This comments is a clear proof of how uninformed you are.
First and foremost, Void Form no longer has a ramp up - it got changed into a CD which doesn’t require any ramp up to be used.
Secondly, SP damage comes from the dots, whereas direct attacks such as Mind Blast (which with my ilvl and versa is hitting a basline of 2-3K which is ludricous. If HPala has an aura which reduces my overall damage as SP PERMANENTLY, and is dispelling my dots on the whole team, without CD, how exactly am I supposed to deal damage? Throwing a 2K mind blast, which has a 7 min CD or stabbing with my dagger won’t do any pressure.
… What? It’s on the dispel CD, like every other dispel.
/careface it’s not relevant, some spriests gets their dmg out regardless. You just fail at it, evidently.
Kudos to ignore the rest of my post though. Hard counters are hard counters, live with it.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.