Why is Devastation Evoker permanently under the radar?

Hello!

This season we have seen 250k+ blade dance, 280K+ rising sun kick, 250k final verdicts, 300k frost bomb crits. Crits. CRITS.

And why exactly does Devastation Evoker hit my healer for 344k NON-CRIT random proc eternity surge?

Yes I know it’s a less-popular spec than things which were nerfed this tuning.

But it is very, very annoying to deal with a spec that can be immune to all roots, slows, CC in general, kick immunity, almost as mobile as a mage

Not to mention disintigrate spam 1 button entire game with ocassional fire breath being a button

Every single time I play a healer spec this kind of damage feels illegal to heal, like whoever the dragon is hitting the guy is dead

Whoever gives the “squishy” arguement, remember the class has x2 walls, a massive self heal, a pvp talent that acts as a bubble, extremely hard to CC as well

10 Likes

I think you are cooking a little bit here. It is a toxic spec for sure but so is almost every spec nowdays.

340k eternity surge is a hardcasted crit with dragonrage you get those like once every 2 minutes. Surge procs do 40% damage.

Spec is squishy af after you burn 2 hover stacks you basicly have about 15 sec downtime between hovers where you usually just get oneshot if theres any melee or a dh.

Healing is the biggest cope you’re always bottom healing rescue shield is top healing. I usually do 1/3 of dh leech while healing with 5 dif buttons. Time stop is good but also bad since it just delays the damage and also cc.

Nobody plays the spec for a reason. It can be decent into cleaves especially warriors but loses to casters due to 20y range and also insta loses to dh.

There are some people making it work but in general you will do better on any other caster. Ret/dh level rework is needed.

billion trillion gazillion crits

but yeah they are OP

2 Likes

Its under the radar cause its not running the show. If it was as prominent as people make it out to be, it would of been everywhere in AWC, like DH.

This argument is so wrong
Who cares about awc ?

Devastation is literally broken op and has to be balanced

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Tip the scales.

Anyways, told this month ago and ridiculed.

You never ever tip the scales Surge like ever breath is better in every situation. The max essence has no benefit on surge.

Irrelevant. You can tip it and i already saw 428k crits with surge. No casttime in this world justifies such numbers.

Also 200k desintegrate ticks.

3 Likes

Iridescence and Dragonrage are the reasons why evokers devastation hit so hard, we simply stack mastery and despite the recent nerf we still hit hard with our damage, I agree that this spec can be broken, however I am happy to trade a bit of overall dps exchange for some defensives but is really up to these developers who have kept things quiet x)

In season 4 however we will no longer have that damage build up bonus anyways so our damage will significantly reduce due to the removal of Emerald Trance, reverting back to Obsidian Shards. We shall see how this team of devs deal with such changes :slight_smile:

I’m going to disregard any wotlk or lvl 10 account comments as they are meaningless by default

anyways

It’s not that I hate dragon players or anything, I just think the design is overboard in terms of the neverending 1 button damage and the size of those damage hits

If I’m healing this, am I just supposed to accept that my teammate can die 100-0 multiple times over?

Every single time I play my priest I get panic attacks facing dragon because I void shift a teammate and hes dead again in the next 2 seconds lol

I think Eternity surge and Disintigrate damage need to go down by at least 10%

The class is already hard to kill if it rotates walls with healer or teammate cds, and it only might lose to a caster cleave on a big map or something. But the damage is a lot larger than most other casters

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Thank god their 20 yd range is also their weakness.

But I agree. Nerf deva dmg, but their defense is kinda weakish.

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give Dev 30 yard range
and then we can talk about nerfs

as an Evoker player myself id happily sacrifice damage for 10 more yards of range

Because devastation is the embodiment of bad design and class development failure.

Initially, the “big” spells were Eternity surge and Fire breath and Disintegrate was the “filler”. But due to the one-shots little by little they took damage away from the empowered spells and poured it into Disintegrate until it became the “big” spell.

So you can imagine a class that has a filler spell that does more damage than the CD spells. Imagine MM hunter, but Arcane shot is 50% of your total damage because it hits harder than Aimed shot and Rapid fire. This is essentially devastation.

They don’t know what to do with it and how to balance it. And since people picked it up as it’s OP now, they don’t want to touch it…

5 Likes

its because they are limited by its range
they cant make it weak when it has 20 yard range as a caster

so in turn they made it strong but weak to melee as its stuck in melee range

they honestly just need to make it a 30yard caster and then they can look at giving it nerfs or reworks
you compared it to hunter… but hunters have 40yards as MM … evokers are stuck at 20

  • they either need to double down on it being a " melee caster" but strong
    or a ranged caster but weaker

Isnt it atleast 25 yards on everything?

Well we got to a point where 4 set bonus rifts were doing more dmg than chaos bolt if we add that to the list of designs gone bad and how finishers are running the show less than the builders, incinerate can still hit same or more than chaos bolt depending your luck and this makes no sense to me as CB is hard casted finisher that cost resources and other is builder that you spam. Seems devas are in same boat regards this design gone bad :slight_smile:

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:Oi dont understand this

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Deva needs it’s mastery reworked entirely, it’s impossible to balance in pvp.

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Class feels fun to play cause you do relevant damage with your spender without any modifiers up. Something very unusual for retail wow. That’s why it feels odd to face. Lowkey every spec should be designed that way.

I rather press 1 button do relevant damage over having 10 buttons 300 APM m+ rotation while waiting for healers to go oom anyway.

df makes no sense at all xd

exactly this, but i think devs gave up on evoker

Sounds like a Dragonflight expansion

1 Like