Why is everyone on solo shuffle so freaking toxic?

my last game i got flamed becuase i lost as an ele shaman to a solo shuffle…is ele like a perma victory or something?yesterday one guy with full greens for some reason joined to 2.4k mmr game and got flamed so freaking bad from everyone…like it was hes fault he got matched with literally 50k hp on a game with full gear ppl…my god guys just chill out and enjoy the solo q

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as a healer i turned off chats during solo shuffle, can only recommend

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Tbh I feel like literally any pvp online game is like this.

Its kinda sad we have to go levels of League of Legends to enjoy PvP in WoW but after the /spit Fiesta that was Shadowlands and BfA it doesnt surprise me anymore.

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That basically means they all got 3 free won rounds each. Thats a free win for them, no?
Since it shuffles around, what anyone else have in gear matters NOTHING.

Those are the same people who were telling us for years how lfg is toxic, unplayable, and nobody wants to play with them and all they want is to just play and have some FuN.

Enjoy now :smirk:

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I’ve played hunderds of shuffles and indeed, occasionally there is toxicity, but from my experience there’s been more from LFG people than in shuffle.

I think that in any form group content there will be nasty people, and it’s unavoidable. Sometimes it does get to you, even if you try to ignore them. That’s life I guess

But healers are the most toxic ones, because they suffer from your lack of logic and common sense of their monkeys. You cant run away from yourself!

No matter how you start out as a healer, pvp will ruin your mood and make you toxic right now

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Because of MMR differences, you can still be expected to win MORE than 3 games.
But because it is practically impossible to carry someone like that, you will get just 3 wins and you will actually lose rating (potentially a lot too).

Has happened to me multiple times, but I still don’t flame anyone.

Turn off emotes and put whispers in a seperate window. :slight_smile:

Anyways, who would have thought people would be toxic in solo queue. Maybe if i bothered to go through my post history i might find someone. :smirk:

:face_with_raised_eyebrow:

/10char

It’s been said for years that a solo queue would increase hostilities, but honestly, the situation before the shuffle wasn’t great either. Something needed to be done, and more still needs to be fixed with it.

But for people to complain about the increased exposure to hostile interactions in a solo queue is kind of a “duh” moment. It is expected, if anyone is surprised by it then they don’t understand the fairly simple mechanisms behind why the human brain treats strangers so extremely (whether friendly, anti-socially, or angrily) sometimes in an anonymous setting where chances are you’ll never meet them soon enough again for you to even remember having played with/against them before.
It has a tendency to turn off the social filters we apply to ourselves every day in real life, and exposes the worst impulses we’ve got. Because that’s the nature of an anonymous solo queue experience.

Some people choose to resist such urges and instead just remains quiet no matter what, but that’s more passive aggressive and would still fall under the umbrella of “toxic” just not as overtly. Very few got the mental fortitude to resist those urges given a long enough exposure to a solo queue experience, to not only not act aggressive whether it’s overtly or not, but also act in a social & friendly manner.

So for anyone to complain about “toxic encounters” in a solo queue, truly deserves a surprised pikachu face.

My guess is because probably the people know they wont see you again shortly or ever again. If you usually group up to do arenas you usually say hello because you know you might play with this person or these persons more.

So my guess is people give less crap and assuming they wont see you again soon will make them more inclined to be toxic

PUG enviroments, espically queued ones have always amplified the toxicity existing in groups im afraid.

Just ignore or troll them harder, it ain’t going anywhere sadly any soloQ system brings massive toxicity with it, being anonymous reveals the brilliant nature of a lot of people.
If it affects you just switch your chat window to the combat log and forget about it.

if it calms you down just a bit, from my extensive experience with soloq in all games and even on some “other” wow servers i can with certainty tell you that the most toxic players are the worst ones and usually the ones that throw the match…

.they are eternally stuck at lowest rating possible and they simply can not keep playing the game without being able to cope in this way and must blame everyone else to keep going…every single game they play (and mostly lose) everyone on their team is terrible and the reason they are unfairly stuck at this rating they dont belong to, while this approach is the exact reason why they are stuck

either turn of the chat or just have all this in mind and develop a thicker skin…its literally not you, its their day to day game to game modus operandi and a coping mechanism… as soon as you go up in rating the toxicity gets rarer since people that actually do get the ratings know you need to keep a positive attitude and encourage your teammates to go up in ranks, not blame everyone and bring them down

Or, just a crazy thought, you can report them. The system is set up so if enough people report someone in a short enough amount of time, then they’ll be punished either by getting muted or suspended by the system automatically, depending on how often they’ve been punished for it.

I personally expected more people to start getting punished for their “communication” once shuffle turned rated, I didn’t expect it’d be this much more common to disable the chat altogether.
Might it perhaps be a trained behavior caused by solo queues in other games already?

If people would start to report others for bad behavior in chats, then shuffle is pretty much the perfect venue to get rid of habitual offenders. Since it’s anonymous, it’s a solo queue, and it goes fast-ish, people would rack up a lot of reports in a pretty short amount of time for repeated bad behavior.
Won’t happen if people turn off their chats altogether though.

Yes, but not all to the same extent. Wow arena and for example lol are extremely toxic. I used to play a bunch of online competitive pvp games and I don’t think any of them are anywhere near as toxic as wow arena and lol.

Yes you can do that, but I was providing a short term answer for the OP, although a trivial one. Besides, your logic only works if a majority of us aren’t ill-mannered, which remains to be proved. Because to a lot of those people, being toxic in a game is a normal posture.
Also you should avoid using arrogant idioms like

when you’re trying to promote healthy game environment, it sure doesn’t help to consolidate your point.

It is, in my experience at least. Every MOBA I played most people turn their chat off until you reach (at least in the only MOBA I’ve reached this, dota) high divine/master ranks, because you’re never ever getting anything useful out of it. Not that high end players are less toxic, it’s just that sometimes you really need to communicate to elaborate strats and win the game which is far from being the case in lower ranks. The same applies to WoW except chat is even less needed as you don’t really have mid-term/long-term strats so to speak(as well as no downtime like in MOBAs), and you’re not gonna type “switch x” because by the time you do that and your mates read it the kill window has considerably shortened.

Your intentions are noble and I mean it. But it requires people to think outside their own frame and think of long-term or others. However with the very nature of entertainment, and this is especially true in soloQ because you’re basically playing alone, being short term, self centered kind of thing(I don’t agree with everything Pascal says about entertainment but I do with this), in that settings it’s made way harder for people to do this.

It’s not like you need to be a saint to report others. The automated system doesn’t dish out punishments unless a person is reported enough times anyway, so even if you’re not squeeky clean as long as people report each other for bad stuff then it’s those being repeatedly reported in several matches that ends up eating the punishments.

Of course, it’s an automated system so there’s inevitably people that gets reported for nothing that breaks the rules, but that’s what the appeal function is for (albeit with very high wait times, they can still punish people retroactively for wrongfully having reported someone) and eventually if this system is effective enough then it can have a somewhat positive impact on shaping a new norm in players’ minds.

I think it can still fit with that short-term self-centered way of thinking that this kind of entertainment brings forth. It’s just a matter of people getting used to reporting others that they don’t appreciate the language from, while doing their shuffles.

The system as it’s designed will weed out the habitual offenders like that, even if nobody thinks of the big picture.

The problem though, is that it’s not possible to achieve such a thing, if the norm instead becomes to disable the chat entirely.