Why is leveling in dungeon's like this?

the answer is - because wow allowed game to be turned into abomination child of moba and frogger where only thing that matters is endgame dungeons/raids spaming.

since they gutted leveling process , stolen levels form players with SL launch leveling lost its meaning. its ocmplelty meaningless atm and people treat it as such .

its direct effect of actions of wow devs devaluating leveling experience in game.

That’s why i stoped lvling my characters in BFA dungeons
people are mental these days :smiley: always rushing somewhere

that’s why it would be nice for new players (like new account/newip/new creditcard/name – not alt account of wow 10-20 yo customer) to have tools to help them in such cases such as and not limited to

  1. direct access to chat with GMs in which their complaints against harassment/toxicity such as this in OP to be addressed
  2. have them be immune to deserter and votekick deserter debuff

you forgot the golden rule of leveling dungeons:
Don’t.
Use.
Chat.

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True hahaha

Id love to hear your ideas about how to not devalue the levelling experience in a game that has 15 years worth of expansion packs piled on top of each other with potentially few more to come.

Unless theres some magical way of making literally everything ‘current content’, there will always be some parts of the game you just skip or breeze through on your way to what you actually want to play. And with each passing year theres going to be more of that that you skip.

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They REALLY should have options when queuing for dungeons, “casual” and “speedrun”.

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Not only that but most people leave if you get a dungeon that is not Freehold because it’s so easy to skip to last boss and finish it…

It is sad that levelling dungeons can be like Kekmorg said; getting kicked/ridiculed/hated on for wanting to experience the whole of a dungeon. Detestable really. I always enjoy the dungeon more when you do the whole of it and not skip nearly everything. The rush that Jóóló speaks of is part of the reason I have largely abandoned dungeons for levelling and only do it occasionally. While I have always enjoyed a fast pace in lower lvl dungeons, especially as a healer, I’ve become disillusioned with it. Put simply, it is a lot more nicer and enjoyable to pick an expansion and a zone and just level; never rushing or thinking about how long it takes.

Blizzard should simply start overhauling dungeons on normal to make it so you get the giga boost of exp only after all the bosses have been killed.

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Crappy to hear that bud, some people want to watch the world burn.

I’ve said it once, I’ll say it a thousand times, tying all the bonus exp to one boss is a crappy design. Either make each boss give a smaller exp bonus, or lock it behind killing bosses x, y and z (etc.) in each dungeon.

Or admit that (almost) nobody is levelling for the experience of levelling and just… do away with it.

Really. Throw away levelling. The majority of people see it as something that has to be pushed through to get to the actual gameplay. People take time off work on expansion launch to drive through the levelling as quickly as possible because they don’t actually care about it, they just want to get to the game that lies after. Levelling to most players is an obstruction, not considered gameplay in itself.

So why do that? Why put a wall of many hours between players and the game they want to play?

Sure, feel free to have open world quest chains and stories; but those don’t resemble anything found at level cap, so… don’t make them mandatory. New expansion? Fine, level cap is still 60, but ilvl has gone up. There’s some world zones you can do with storylines, or you can go straight to normal/heroic dungeons. Your choice. Your main probably goes dungeons, but maybe your sunday alt does the stories. Now there’s more gameplay than ever because you don’t feel like you’ve done the same slog before.

Probably end up being a healthier game, tbh.

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thats big bs btw in cata everyone was skipping the right boss since u didnt need it for the bundle

stockades another one
ragefire
zul farak

there dozens of dungeon what u alrdy skipped pre m+ and lets be real all of us saw those dungeon already 5464 times obv u try to find a way to make ur suffering (leveling repeating old contend u alrdy did multiple times) as short as possible i am so annoyed of SL im just waiting for the boost to come out so i can boost my lvl 40 Monk

the simple solution to this would be to make the other bosses mandatory, until then the toxic community will keep behaving extremely unfriendly towards new players who are just trying to experience the dungeons for the first time

Yep, iv experienced this a few month ago when i started playing it sucks, I think the only way for new players to enjoy the game is to try join a guild what accepts new players to help them etc its rough for sure.

Thats why blizzard fail at this game!

In 2022 actual gaming starts on cap

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There’s something I noticed when did my first GW2 dungeon, and I cannot be certain if it was unique to that dungeon (and no I cannot remember its name) or that this is the situation with all dungeons in the game… But, the dungeon was a mixture of killing mobs, killing bosses AND solving a few puzzles in between it.

The person who stepped in when I said I was new to the dungeon was explaining all the time, and when I said how different it was compared to WoW dungeons I discovered he/she was an ex-WoW player.

What was highly different there was the fact that the dungeon felt like it was its own zone, had a connection to the personal and zone story, and never felt like you had to do it really quickly because people were in a rush. The speed of how quickly we did it (it was a longish dungeon) came from how each of the players was able to make their own impact in the dungeon.

It was “you go into the left corridor and clear, you go right, we do this room and you clear the corridor up ahead.” (that was when I said I was new at the time). I was able to clear the mobs in my way, using my game play style, and at the speed I was capable of. The “boss” was untargetable until we’d cleared the adds… As I said before, I don’t know if this was specific to the dungeon I was in, and nope, I didn’t make it easy for myself either by entering it on the “hard mode” as I discovered I had done when I got the “epic weapon reward.”

There was something intuitive about HOW they did the dungeon, and taught me to do it, that I brought back with me to this game, and which has made me more capable of handling tougher mobs. Nope, I don’t do raids or M+ so I’m probably squishy compared to those who DO this type of content. The toughness comes in from having more patience around other players now because of the experience… Maybe that’s what players need to play in WoW a bit more…

Oh and if you hate the puzzles of WoW, you’ll hate them even more in GW2 where they’re a STAPLE and where, at times, you can see hundreds of players all working on solving it, copying one another, telling in chat what way to do it, cooperating, especially when they’re part of what we would call a “daily” or “world quest.” Maybe the way to solve how this game is perceived is by teaching us again, like in vanilla, that certain things take a few ounces of patience to do…

Oh the fake concern for new players… It’s faster and there is no point in wasting time. I see some stupid tanks that when we get in a dungeon which you can finish in literally 2 mins and get the exp, do even some bonus bosses which are not even needed for a quest. It makes my blood boil. Like why? It’s like someone gave you a car and a key and you decide to push the car instead. Literally no logic, and don’t come with that new player bs. We all know that the real learning begins at the actual end game, no one misses out anything if some irrelevant boss is not killed in a leveling dungeon. I rather leave when I get into a dungeon with such puritans and just do something else efficiently. If you like crippling yourself it’s your problem.

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