Why is M+ disgustingly toxic by design?

I was about to ask because where I live banger is a compliment for certain things like cars, songs, my legs etc.

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Maybe.
Although I’ve suggested Heroic+ before. Probably have no Key or maybe everyone has a key. Not sure about a timer or depletions. No skips, optional bosses or varied routes. No quest objectives (M+ has this I think?). Friction points that generate toxicity should be smoothed out as much as possible.

I’ve heard it used for a crackin tune but never a car - quite the opposite in automotive regards


It is obviously way easier to coordinate interrupts/stuns/stops/etc, and do call outs like “me next” on voice.

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M+ does not have quest objectives. It is just the dungeon as it exists on heroic with reduced RP and a requirement to have killed a certain amount of the trash as well as every boss in the dungeon.

Ah, yet another guy with 400ilvl missing 4pice complaining about not knowing anything about the dungeons. Hot tip! gear up out side of m+ and look up how the dungeons work. What bosses do, what thrash do what. You cant join groups and expect they will carry you and not get mad when you die from every other spell the mobs cast. M+ is a learning experience, you do not need to be good at the start but the system and other players expect that you start low and slow to learn. This is the same for every competitive environment on the planet. Getting mad at other player or complaining about the system itself is not a solution for improvement.

I think the only way to do this is to just have people group up, enter the key then the dungeon instantly completes and everyone gets 200 points and a free 447 ilvl bit of loot.
Im sure someone would find an issue with this as well.

I dont get how you guys are trying to push 20 + keys as DPS. I struggle to get in 20 groups as a tank, being the best tank in the world and fotm spec also. Jesus christ. The M+ need matchmaking for sure

Under the carpet since Panda land

Hello! Sorry but sending out a false narrative about the pugging experience helps no one enjoying the game.

I mean nothing bad to you or anyone else but I would totally say that pugging is the main way of playing M+, Sure I do not do my 22 24 with a pug but I will happily pug 2-20 keys. The majority of the player base do pug 2-20 keys, everyone plays on different lvls and that’s okay. That does not mean that the content is intended to be played only with friends, guilds, family. The pugging world in M+ is the living hearth of wow gameplay.

Zynnix hits the nail on the head. Different people going in with different expectations. There needs to be a reliable scoring method for those pushing and an option to lax that method for those learning or prepared to show the way. Currently we have have casual + pushers and like oil and water they dont mix.

Hope the word casual doesnt offend its meant for those with limited time and ambition in the M+ game.

Surely if you are the best tank in the world you are doing 27’s and 28s.

I said smoothed out, not removed entirely.
It is possible to reduce the friction in grouped content. It wouldn’t be the same as M+ which is why I’m suggesting a whole new form of dungeoneering instead of reforming M+. Leave M+ as is for those groups that enjoy that with its timers and affixes and optimal routes and whatever.

Having skips and optional bosses cause friction where none needs to be. Someone asks if they can do boss X and then they get kicked. One route, all mobs must be killed. Simple. Friction smoothed a little.

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I’m judging this entirely on what I see on the forums. I see a lot of threads complaining about various aspects of M+ and its toxiicity. Most of the issues I see could be lessened by people finding a friendly community but I realise that not everyone wishes to do this. Having an alternate form of dungeoneering for those people would be good I think. I’m not saying remove M+, simply have another form of doing dungeons as well. We have Normal and Heroic (although these seem to be almost the same thing) but these aren’t what players want to do repeatedly.

I do not have the numbers about majorities and non majorities. But most people complain about pugging while pushing and progressing keys. That is why we advise to join communities, make friends, get a guild, etc.

Pugging is for non progressing. Always have been and always will. Not only for M+. Everyone will have a hard time to get into pug groups for content they have never done before.

You progress with friends, you do lower stuff with pugs.

I can only speak from my own experience, Yes as I said I will not pug 22 24 keys since that is progressing. But pugging between 2-20 is something I do often. I dinged my new warrior tank 2 days ago and did my first 17 on it for the vault yesterday. This was done through making my own groups with my own key. I would not been able to do that if I haven’t spent countless hours learning my role as a tank as well as the dungeons but that is not what is expected from players learning the game. If you play with a community of some sort you still need to learn, and realize that you need to learn. (it can be a great tool to learn) But its not a given how to play your role, how to know what to kick/ try to cc, where and when dmg CDs are useful and so on. Learning M+ is a big curve but framing it as impossible without friends or “community” is simply wrong. No matter on what lvl you play.

Just to add to it I highly think pugging is a great environment to learn, since if a kick (a target that HAS to be kicked) goes out, you get instant feedback that something went wrong and the group will suffer for it. Maybe it means that you have to fit your UI a bit so you can easier see what has to be kicked or not and so on. Or, oh damn the orbs in Halls cast a spell on 1 target at the same time. What can I do about it? Sac it? Stun the orbs? use a defensive? There is a great opportunity to learn in every key you do, you just need to play on your lvl and then try to progress with the new tools you have learned on the way.

And that is proving the “use your own key” argument :grin:

Yes but don’t miss the point. If I did the same without my experience I would not even get the key up above 10. Since then I would have a lot more to learn.

But we should not try to separate the player base that has a hard time with m+ we should help them learn and give them ways to improve and enjoy the content. Why try to put all new players in a loop just playing with them self’s? that helps no one.

I think the point is there are people that, for one reason or another, dislike mythic+ and so don’t do it but would like to engage in challenging group content without necessarily needing to commit to a raid.

The new megadungeon kiinda fits that, but we’ll see how long it lasts.