Why is Muzzle literally the worst kick in the game?

  • Warrior: 15 Sec CD - 4 Sec Lockout - Melee Range

  • Paladin: 15 Sec CD - 4 Sec Lockout - Melee Range

  • Survival Hunter: 15 Sec CD - 3 Sec Lockout - Melee Range

  • Hunter: 24 Sec CD - 3 Sec Lockout - 40 yd Range

  • Rogue: 15 Sec CD - 5 Sec Lockout - Melee

  • Shaman: 12 Sec CD - 3 Sec Lockout - 30 yd Range

  • Mage: 24 Sec CD - 6 Sec Lockout - 40 yd Range

  • Warlock: 24 Sec CD - 6 Sec Lockout - 40 yd Range (from the pet or player depending on your talents)

  • Monk: 15 Sec CD - 4 Sec Lockout - Melee Range

  • Druid: 15 Sec CD - 4 Sec Lockout - 13 yd Range

  • Demon Hunter: 15 Sec CD - 3 Sec Lockout - 20 yd Range

  • Death Knight: 15 Sec CD - 3 Sec Lockout - 15 yd Range

Making it 15 yd would be fine honestly.
Or increasing the lockout to 4 Seconds.

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They feared that sv hunter would be to strong

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MM hunter’s kick is also bad. Its the only ranged interrupt that lockouts for 3 seconds instead of 6.

Blizzard just decided that hunter’s toolkit shouldn’t be good all the while making sure our toolkit is being negated by every class in the game at the same time.
It’s even worse when you consider the 1sec delay/travel on the ranged interrupt as well.

2 Likes

Yeah Ive been spamming feedback on US forums during beta, to no avail lol.

I also love our finesse conduit, max rank grants like 19 focus for a successful kick while mages randomly get a 6 sec cd reduction on their CS, which is the easiest in the game to land and the most potent xD

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Also SV hunter is the only melee in the game that CANNOT use their interrupt when disarmed :slight_smile:

2 Likes

Worst? pfft

Boomkins? shadowpriests? am i right?

Shadowpriest “kick” is blanket silence, which means it can be pre used. Boomkin kick is AoE silence, which makes it really strong tool, maybe not for singletarget interrupt but for other cases. (Root + beam ontop, etc)

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They’re silences, not really comparable to an interrupt.

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It is a joke tbh, SV hunters deserve a better kick.

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also we cant used kill shot when disarmed even though we dont use our main weapon to use kill shot

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