Why is there a stigma around defensive playstyle

If I’d describe my playstyle I try to play in the 3rd way described in the video but it is always criticized and stigmated by others. Why is that?

Some people say “they do nothing and win” when in fact to succeed with this playstyle you have to be proactive a lot of times and you need to stop a lot of kill attempts from the enemy.

Same thing happened when any football team stopped Barcelona in era of Pep Guardiola. They were stigmated with “anti-football”, “settling the bus in the goal” or something like this.

I feel that WoW is the most fun when every one of these 3 playstyles are viable and whe meta isn’t favourable to any of them because whenever Blizzard tries to promote even faster meta (more 2nd style oriented) it ends up with people finding even more tanky specs like Outlaw currently.

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People basically don’t like when the heat is being dragged down. Both in games and sports I prefer more offensive play styles. Like in hockey, I would rather push high and keep the pressure up and risk a goal against than sitting back and waiting for them to do anything. Play to win is also more entertaining for watchers as well, rather than play to not lose.

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Well defensive playstyle is also play to win - eventually.

Defensive is basically play to not lose. Dragging out opportunities and lowering the risk to make mistake, but is definitely a good tactic against some offensive opponents to take them off guard. It’s just a more boring way to play if both opponents are defensive. Nothing happens.

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If both yes but if meta overall is a mixture of these 3 playstyles then it’s more variable and entertaining. That’s how I remember end of Legion. Will Whaazz team beat Loony’s one on timer or dampen lords will survive and win. It was entertaining. It’s bad when it’s like BFA when everyone plays tank trinket and turtle till 80% dampening.

My natural way of thinking is attrition and defence - win by living longer, rather than go hard to close out the game. It’s not really something conscious, it’s just my natural way of approaching things. If I managed to be more pro-active it would work even better, but being a little bad at the game means I’m mostly reactive.

Anyway, I get you, it can be frustrating when most people have a different approach. As Kikkan says it slows things down and takes the heat down a notch, but I like this, I don’t enjoy the fast pace that most people (seemingly) gravitate towards. If a Hearthstone game lasts shorter than 20 minutes it was too fast :wink:

I wouldn’t say I slow things down. I basically prevent the enemy from finishing the game. Defensive approach is more about not letting the enemy win. Some specs just don’t have tools to play as agressive and they are more disruptive. There are specs that always suffer when meta is as fast as it’s now and when it gravitates towards one type of playstyle.

Affliction Warlock for example. It will never be an S tier spec in fast meta whatever you do unless people will play some abomination builds like Deathbolt last season. Then others cry that Affliction has Deathbolt and it drops to the bottom tier again.

Not every spec has tools to play agressive.

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When I played against you on my alt, you trained my LFG healer with your necro hpal until you got pressured back and then you panically ran circles around the pillar.
I can’t find this play style in this vid.

I didn’t play with Necro H Pala besides 1 game in the middle of the night with LFG on my 2nd Sham. Also how am I supposed to train someone with Ele. It was against Fury Warrior/H Priest if I remember and yes I lost it because CDs were used wrong and as far as I remember I hit Warrior more than Priest that game anyway. I can even check it on my details.

Also I don’t have Necro H Pala if you meant it was me playing Paladin.

https://check-pvp.fr/eu/Silvermoon/Brodan

Maybe it was this guy but it’s not me.

https://check-pvp.fr/eu/Burning%20Legion/Broduun

This is my “Necro H Pala” - not a single game played this season.

Because proactive is always harder than reactive gameplay, just like how proactive moves are harder. If you could death in cc no one would give a crap about it for example. Sure theres skill in playing perfectly defensively but its not exciting to watch and you basically play to not lose.
When one massively outfavours the other though you always have problems.

It was this shaman and idk the time and date, was like 2 weeks ago.

Usually I’d ask that myself but that was the weirdest ele shaman gameplay I’ve ever seen. You basically ran after my healer as you were a fury warrior. I should have recorded that actually.

Na.

Na, I meant you were playing with an hpala, not you being the hpal.

You must be mistaken as I didn’t play with H Paladin. I play with the same R Druid.

https://check-pvp.fr/eu/Burning%20Legion/Vellus

So I don’t know what are you trying to fabricate. Somehow last time you argued with me you didn’t bring that game where I “trained” as Elemental Shaman so I thing it’s some one of your delusions anyway. I just think you will be a new addition to my ignore list. Your post don’t bring anything constructive and life is too exciting to read such crap.

Also this video shows how WoW’s community changed. 2:00 min part shows WoD Combat Rogue playstyle and how everyone criticized one button killing to then pretending that Feral Convoke is “innovative and creative” spell.

So because I didn’t bring it up last time, it must be a lie? Wtf is this logic.
Guess it’s my bad cause I didn’t record it. Will do next time, since people seem to have huge issues to admit they had a sh1t game.

Right, shrooms are. So innovative and so creative, even tho you need to smash your face around 249821412 billion time against the wall to think it was somehow innovative even tho there was a similar skill already in the game. (just more polished?)

I think Shrooms are more interesting than trap because you detonate them and as far as I remember it they were invisible in Cata to the oponents. Anyway even if you are right and they aren’t interesting please explain what differs Convoke from Combat Rogues from WoD.

So innovative, so fun.
If you would have at least said that you could use them as a teleporter (since friendly target + leap), then you’d have an actual argument in regard of fun.
But you think it’s fun because you can drop a slow area on damand… ffs… is like arguing with a kid over ice cream who never had one before.

I said in the other topic but again this is not the answer to what I asked you about.

How is Convoke different to WoD Combat Killing Spree. The idea is the same - kill someone in a stun with one button. Why was it a target of memes and suddenly Convoke is Innovative and fun?

Can we focus on this instead of Shrooms because even if I like them it doesn’t seem they are comming back so talking about them is pointless.

I’ve always been playing with this state of mind, trying to work on my awareness and be prepared to play defensive.

But I think it’s good and bad cause it prevent me to play aggressive and Yolo like the other do, but I guess it’saybe cause I main so and the play style isn’t around doing ton of dmg but play around utility.

Imo it’s not a mistake, it’s important and most good player doesn’t know how to play defensive but it could be painful to play more offensive at some point.

Yes but why is playing defensive such stigma. “You do nothing and win” this is of course a lie because it requires a lot of effort to stop enemy goes - stop the cross CC when other enemies already commited. For some reason it’s said like it’s easy.

I don’t recall getting one shot by killingspree ever.
Also I don’t recall killing spree being a channeling spell.
Also I don’t recall killing spree being able to heal your allies.
Also I don’t recall any healing-rogues who healed with killing spree.
Also…
I guess that’s enough?

It’s clear now why you call old lame skills innovative while trying to provide bad comparisons. Whatever floats your boat. Have a good one.

Maybe cause of l$d. Or mlx Game play idk, but Imo it’s not true for everything.

In general stuff like affli/sp, l$d, is known for killing people in dampening and win in mana or overwhelming pressure.