Why is warmode not permanent 'til the next reset?

You’ve mixed up different points that weren’t connected together.

Stealth detection:

Spy, and similar addons, can only detect Feral/Rogue if they carelessly entered stealth in close proximity to you. If they are experienced players - these addons won’t detect them. So even with this addon - you still don’t know that there might me a stealth class around, and by that - unprepared.

With your idea - it’ll be possible to always know that there are a Rogue/Feral around, and how many are there. That means that any class can at least keep themselves in combat to avoid sap, use AoE a lot, use stealth detection abilities/potions, etc - and that will cut stealth advantage almost completely.

There is a big difference between guessing/not knowing and being completely ready.

Bonus and intervals:

The problem is not for how many players it’s going to change. The problem is - it won’t be able to change when that change is suppose to happen, because of being on interval.

In your idea the bonus is for an area in a zone on a shard. Let’s assume that there is less Horde and more Alliace in the area with that Elite WQ for a lot of AP, so Horde gets 30% and Alliance gets 10%. But Alliance finishes WQ and disbands, Horde gets more players for WQ - bonus should change or this system doesn’t make sense right? But it won’t change in time, because there is an interval.

This kind of dynamic system that you suggest won’t work with intervals, it needs to be in real-time to be accurate and have a chance to work.

Even this mixed example is not a reason for a system to not work, or for stealth to be easily known and ready for.

GW2 WvW is different to WoW’s shards. In GW2 there are pre-determined servers and separate maps, instanced, and there is a queue that is also a trigger for recalculations. It’s a huge epic BG basically.

To make something like that work in WoW open world - you need to add queue for open world locations…

With this, technically your idea could work only if it would calculate bonus for a whole continent, like Kul Tiras/Zandalar, and all zones/areas on that continent will have the same bonus. Loading screen for the continent will act as a queue and a calculation trigger.

But because of phasing - it’ll ether be the same as current system and will calculate bonus for the whole region based on zone population in the region, or it’ll have the same problems with recalculation/intervals/etc, as we’ve discussed above.

So interval is a minute? Every minute system has to get and compare data from all players/shards/zones/areas and recalculate bonus for each area in every zone on every shard. So just huge lag spikes every minute? And all that for a few % that will never feel fair?

Even if we imagine an ideal situation of game servers upgraded not only to solve current lag problems, but also new from that system - because of bonus constantly switching it’ll be another system set up for disappointment. You start WQ thinking you’ll get 20% bonus, next minute it changes for 10% while you still filling that bar or whatever, and the next minute other faction left and you get 0% when you about to finish it. So now, you ether have to wait and hope for a change on the next minute, or accept no bonus and that you’ve risked entering that WQ area and fighting with other faction for nothing. Same for any vice versa. It’s going to be a confusing mess.

As I’ve said before - unfortunately tinkering with a bonus to make it into some complex system is not worth it, because there is no gain and a lot of needless problems.

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We need to distinguish between outnumbered in a zone, etc. and outnumbered in region. The reason for outnumbered bonus/aoo is unrelated to the number of players in a zone, etc. It has nothing to do with that.

Alliance get that outnumbered bonus because there are more Horde in region, to stimulate more Alliance wm on, and destimulate a % of Horde that are not really interested in wpvp. That’s its purpose, looks like it’s working as well as its going to.

Giving someone an extra bonus just because they are outnumbered in a zone is pointless, serves no purpose. They already get a 10% minimum for gy walks. If outnumbered in a zone, group up. If outnumbered in a region, nothing to do except incentive the outnumbered, and deincentivize the outnumberer that is not wpvping.

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If you try to explain with any argument, wich most of them are logical, Vaeyn and his wife, Coolslave, will bring their garbage and without sense arguments to counter any horder that complains about actual state of WM.
I am from a horde dominant server. I have WM on since months and didnt disabled it since started. Since the last AOO quest, wich was around 1 month ago, i saw a huge decline of horde players with WM on, wich is suprising on a horde dominant server. Everywhere i go, i see more allies players than horde with WM on.
The most places where i receive ganks from ally players are the Tortolan hubs and the Champions of Azeroth world quest locations. When i go in Kul-Tiras continent, ally continent, i barely see 2-3 horde players with WM on for hours (and i play daily at least 2-4h).
I also spoke with my guildmates and friends and majority keep WM off and they say that its useless, because it doesnt worth the effort to keep WM on for 10% extra reward and to waste so much time dying and reviving.
On Twisting Nether, on World PVP topic, the alliance its dominant, even if the numbers disagree (more horde and few ally).
In my opinion, after so many complains and no action taken, i can conclude that devs side with alliance and wants to favor and help them. If you count all posts on this “War Mode Forum” section,almost 80% of the posts are against the current status of WM and how the alliance is “helped” . Yet, nobody did nothing. So its obviously my previous conclusion.
Now, for me its easy to face WM. I activated some traits, that makes the shaman unkillable 1 v 1. To be killed its required minim 2 players with same item lvl than mine (and keep me perma-stunned and silenced) or 3-4 players with lower item lvl. So sometimes i enjoy how 3-4 players try to kill me, waste 10 min and after give up, while i complete my world quest.

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Well the AOO quest was implemented with a dual purpose. To try and attract alliance into WM and to push horde PvE:ers out of WM. For me it never really mattered, since I only take off WM when I have to head over to a summon stone these days. Won’t deny I still do the quests since killing hordes are a natural thing for me, so why whould I not carry those quests with me.

However I’ve observed that It’s easier now, even on none AOO weeks to accually play with WM on, since the amount of horde raiding parties are less now. Aswell as the 10v1 scenarios on pretty much every WQ have stopped.

What horde seem to not understand are how the sharding works. Ofcourse a Alliance shard will quickly become overfilled with alliance… we have fewer “full” shards to begin with because our populations smaler even without AOO. As horde you can end up in shards totally empty of alliance. However as alliance you can pretty much garantee that you end up at a shard with about equal original horde presence.

Then the LFG kicks in, LFG will pretty much always invite alliance from a pretty even shard, making the other alliance shards uneven. So even during AOO horde will have the upperhand while forming groups to counter since there’s just more shards for them, some of which have few or no alliance in them.

So in a way, making LFG a WM Off feature whould probably fix alot of the shard balance issues since the shards whould always attempt to maintain balance(or completely filled up with horde). But this whould never really happend now whould it… Perhaps a system where everyone who joins the LFG tool automaticly turns WM-Off and return to a WM-on setting once they leave whould solve the issues. That way all gank squads whould have to be formed using manual invites and general/global defence channels. This whould acctually also reduce the WM lags significantly.

Another solution whould be to remove all PvE related rewards from WM and instead once more seperate PvP and PvE into different systems; PvP/PvE gear, PvP consumables being useable in WM etc. That way people not interested in PvP whould have no reason to put it on in the first place.

Pretty sure that’s what horde been doing since launch.

Server is not relevant to wm, unless on rp server. We are on region wide faction balanced shards in wm. Lfg effect can cause a temp faction imbalance on a shard.

Outnumbered on shard is a different issue from outnumbered in region. Zone, subzone, etc. imbalance has PvP solution. Region imbalance has bonus/reward solution.

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I wonder if he would ever be able to come up with a clever insult, or I got under his skin so hard that he can’t think and only repeating the same like a broken record. It’s funny how disagreeing in a forum discussion can make you so important in someones life that he can’t even make a post without a mention.

Poor fella, still hurting, still obsessing, still confuses logic, still “rejected”, still ignored.

This makes way too much sense! And because of it - it’s wrong! How can’t you understand that Blizzard, as a company, as a business, is siding with Alliance and that is the only thing that makes sense because it doesn’t make any sense. Very Logic! Hahahaha

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Sadly the purpose didnt reflected into reality:

It atracted alliance PVE and pushed out horde PVP and PVE players. So basically they failed the concept they wanted to implement.

Better said: almost inexistent.

Vaeyn and Slave, do you see this? ^
What a coincidence…same ideea i spoke so many times before.

So we fix imbalance by giving freebies and more bonuses? Thats the solution? Cant you see yourself how stupid your argument is?

I dont confuse nothing mate. I brought you examples of people that started the same ideeas like mine, regarding WM (and what was funny,all examples where from alliance players). As reply, because you couldnt answer it, you blamed me that i cherry picked. I asked you to “cherry pick” 10 horde players that agree that the current WM is awesome. It passed almost 2 months and still you where unable to comply.
You promissed me that you will hunt me. Yet, i enjoy killing alliance noobs on daily basis.
You said that you are smart, but untill now you prooved exactly the oposite.
So…obviously i mock you and make fun of you. What you want me to do, if you are unable to reply with good arguments?

I understand this:
World of Warcraft is the only MMO existent on the market, from all games, that gives prefferential bonuses and freebies to a faction. No other game, payd,free,subscription based,etc…dont favors a faction and “punish” the other. Maby this is one of the reasons of the subcriptions decline. I estimate that now, on all regions (NA, Europe and Asia), there are no more than 4-5 mil subscribers, a number similar with Draenor times.
I concluded this very easy:
On RaiderIO site, you can select total rankings, worldwide, all regions. There are 8,8 mil characters (not accounts) registred. We asume that 40-60% of them are alts, so the number of accounts should be at around 3,5-4 mil. We add 1 mil more out of generosity and we consider that thoose 1 mil players didnt completed a key +2 or above this season , thoose may be pet farmers or crafters. So we end with a total of max 5 mil accounts, but i feel that its less.
If i apply for a epic battleground, i need to wait between 1,5h-3h to enter. For a LFR, i need to wait around 30-45 min. For a heroic dungeon i need to wait around 20-40 min. Theese times are for afternoon-evening EU time , between 15:00 and 22:00-23:00. If we talk about night time, beyond 00:00, theese times double,even triple.
In Legion this never happend. For anything i applied, i never needed to wait more than 2-5 minutes at any hour. Especially evening, if i woulded apply for a heroic dungeon, i woulded get the group in 30-40 seconds.
I want to do content, especially battlegrounds, but i cant. I barely can do a battleground per day,sometimes, most of times, 0 .
The current concept of WM killed the battlegrounds, killed the gameplay of PVP-ers and the only left are the hardcore arena players,vwich btw are few in numbers.
Combined with the grind concept and bad RNG, the game is destroyed.
I wanted to cancel my subscription but i saw Jeremy Feasel’s 8.2 video and i will wait till then. It was a pervert move from Blizz to put Jeremy to make the video instead of Ion, because they knew that if Ion makes the video, it woulded be ultra-hated by the people.
The game isnt what it was before. Ion tried to be a smart-as.s and ruined everything. They coulded continue with the Legion story and concept: legendary weapon, quests,wq,pvp,etc…but instead of this they brought the eternal fight between horde and alliance wich already is a “saturated” story and we are all fed up. Huge fail with this expansion, i didnt expected that.

Rebalancing region PvEers was one of the goals, it’s working in progress. Less Horde that are not WPvPing, more Alliance PvErs, a % of which will WPvP for aoo, and hopefully some stay in WM: brings PvEer balance closer per faction EU, and overall closer faction balance EU.

WPvP has always been PvE+PvP. Apart from BfA features, nothing has changed from PvP server days except we now have better faction balance with WM shards, and a reward incentive to fine tune region faction balance. Old PvP servers could have extreme imbalance with zero faction balance solution, WM is the solution. It has worked to a degree, certainly an improvement.

For example, my server Outland has approx. 417,010 Alliance characters and 84,218 Horde characters. That’s an estimate and not counting WM. But how would you expect to balance that server for WPvP?

WM removes the server from the equation, giving us faction balanced shards instead, and the choice to WM on/off any time. LfG can unbalance a shard, solution is PvP… LfG, guild, community, friends list, local defence.

The outnumbered incentive is inconsequential, it’s just enough to encourage WM on in the outnumbered faction in region. Crying about inconsequential rewards is pointless. Hey, I got a 385 item, awesome… throws it in the scrapper. Ey, I got an extra 5% or 10% ap bonus… :+1:

Non issue.

Utter nonsense.

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LOL
Wpvp is what the majority of allies care for.
Now the bigger bonus is what always the alliance gets just to chill down their whinings on the forum.

As simple as that

I agree with the OP.
Warmode shoudnt be off for a week. It’s too easy for Alliance to get their stuff/neckless up faster than the Horde.

Not, it isn’t the majority. The majority of the Horde probably. If the allies would really care about Word PvP they wouldn’t get the Bonus every few weeks again. It’s not about whining it’s about the activity…

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Delusions are hard I guess. I promised you nothing. I want to go on a hunt, and it’ll happen, even with 5% Alliance on Twisting Nether - RNG of sharding will put us together on one shard eventually. As always, you want to be important - transfer, “comply” hahaha - no, “rejected” and denied.

Btw, you’ve just made a good job of proving how you lied about your play times - between 15:00 and night, right, definitely not mornings… So, you tried to misdirect me because you afraid I’ll find you, poor fella, hehe.

It’s me who is mocking you mate, and you know it is - that’s what triggers you the most. You try to return a favor, but unfortunately can only do with the same insults and name calling, fail with those miserably, I mock you again, cycle repeats.

Quote one argument and go on a rant about something else, WoW is the only… when just a couple of post above GW2 is doing similar thing, queue times for PvE (one faction) content prove something about queue times to epic BGs, Warmode killed BGs… non-sense. And all of that will be referred as logic and valid arguments later, as many times before that. Yeah, you confuse nothing, right, haha.

Thank you for reminding me of your existence with your occasional forum posts, it’s always nice to drag you through the mud of your own doings.

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I will enlighten you since you dont know of it, allies use warmode during the reset to get their quest and some report they use it in faction assaults. Then they turn it off.

Thats why they keep their “special snowflake” bonus because they are being reported as non wm on faction.

That’s nonsense because Blizz know what happens there and would do something against it, if it would be something like a exploit. They know that the alliance in general is a dead PvP faction. And please stop to talk about “Snowflakes” gosh :face_vomiting:

Stop the absolute lying, yes and same on Horde. All those Horde who cried the moment they got killed? No Horde is the faction for real brave people, don’t make me laugh. Absoluty nobody in the guilds I’m in is either turning it on or of, everybody went permament. In the start it was 50% atleast > Horde mode > only 10% now used it. We are now back at around 40% of people using it. The other 10%+ were burned so much Horde mode unbalance they didn’t even do it for a single 400 item.

To me all these threads is just horde players saying: “We want Horde mode back! Where is my almost risk free 10% bonus? I don’t wanna run the risk of having to fight or be killed.”

Know what if you don’t like it then it’s fine. I don’t like rated BGs but I’m not making threads about how much they suck (comp wise, always same tacts and strats etc.) yet somehow alot of complainers got so used to a broken WM where they got 10% bonus for no risk that 4.5 months later they still have to complain.

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You’re just a special snowflake just like all allies :grin: sarcasm off

Hmm this is first time i ever hear anyone turn war mode off after doing quest or assaults.

I have so many friends, people in guild and everyone who once turned it on never turned it off. It’s just fake what some people say, maybe very small group of pure casuals turn it off.

But there is one thing that is real - faction imbalance. I am playing on both factions and it’s pain to do world quests as alliance if you are nearly always outnumbered.

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Faction imbalance at a wq is just a normal aspect of WPvP. Faction equality is impossible at wqs without a bg style queue system or constant phasing per wq.

No thanks, forced faction equality is not required at wqs, because there is a PvP solution. It’s optional to continue solo and potentially have extra gy walks, which are bonus compensated, or form a counter group and remove the troublemakers, but spend time doing that. Player choice.

Region faction imbalance is the real issue, and we have outnumbered incentives to help with rebalance.

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When you turn your warmode on or off its not an exploit.
The active time of alliance players having WM on is less, therefore they get the bonus.
Take a shot yourself, open WM and go Kultiras when there is no horde assault. Then when you see a horde assault turn it on and go,ALONE.

Jokes on you. xD