When we are talking about the average level player in WoW.
All 3 speccs of rogue / unholy DK / enhancement and elemental shamans / arcane mages
Would all be considered too complex, u really ocerestimate the average players skill level if you think ur regular joe could play any of the above speccs and in be able to play it to any level of efficency without alot of practice
You donât have 24 rotational spells, youâre just lying.
Blade of justice, judgement, hammer of wrath, divine storm, templarâs verdict, Crusader strike, wake of ashes and if you have the auto attack talent, not even that. Then you have cds. But cds are like 1 press every 1 or 2 minutes, hardly bloat.
The main abilities, those that you always use and press the most are basically 4/5.
I think itâs quite normal to be overwhelmed at first in a game that has been existing for years. When I tried FF14 I was in a constant state of confusion for a bit. You learn stuff, it becomes normal, you learn some more, that becomes normal, and before you know it you start to get a grasp on the game.
Later on I talked with someone from FF14 who was trying WoW and she had the exact same experience. I think most new players wonât be raiding Mythic, or doing M+ 25 within two weeks. The extra layers of difficulty will hit someone once they naturally start to progress at max level, if they want to head that way.
Not necessarily. But every game developer SHOULD consider that their game is the first game a new player might ever play (of a genre). So for a person who never played any MMORPG or even any game at all, the game will be a huge pain to learn at first. Especially so with lack of guidance.
What imo a new player needs as class tutorial is:
Explanation of Rotations and how your class executes their rotation well
Advantages and Disadvantages of your chosen Class
Advanced Choice of Skills explained (Talent tree and such)
How MMORPG combat works (AoE, Stuns, CC, etc.) and how to use them properly
Alongside that, WoW HEAVILY needs an UI indication rework for what targets are stun-able and what arenât. I myself find myself often using CC abilities only to see a small âImmuneâ on the character frame (which btw should also be displayed as a pop-up text on the target itself like in every other MMO)
Action bar 2: Q E R F X Z T G F1 F2 F3 F4
Action bar 1: 1 2 3 4 5 6 Y C V N H F5
From Destro warlock I have:
1- Immolate Q - Mortal Coil
2- incinerate E - Drain life
3 - conflagrate R Infernal (Major potency CDs)
4 - shadowfury F Chaos bolt
5 - havoc X - Unending resolve
6- Curse of exhaustion Z - Devour Magic (Dispell magic)
Y - Channel demonfire T - Demonic circle teleport
C- rain of fire G - burning rush
V - soulburn F1 - (Interrupt)
N- demonic gateway F2 - Fear
H- (racial ability) F3 - health funnel
F5 demonic circle summon F4 - dark pact
Letâs be real, there will always be complainers. And it doesnât matter. What matters is that the majority players and the new players enjoy the game, because those keep the game alive in the long run.
If u could read it always said where to do what , u just had to read . Usualy it said stuff like " go north of this cavern there u can find boars " etc âŚ
Or u asked in chat for help from someone else that figured it out.
Rotation or binds arent realy complex imho , if u arent completly new to mmo .
What is rather confusing is wow itself , i came back after s1 on different char, all of sudden i had 4739 qieusts to do, acces 4 different crests which i had no idea what for they are and whatnot âŚ