Seriously, why not make it work like the Silver Hand artifact appearence of Holy Paladins? What prevents it? Animations work just fine lets be honest. We just gotta update stormstrike which can use the stuff dk’s use. All models already has those animations anyway.
If you ask a question and then answer it just in the next sentence, why even open the thread?
The thing is that animations do not work fine. All cases of animation sharing like holy pala and frost dk, make the slow attacks use the animation of faster weapons, which is easy.
The problem with enh’s case, is that you want the 2h, which are slow and big animations, to fit into the attack pattern of DW, which are pretty fast.
This breaks the character animation in practice, because you can have 1h weapons with asynchronus speeds, and attacks 0.1-0.5 secs next to each other, which totally breaks the big animations for 2h.
It is purely technical problem with how the game/animation works. Blizzard is not the bad guy that just does not want to give shaman 2h tmog option, it is just not cost effective to do so yet.
That is why I gave DK animations as example. I think their timing is rather fitting.
Tho it would be pretty cool to have unique animations like Thrall has in Heroes of the Storm.
But here is the thing, dks can tmog their 2h weapons into DW (artifacts) because it is simple. They just use the animation of their mainhand every 3 secs instead of every 2 secs, and they do not attack with their offhand for auto attacks.
Now try to do the opposite for 2h. You got your 2h weapon animation, but you need to get one animation out every 2secs and one other animation out every 1,5 sec for their offhand (because you can use different speed weapons). Now all of a sudden, the animations kind of break down because they are not designed to be used within 0.1-0.5 secs.