Why people didn't like Shadowlands?

I wonder why people didn’t like SL? What’s the main problem? I still didn’t buy it just I’m curious :slight_smile:

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OK I’m a shill apparently so take my take with a pinch of salt. I started playing WoW just before Legion released and in the three expansions that have past in that time each one has got worse.

Levelling in SL wasn’t great I still don’t like the four disconnected zones but never minded the Maw. I don’t ‘feel’ the story, I simply don’t care about it at all. I did like the Legion story and had some affinity with the BfA (I liked the Daughter of the Sea arc even though I am Horde I did this for the achievement but it was very good) .

I don’t mind grinding but there are too many layers now. If 9.1.5 was 9.1 then I think it would have gone down much better.

The dungeons in SL are better than Bfa (Mechagon aside) but nowhere near the original Legion ones (I never liked the two they added). The raids are ok but again I miss the Legion raids (maybe this is ‘first time’ syndrome) I’d love an experience like the Nighthold again. (CN was ok but I’m not keen on the current one)

I don’t think SL is ‘bad’ it is just not as good as BfA (yes I liked Bfa) but neither can hold a candle to Legion. Legion had a patch every 77 days… imagine!

These of the thoughts of someone who never played in the ‘golden age’

7 Likes

It’s a mix of many things:

  1. content drought
  2. actual gameplay/story issues
  3. streamers saying “wow bad” and the mob following
  4. Acti-blizz being a crap company. This, while non directly, has affected all their games, wow in particular
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content draught: too little content released too slowly

storytellling: too many stories left hanging and too little foreshadowing for the big baddie jailer, with consequential little investment in the story.
the whole night elf/night warrior storyline had the only goal to show that Elune is stupid.

systems over systems without any actual long term planning from blizz, ie: they released a legendary system, that clashes with patch 9.1 shard system, forcing people to reforge their leggos for a new slot because shard and lego slots overlapped. also most of these systems are designed just to cause attrition and to slow the players in their goals for arbitrary reasons ( conduit energy, currencies etc)

these are my main issues, add to that the fact that we lack the positive features that other expansions like legion had ( class fantasy, replayability of class halls, suramar campaign ecc ecc) and the sum is pretty negative.

10 Likes

No Solo Rated BG queue… I dont like it! :slight_smile:

4 Likes

Personally:

  • Badly written, dry and joyless story, far removed from Warcraft
  • Depressing and lifeless zones
  • Censorship of old content and overdone political correctness
  • Content drought
  • Boring leveling experience and general alt-unfriendliness
31 Likes

Covenants being related to characters powerlevels were a mistake from the very beginning. Everybody told Blizzard, they didn’t care.

Castle Nathria was alright, but Sanctum of Domination was filled with incredibly badly designed bosses. Half of them required people to stop dpsing for long periods of times. Kel’thuzad before the nerf was just not fun. It was literally 1 minute of dps, 1 minute stop, 1 minute intermission, rinse rave repeat.

Conduit Energy was a mistake from the very beginning. Everybody told Blizzard, they didn’t care.

Conduits are an insane pain to grind. It was horrible during Castle Nathria where at the beginning, roughly 75% of max level conduits were only obtainable via random upgrades purchased with a basically capped resource from Ve’nari. They’re still a pain to grind, especially on new max level characters. The entire conduit system is just a flawed system.

Legendaries being craftable is fine, the price difference and availability between cloth < plate < leather and mail isn’t. Also there’s an insane price difference between servers, which makes the entire “Oh we’re going to merge all the low pop realms… JK WE DIDN’T!” hurt even more.

Dungeons are alright, design wise. They took a long time to balance dungeons. Hakkar is a prime example of something that was obviously badly designed, which people said very early on, yet it still took half a year for nerfs to hit.

I dislike the entire “Trash is the most dangerous stuff in dungeons” design approach they’ve been going for since BFA.

Shadowlands was advertised as “more alt friendly than BFA”, yet it gave us Renown, which is the opposite of alt friendly, as well as capped legendary resources from Torghast (up until 9.15), which is the opposite of alt friendly, as well as conduit itemlevels, which are again, the very opposite of alt friendly.

The story is straight up trash.

Korthia is a timeless isle style zone, which in itself isn’t a bad thing, however it’s a progress relevant zone, which means if you were trying to push for sockets quickly, you literally had to run around a giant zone and search for rare spawns to farm reputation. I heavily disliked it. I don’t mind having to do dailies for a month to get a faction up to exalted, but having to search for rares, camp their spawns, or similar? Just not my cup of tea.

I don’t like the design of most zones. Also Oribos is such a bland capital, it’s insane. I’d much rather have had Tazavesh be the capital, that dungeon looks beautiful.

In the end, I still enjoy playing WoW, but not because the expansion is good, but because I enjoy playing it with friends and people from my guild. I still enjoy raiding, even if the current content is sub par.

I still enjoy mythic+, even if balance is all over the place and anything that isn’t shaman or paladin means your healer deals 2-3k less dps than the mentioned ones.

Shadowlands isn’t the worst thing ever. It just isn’t good either. It’s also, in my opinion, the worst expansion I’ve ever played and well my first character was created during BC. I’d give it a 4/10, which some people might consider harsh, others might consider it generous.

10 Likes

In some ways I enjoy Shadowlands, but I had higher hopes for the expansion after seeing the world map and hearing the initial presentation for it.

Why I hate Shadowlands is more about why I hate Blizzard is more about why I hate greed and how it infects whatever it touches.

Warcraft 3: Reforged reminds me of this practice every time I want to play Warcraft 3 that I bought many years back, I’m never buying Reforged but I’m forced to have technical issues because of Reforged(takes about 5 min longer to start the map I wanna play and often crashes 1 times before I can start playing).

2 Likes
  1. Lack of content
  2. Lack of tuning
  3. Very stuffy expansion
3 Likes

My personal opinion on why I don t like SL:

  • As a M+ enjoyer, 8 dungeons sucks, at launch they were so overtuned in term of dmg taken to tanks it wasnt even funny
  • I like playing many alts to try out multiples gameplay, SL forbid this. So many grinds, so many pointless locks. Also the cost in term of raw gold per alt skyrocketed which isnt great IMO
  • Being “forced” to do 4 M+ per week per char or be stuck with a worse version of gearing than BFA sucks a lot, this is too much time to spent for each char … but not doing it means sometimes 4,5,6 weeks in a row you have 0 upgrade on a mediocre geared char and this sucks. This game is all about progression afterall.
  • Special 9.1 : Shard of domination is the worst system ever. I dont care being behind because I dont raid. Of course I should be. However I havent even interacted with the feature for the whole patch which is dumb from a design point of vue: I wish to play to upgrade my character afterall, if I am not given the chance I simply dont play…
  • Special M+ tank: They didn’t removed skittish ( affix that make aggro from tank is less effective in M+) … now it is a baseline affix. Never before have I had so much aggro issue this is not even funny. Playing without rogue / hunt for aggro redirect or with a very bursty DPS such as arms or ret is a nightmare
  • Almost forgot : Why is legion still not soloable yet ?
5 Likes

It’s the current expansion. People always insist it’s the worst one. Couple years ago Battle for Azeroth was the worst expansion evah and just before that, Legion was. It’s like rose-tinted glasses, only opposite, they’re covered in snot or something.

1 Like

I enjoyed BfA more than SL.
BfA zones are more “alive”. Not because there are dead souls in SL, cuz BfA zones are bigger and it felt more like an adventure. You feel the world - Boralus is like a UK with all the ambient sounds - sea, seagulls , etc. And 2 big continents with cool zones.

In SL we have some very very very small zones. I only like the Vampire zone. The other stupid zones are full of obsticles and mountains and elevators and cliffs ( the vampire zone too…). The world in SL is so small and boring.

6 Likes

Rather than trying to address BFA’s design flaws, they opted to instead tone them down, persist with the underlying failed philosophy and introduced whole new issues.

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Things I didn’t like:
Lack of casual PvP gear scaling.
Lack of Warmode content.
Covenant restrictions.
Torghast.
Whinging right-wing snowflakes on forum.

2 Likes

I don’t like what they came up with as to how the “the Shadowlands” looks and works in the Warcraft universe. It’s not what I had imagined and all this time later I still don’t really like it.

Dying is bad enough as it is but seeing what happens in the Warcraft universe just makes it seem even worse depending on where you end up.

Also I know it’s not really a popular opinion right now but I do look forward to 9.2 seeing what that’ll bring in regards to the First Ones and everything. Hopefully it’ll tie a neat bow around everything as we close this chapter and won’t have to go back.

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it’s not bad, it’s just that some people used to play back in wrath of the lich king etc. and wanted the game to shutdown then so they could be happy and remember their world of warcraft game. But instead the game kept going and since the times changes, people change too. It’s not that the game got worse, people just got higher expectations. Don’t try to argue, i know i’m right. Surely there can be used more examples to why people dont like it anymore, but it’s mainly to do with people changing, but not realizing that they do and then they go on long rants about how their favorite video game isn’t the same anymore. You’d be surprised to know how simple and sheep like some human beings are and some people will even quit a game just cause some other person tells them to, because they think everyone else is right, but them selves. (true sign of weakness) Those type of people lack personality, so they have to rely on other humans to think and act for them. Truly degenerate

Its so long since I played SL I have forgotten why it was so bad. Have not been tempted at all to go back, having a blast in TBC, even though the game is relatively basic, the people are much more fun.

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The time-gating ruined this game.
It not feel like an open world anymore.
So much time-gating, so much instances.

5 Likes

i like it but there are issues.
having to fly to oribos to get to the other islands is very irritating and poorly thought out.
oribos itself is very ugly and very irritating that its separated on to two levels.
sl is far too stuck on mythic+ dungeons. Raiding is essentially pointless for gearing which is not how wow should be. pvp is afk-gearing too.
the story is okay but not really engaging.
should be more dungeons (and not like tirna rubbish … gods how i hate that maze).
way too many currencys and having to unlock this and that.
legendary crafting is far too complex.
korthis is nice and small but, again, unlock this unlock that.
it started off very alt-unfriendly (ive done 50 60s, and yes thats 50 through the maw intro and 50 to go get rohsuir in to the cave … gods i hated not having skips for that) and its not mega friendly now, though i did appreciate the 230 neck in the cave.
changing covenants should have been easy, as touted, but it isnt.
having the BOA items from korthia as random drops and not being able to pick the item you want … that sucks massively for alts.
some of the islands were really annoying to move around until flying.
oh and the worst sin of all … torghast … absolute abomination. Lovely idea, executed so very badly. Tying it in to legendarys … ugh, nightmare. It is/was so massively melee orientated, madness.

1 Like

you should take it to reddit and ask the people who unsubbed if u want to real answers

1 Like