Why Ret Paladin needs a buff

Been looking at some numbers, comparing Ret. Paladin to other DPS classes, and it does look rather sad, as far as I’m concerned. The table below shows the top DPS raiderIO scores for each class, as well as the Noxxic damage numbers (475 ilvl, MAX).

Class DPS RIO DPS v 1 DPS v 3
Hunter 6151.1 64085 96556
Mage 6151.1 66806 96555
Rogue 6151.1 55634 84073
Demon Hunter 5818.8 59138 86961
Warlock 5644.6 56833 86507
Warrior 5432.9 50102 85879
Death Knight 5403.5 61918 99850
Shaman 5368.4 61124 96859
Priest 5127.1 52565 91449
Druid 5048.2 60077 88132
Monk 4935.7 54253 83977
Paladin 4849.6 55072 70992

We’re the worst DPS class when it comes to top raiderIO performance, third from bottom in terms of raw damage vs. one target and by far the worst when it comes to damage vs. three targets.

Furthermore, I would argue that our mobility is gruesome and that our utility is average at best. Word of Glory is great, especially in weeks with bursting, BoP is strong (but situational), but we have no great CCs, no combat res (I am well aware that everyone can choose engineering), no way to get out of combat for distraction purposes, and certainly no Shroud or other abilities that can alter M+ strategies.

If the raiderIO numbers are a good indicator, Retribution Paladins are currently mid-level in terms of popularity (for DPS classes). Not surprisingly way more popular than Priests, and way less popular than Demon Hunters. I would argue that Retribution Paladin is fun to play and that it does well on lower (i)levels, but that it could use a buff, both in terms of damage and utility, to make it more viable on higher M+ runs.

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it is not only the dmg that leaves them low, sames goes for shaman, although i guess most comes from ele and it has less problems as range

actually ret has a strong multi target burst. In very high key this burst should be replaced by high sustain as mobs dont just flop over (normally)

utility and passive def is king though and ret sucks at both more or less.

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These numbers are simply wrong … I have seen mythic raid guild clearing current content … Retr is always in top DPS (top 3-5) … These guys are no joke, every single player is in BiS gear/essence/corruption and know what they are doing inside out … Retr is amazing in PvE.

You have hunter top DPS … Sorry to tell you they are mid table below … They take only x1 BM hunter no more …

In any case your table is completely wrong …

Noxxic is bad and shouldn’t be considered as serious data.

https://www.warcraftlogs.com/zone/statistics/24

This is more serious data.
And yes, regarding Raiding, this is not ret’s expansion at all.

I agree. And to avoid confusion, my original post does not take into account mythic raiding, I’ve been raiding too little to properly comment on that. But for high M+ dungeons, Ret seems inferior to all other classes. I realize one class always has to be bottom, but Ret has been been given the short end of the stick for quite some time now - and at least the difference could have been reduced.

I think sustained damage, at the expense of burst could be a partial solution to this; as the mobs don’t “flop over”, as you say. But also the utility, passive def and mobility is on the low side.

first thing that is broken across the board is that all hybrids are the lowest on passive or active healing, usually far below pure dps classes like rogues or dhs.
Kind off stupid in my opinion.

The biggest fail design is that wings gives me a whooping 90% dmg increase. I mean seriously 90%???
It should just give me 20% and be done with it, but now ALL our dmg is in wings, this is terrible design.

party it will change with the removal of azerite, but lets wait for legendaries…

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That is true. However, I profoundly believe the 3 specs that are on the bottom should be specs from classes that have 2-3 DPS specs. If I am, for instance, a ret or a DH, and I am at the bottom, I either reroll ROLE or I reroll CLASS. This, imho, makes little to no sense. If I am, say, a rogue, and I have to go assa instead of sub, it’s way healthier.

This.
If I want to rival a DH or a Rogue on Healing, I have to sacrifice quite a lot of DPS (WoG, GCD, etc.), while sometimes the heals on pure DPS classes are pretty much part of their rotation…

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Damage relying on wings is fine as a design (and more or less iconic) , it just comes to tuning. It was the same in Legion with the old Crusade, single target rets were fine (except ToS) and had somewhat nice cleave. The issue is that Blizzard prefers Combustion and Chaos Bolt over Crusade. That’s all.

As for the movement and utility issues, they have been the same for 4 years and Blizz doesn’t seem to change any of it except adding Blessing of Sacrifice so we are stuck with a mediocre toolkit for another 2 years probably.

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I dont think we will stuck like this for another 2 years low defensives and low mobility, covenants will solve one of these probably, but sadlly only one of them, because if we have to choose. It is creating another issue if you are interested in mythic raiding or whatever difficulty capped content then you will most likely prefer mobility, but if you will try to push every uncapped activity as m+, or PVP arenas you will have to take most defensive covenant ability… thats sucks badly i think

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i agree i’d love to have the launch of wod paladins back that was a very nice time ^^

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