Back to the game after a few months. The reason I got bored of the last levelling expansion was - just the sheer carpet-load of trash mobs everywhere.
Just getting off the boat and turning the corner - mobs everywhere.
It’s like Blizzard wish this was a live action combat game, and maybe thing that’s’ what everyone wants.
For the first hour I got most of the way to level 61 then was bored stiff. Felt like the game was “boxing me in” forcing a very specific - and very repetitive play style.
Removing any strategy, taking out any element of self exploration.
I play WoW because it’s not a live action all combat and nothing else game
Or at least it used to be.
I’m finding the levelling experience of the last two expansions tedious and unrewarding.
It’s not hard - quite the opposite. I know I’m going to win every single encounter - using the same strategy - before it even starts.
Then repeat it again, and again, and again.
Can’t even walk 30 yards to “see what’s over that hill” without getting “carpet mobbed” by boring trash mobs.
I’m bored of a new class before I’ve even got to level 61.
Bored of pressing the same buttons and feeling the experience never changes. “Ooh look another 5 large groups of trash mobs - yippee”
I remember having to pull from a pack, move into space. Kite, run, freeze - whatever. I don’t need any of those skills levelling now. Hell - if I try and make space or kite - guess what? Another 5 groups of trash mobs prevent me from having the space. And anyway I don’t need to, because although they take a while to kill, they are all pretty easy and offer no threat to my character.
I used to be able to explore - sometimes for a few minutes without being attacked. I LOVED that side of the game. I don’t feel any of that any more.
Turn a corner - another mass of trash mobs meaning movement is impossible without dealing with the huge carpet of mobs - running the same combat rotation repeated over and over and over and over and over again.
“It’s not hard - quite the opposite. I know I’m going to win every single encounter - using the same strategy - before it even starts.”
If you want to be challenged then go into M+ and do every Dungeon on 20 with Fortified and Tyrannical. Or go into a Hero/Mythic Raid. When I do dailies/Weeklies around Dragonflight I don’t want to be challenged. I want to relax. Leveling is the smallest part of this game. You can get to 70 in less then 30h.
I’m talking about the levelling experience. One I’m not sure I can be bothered to finish.
I’ve got several characters levelled to max in WotLK Classic - but I’m finding levelling in this expansion (and the last) in retail so boring I’m not sure I can be bothered to do it.
I tend to investigate all areas a lot as I enjoy levelling and in truth the mob areas do still operate from speific locations and there is tons of space to explore and adventure.
The game creators pretty much abandoned kiting mobs some years back. I play mage and since the Worgen arrived I’ve have anticipated toe to toe fights all the time. The new talent tree makes casting times defunct and AOE is essential plus push backs are so important to manage for fear of pulling more. The art is containing your groups and just toughing it out
You probably need to revisit the zones with an open mind and spend a little time checking out the maps. You should have a dragon by now which may make it easier. I never use the dragon and prefer exploring on foot.
Don’t take the talent builds the games creator fills in for you for granted if that is what happened. I delete the whole thing and build from a perspective of damage and got rid of all the utility stuff. Look at the target spells and skills you want and work toward them. It just makes dealing with mobs a load more fun.
Anyhoo the first area goes from the sublime to the bonkers. Certainly the last part of the first zone is truly magical and feels real dungeon like. The second zone with the centaurs is boring… more open spaces and hunting. The third has the gnolls. I mean who can hate gnolls. Prepare to have pack fests swamping you. But they are so funny. Great fun.
I don’t think the game has actually changed that much levelling wise. I wish it would. It is still a case of rubber stamped mobs on a crafted back-cloth. I’ve done it three or four times now and I kinda know where everything is. I still don’t use a dragon, but then with a mage I get slow fall and enhanced invisibility. I rarely get tagged unless I mean to do so.
One little tip is not to annoy the wildlife. You can be fighting three gnolls and get downed by a bumble bee. Some of those insects hit real hard. I also found there is an easy way to get round and a hard way. Sometimes the obvious isn’t so cus the game map designers must be generally high all the time… ‘they be crazy’.
That’s the problem. It’s not hard. I’m not saying it’s hard.
It’s easy - and boring and repetitive. Too repetitive. More repetitive than Classic high level levelling IMO.
you are right its not, hard. Because people constantly kept whining about how they couldnt stomp their way to the max lvl. So like most companies and organisations these days blizz listened to a loud minority and decided to focus on end game only
I dont quite agree, but my most memorable quest definitly was hunters epic bow quest in vanilla that involved a lot of kiting.
For general mob fighting it feels like tank classes can just smash keyboard while leveling and have nothing threatening while dps classes might actually have health bar move
You have answer you own question. High mob density is simply way to counter desing world content being acessible and easy. So this way they can keep game being super easy and also super boring for their casual players without sacrificing time spent progressing.
Not to mention that characters that were active at SL level cap are hugely overgeared for the first few levels of DF levelling. (It took me several levels in DF to finally find gear upgrades)
Levelling has to be doable for a huge spectrum of skill- and gear-levels, and for any spec in the game, so sure, for certain specs (Like any tank spec) that makes it very easy, oh well, difficulty is in level-cap instanced content, where it belongs, IMO.
I agree. it’s almost as if they want you to be moving around on your dragon all the time and the ground is not important except to crash into to do a quest or pick herb or node.
I suppose once I get my dragon it will be easier, but man this constant “walk three paces - fight another generic group of weak mobs - walk another three paces - repeat” is really grinding down my enthusiasm, for the game quickly. Still not reached level 61 and bored beyond bored of it.
Getting from 60 to 70 in WotLK was much less boring than this IMO. More space, more room to breathe and explore.
This feels claustrophobic and an excuse for other poor gameplay decisions
“There is always something to do now.”
Yes - but it’s always the same thing - repeated ad nauseum.
I might play another 10 hours and see if it frees up a bit otherwise I might re-install Classic WotLK. I only really play to level.
In 16 years in WoW I’ve never done a complete raid I’m no where near good enough to be an effective member of a group - the few times I’ve tried to group in the past I’ve been kicked for being useless so I don’t get involved in that part of the game. In fact the only dungeon I’ve ever completed was Deadmines - ad that was with a huge amount of help. I don’t know the layouts or mechanics and whenever I group to learn I get kicked very quickly for doing something wrong.
I agree. This started in Legion I think although WoD had it in certain areas, Gorgrond was mob heavy I seem to remember.
I leveled a character on Azuremyst and Bloodmyst a couple of years ago and it felt so different walking through the forest there. It felt like a forest and if you keep an eye on your surroundings you could avoid a lot of fights.
Today I was flying to a rare in O’Hanrahan and saw a treasure chest and landed to open it. I had to fight a mob before I could open it and by the time I’d openned it 3 more mobs appeared. As you say, not hard to deal with but annoying. Every time you go anywhere or do anything you have to fight mobs.
If you check my profile you’ll see I have one character created in 2007 who did one dungeon (Deadmines) and that’s it.
It was an incredibly stressful experience and I got a lot of hate for not being good enough. Not knowing where to stand, the mechanics etc.
Vowed never to group again - and in 16 years of none stop playing WoW - I never have
Happy to level alts. I have lots of Alts - but now levelling is really really boring. Even for a player a terrible at the game as me. And that’s saying something.